diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua index 89727602f0..295cdfc239 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/SkillCaster.lua @@ -462,7 +462,6 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration) for _, target in ipairs(targets) do self:RoleViewBullet(combat, target) end - -- 全屏特效 elseif combat.EffectType == 2 then local path = combat.Bullet @@ -493,7 +492,6 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration) self.owner:PlaySpineAnim (compnet,0,"play_skill_self",true) end BattleManager.AddDelayRecycleRes(path, go, combat.BulletTime==0 and 4 or combat.BulletTime/1000) - end @@ -598,7 +596,7 @@ function SkillCaster:CheckFullSceenSkill(combat, skill,skillduration) compnet.AnimationState:SetAnimation(0, "idle", true) end compnet.AnimationState:ClearTracks() -- 清除上一个动画的影响(修复概率攻击动画播放错误的问题) - compnet.AnimationState:SetAnimation(0, "play_skill_self", true) + compnet.AnimationState:SetAnimation(0, "play_skill_self", false) compnet.AnimationState.Complete = compnet.AnimationState.Complete --self.owner:PlaySpineAnim (compnet,0,"attack",false) end