【十绝阵】排行榜修改
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@ -2410,7 +2410,7 @@ BATTLE_TYPE = {
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BACK_BATTLE = 1000, -- 系统战斗回放
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EndlessMpaFight = 22, -- 无尽副本
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}
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--_1 本服 _2 跨服
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--_1 本服 _2 跨服 3_跨服不显示在排行主界面 4 用于十绝阵特殊判断
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rankKingList={ [1] = { bgImage = "r_zjm_paihangbang_banner04_zh", name = Language[12096] ,rankType = RANK_TYPE.FIGHT_LEVEL_RANK,activiteId = 0,isRankingMainPanelShow = 1,RankingListMainSortId = 1},
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[2] = { bgImage = "r_zjm_paihangbang_banner02_zh", name = Language[12097] ,rankType = RANK_TYPE.FORCE_CURR_RANK,activiteId = 0,isRankingMainPanelShow = 1,RankingListMainSortId = 2},
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[3] = { bgImage = "r_zjm_paihangbang_banner03_zh", name = Language[12098] ,rankType = RANK_TYPE.GUILD_FORCE_RANK,activiteId = 0,isRankingMainPanelShow = 1,RankingListMainSortId = 3},
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@ -2435,6 +2435,11 @@ rankKingList={ [1] = { bgImage = "r_zjm_paihangbang_banner04_zh", name = Languag
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[21] = { bgImage = "r_zjm_paihangbang_banner004_zh", name = "排行榜" ,rankType = RANK_TYPE.JUMPSERVER_FIGHTLEVEL_STAR,activiteId = 0,isRankingMainPanelShow= 2,RankingListMainSortId = 7},
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[22] = { bgImage = "r_zjm_paihangbang_banner003_zh", name = "排行榜" ,rankType = RANK_TYPE.JUMPSERVER_GUILD_FORCE_RANK,activiteId = 0,isRankingMainPanelShow= 2,RankingListMainSortId = 8},
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[23] = { bgImage = "", name = "" ,rankType = RANK_TYPE.GUILD_DEATHPOS_PERSON,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 23},
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[24] = { bgImage = "", name = "" ,rankType = RANK_TYPE.GUILD_DEATHPOS_GUILD,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 24},
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[25] = { bgImage = "", name = "" ,rankType = RANK_TYPE.GUILD_DEATHPOS_ALLPERSON,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 25},
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[26] = { bgImage = "", name = "" ,rankType = RANK_TYPE.GUILD_DEATHPOS_ALLGUILD,activiteId = 0,isRankingMainPanelShow = 4,RankingListMainSortId = 26},
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}
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SoulPrintSpriteByQuantity={
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@ -23,17 +23,16 @@ function this.InitData(rankType,fun,id,rankIndex)
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local isCross = 0
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for i = 1, #rankKingList do
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if rankType == rankKingList[i].rankType then
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if rankKingList[i].isRankingMainPanelShow >= 2 then
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if rankKingList[i].isRankingMainPanelShow == 2 or rankKingList[i].isRankingMainPanelShow == 3 then
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isCross = 1
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end
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if rankKingList[i].isRankingMainPanelShow == 4 then--跨服十绝阵判断
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if PlayerManager.isCross == 1 then
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isCross = 1
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end
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end
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end
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end
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--跨服十绝阵判断
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-- if cur_rankType == RANK_TYPE.GUILD_DEATHPOS_PERSON or cur_rankType == RANK_TYPE.GUILD_DEATHPOS_GUILD or cur_rankType == RANK_TYPE.GUILD_DEATHPOS_ALLPERSON or cur_rankType == RANK_TYPE.GUILD_DEATHPOS_ALLGUILD then
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-- if PlayerManager.isCross == 1 then
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-- isCross = 1
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-- end
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-- end
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-- LogYellow("cur_rankType "..cur_rankType.." isCross "..isCross)
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NetManager.RequestRankInfo(rankType, function (msg)--请求数据
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this.ReceiveRankingData(msg,fun)
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@ -50,9 +49,14 @@ function this.RequestNextWarPowerPageData(fun)
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local isCross = 0
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for i = 1, #rankKingList do
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if cur_rankType == rankKingList[i].rankType then
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if rankKingList[i].isRankingMainPanelShow >= 2 then
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if rankKingList[i].isRankingMainPanelShow == 2 or rankKingList[i].isRankingMainPanelShow == 3 then
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isCross = 1
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end
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if rankKingList[i].isRankingMainPanelShow == 4 then
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if PlayerManager.isCross == 1 then
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isCross = 1
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end
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end
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end
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end
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NetManager.RequestRankInfo(cur_rankType, function (msg)--请求数据
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