优化英雄详细页面

ShaoNv
PC-202302260912\Administrator 2026-08-25 11:47:32 +08:00
parent 191a18bb20
commit 612a83222c
2 changed files with 140 additions and 81 deletions

View File

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View File

@ -561,15 +561,15 @@ function this.SoulPrintInfo()
if #curHeroData.soulPrintList==0 then
this.soulPrintInfo.gameObject:SetActive(false)
--this.backBtn.transform.localPosition = Vector2.New(432.5, 590)
this.bg.transform.sizeDelta = Vector2.New(935, 1250)
this.sc.transform.sizeDelta = Vector2.New(935, 1132)
this.bg.transform.sizeDelta = Vector2.New(1000, 1350)
this.sc.transform.sizeDelta = Vector2.New(890, 1170)
return
end
this.soulPrintInfo.gameObject:SetActive(true)
--this.backBtn.transform.localPosition = Vector2.New(432.5, 690)
this.bg.transform.sizeDelta = Vector2.New(935, 1450)
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this.bg.transform.sizeDelta = Vector2.New(1000, 1350)
this.sc.transform.sizeDelta = Vector2.New(890, 1170)
for key, value in pairs(soulPrintPreList) do
if value then
value:SetActive(false)
@ -675,15 +675,15 @@ function this.GodPrintInfo()
if curHeroData.godPrintList==nil or #curHeroData.godPrintList==0 then
this.godPrintInfo.gameObject:SetActive(false)
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return
end
this.godPrintInfo.gameObject:SetActive(true)
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this.sc.transform.sizeDelta = Vector2.New(890, 1170)
for key, value in pairs(godPrintPreList) do
if value then
value:SetActive(false)
@ -725,15 +725,15 @@ function this.GiftInfo()
if curHeroData.giftIds==nil or #curHeroData.giftIds==0 then
this.giftInfo.gameObject:SetActive(false)
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this.bg.transform.sizeDelta = Vector2.New(1000, 1350)
this.sc.transform.sizeDelta = Vector2.New(890, 1170)
return
end
this.giftInfo.gameObject:SetActive(true)
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this.bg.transform.sizeDelta = Vector2.New(1000, 1350)
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for key, value in pairs(giftList) do
if value then
value:SetActive(false)
@ -780,8 +780,8 @@ function this.PotentyInfo()
if curHeroData.potential==nil or #curHeroData.potential==0 then
this.potentyInfo.gameObject:SetActive(false)
--this.backBtn.transform.localPosition = Vector2.New(432.5, 590)
this.bg.transform.sizeDelta = Vector2.New(935, 1250)
this.sc.transform.sizeDelta = Vector2.New(935, 1132)
this.bg.transform.sizeDelta = Vector2.New(1000, 1350)
this.sc.transform.sizeDelta = Vector2.New(890, 1170)
return
end
-- for i=1,#curHeroData.potential do
@ -789,8 +789,8 @@ function this.PotentyInfo()
-- end
this.potentyInfo.gameObject:SetActive(true)
--this.backBtn.transform.localPosition = Vector2.New(432.5, 690)
this.bg.transform.sizeDelta = Vector2.New(935, 1450)
this.sc.transform.sizeDelta = Vector2.New(935, 1332)
this.bg.transform.sizeDelta = Vector2.New(1000, 1350)
this.sc.transform.sizeDelta = Vector2.New(890, 1170)
for key, value in pairs(potencyList) do
if value then
value:SetActive(false)