diff --git a/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab b/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab index 27dc2ae350..3b102256ab 100644 --- a/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab +++ b/Assets/ManagedResources/Prefabs/UI/Fight/FightPointPassMainPanel.prefab @@ -5075,7 +5075,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 48.5, y: -54} + m_AnchoredPosition: {x: 48.5, y: -60} m_SizeDelta: {x: 127, y: 35.65} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &524877551 @@ -15899,7 +15899,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &1664913857 RectTransform: m_ObjectHideFlags: 0 @@ -21137,7 +21137,7 @@ RectTransform: m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} m_AnchoredPosition: {x: 47, y: 29.499928} - m_SizeDelta: {x: 128, y: 126} + m_SizeDelta: {x: 160, y: 160} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2040797621 CanvasRenderer: @@ -21167,7 +21167,7 @@ MonoBehaviour: m_Calls: [] m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null - m_Sprite: {fileID: 21300000, guid: a735ffca2452d1d4cb720ed111f567e8, type: 3} + m_Sprite: {fileID: 21300000, guid: 9ec814afc8884984bab3b5730d3fc597, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1