跳转和部分页面优化
parent
a0eabe4fe5
commit
6175b80a53
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@ -2449,7 +2449,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 50.4, y: 104.200195}
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m_AnchoredPosition: {x: 50.399902, y: 104.200195}
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m_SizeDelta: {x: 99, y: 179}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3241267629619513684
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@ -2777,7 +2777,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.85098046, g: 0.83921576, b: 0.8313726, a: 1}
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m_Color: {r: 0.972549, g: 0.6039216, b: 0.30588236, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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@ -635,6 +635,7 @@ UpViewRechargeType = {
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HomeLand_BeiChenZhiSui = 1297, --北辰之髓
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xianChongQuan = 1350, --仙充券
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SilverBar = 124, --银条
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Lianqibi = 22302, --炼器币
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}
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SHOP_PAGE = {
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@ -1345,6 +1346,7 @@ JumpType = {
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zhongzhichengcheng = 96001, --众志成城
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zhongzhichengcheng_Explor = 96002, --众志成城跳转探索功能
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player = 108, --主角界面
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shuangduibipin = 139, --双队三队比拼
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}
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NPCPosType = {
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@ -209,7 +209,7 @@ end
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--界面打开时调用(用于子类重写)
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function GodsWayTowerPanel:OnShow()
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LogError("刷新多队塔界面---------")
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LogError("刷新多队塔界面---------"..tostring(curType))
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--trailData = MonsterCampManager.GetCurFourElementMonsterInfo(curType)
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-- if trailData.openState == 0 then
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-- self:ClosePanel()
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@ -912,6 +912,11 @@ local jumpDic = {
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end
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UIManager.OpenPanel(UIName.ExploreMainPanel)
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end,
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[JumpType.shuangduibipin] = function(data)
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NetManager.RequestDuoduiInfoRequest(function()
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UIManager.OpenPanel(UIName.GodsWayTowerPanel,data[1])
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end)
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end,
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}
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function this.JumpActivity(data,skipfactor, guideType)
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@ -29,9 +29,8 @@ function QiJieShiLianPanel:InitComponent()
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--屏蔽七界排名奖励
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self.rewardBtn:SetActive(false)
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self.sortBtn = Util.GetGameObject(self.rightBtns,"sortBtn")
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--屏蔽七界商店
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--七界商店
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self.shopBtn = Util.GetGameObject(self.rightBtns,"shopBtn")
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self.shopBtn:SetActive(false)
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--下部
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self.bottomBar = Util.GetGameObject(self.gameObject,"BottomBar")
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--挑战加成
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@ -54,7 +54,7 @@ function RecruitEquipPanelNew:InitComponent()
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self.wishPre = Util.GetGameObject(self.wish,"upHeroPre")
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self.lsth = Util.GetGameObject(self.gameObject,"btngroup/zqbg")
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Util.GetGameObject(self.gameObject,"btngroup/zqbg/Text"):GetComponent("Text").text="珍奇宝阁"
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Util.GetGameObject(self.gameObject,"btngroup/zqbg/Text"):GetComponent("Text").text="意念礼包"
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self.lsth.gameObject:SetActive(ActivityGiftManager.IsActivityTypeOpen(20015)~=nil)
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self.zqbgRed = Util.GetGameObject(self.gameObject,"btngroup/zqbg/red")
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BindRedPointObject(RedPointType.WishEquipStore,self.zqbgRed)
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@ -73,6 +73,7 @@ local _ShowPlusType = {
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UpViewRechargeType.HomeLand_BeiChenZhiSui,
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UpViewRechargeType.xianChongQuan,
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UpViewRechargeType.SilverBar,
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UpViewRechargeType.Lianqibi,
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}
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-- 判断是否显示加号
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@ -430,7 +431,8 @@ function UpView:RechargeType(_type)
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_type == UpViewRechargeType.qianmianhuan or
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_type == UpViewRechargeType.xianChongQuan or
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_type == UpViewRechargeType.SilverBar or
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_type == UpViewRechargeType.HomeLand_BeiChenZhiSui then
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_type == UpViewRechargeType.HomeLand_BeiChenZhiSui or
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_type == UpViewRechargeType.Lianqibi then
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, _type)
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elseif _type == UpViewRechargeType.GodPrintStone then
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-- LogError("1111111")
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