From 605dd4e111c25b26dec050bab9729df80cfa84ed Mon Sep 17 00:00:00 2001 From: gaoxin Date: Tue, 21 Dec 2021 15:38:42 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=88=98=E6=96=97=E3=80=91=E8=B7=B3?= =?UTF-8?q?=E8=BF=87=E6=8C=89=E9=92=AE=E8=A7=A3=E9=94=81=E6=8F=90=E7=A4=BA?= =?UTF-8?q?=E9=97=AE=E9=A2=98=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua index b57ca1b4c0..cbb6021100 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua @@ -857,7 +857,7 @@ end -- 是否解锁跳过功能 function this.IsUnlockBattlePass() -- return false - return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.SkipFight), "通关简单3-10或充值任意金额后解锁跳过" + return PrivilegeManager.GetPrivilegeOpenStatus(PRIVILEGE_TYPE.SkipFight), "通关简单3-10或充值6元后解锁跳过" end -- 战斗暂停控制