【本地化】提交

dev_chengFeng
ZhangBiao 2021-02-24 20:56:01 +08:00
parent 180ad3ab31
commit 61b22edef5
3 changed files with 15 additions and 6 deletions

View File

@ -6110,8 +6110,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 62.600002, y: 60.9}
m_SizeDelta: {x: 160, y: 30}
m_AnchoredPosition: {x: 66.29999, y: 60.9}
m_SizeDelta: {x: 167.4, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5066216696204770011
CanvasRenderer:
@ -6151,7 +6151,7 @@ MonoBehaviour:
m_Alignment: 0
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_HorizontalOverflow: 0
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: "\u57FA\u7840\u5C5E\u6027\uFF1A"

View File

@ -32,6 +32,10 @@ function HandBookEquipInfoPanel:InitComponent()
skillGos[i] = Util.GetGameObject(self.transform, "Content/bg/skillGrid/skillGrid1 ("..i..")")
end
self.text1 = Util.GetGameObject(self.transform, "Content/bg/mainPro/GameObject/Text"):GetComponent("Text")
self.text2 = Util.GetGameObject(self.transform, "Content/bg/proRect/GameObject/Text"):GetComponent("Text")
self.text3 = Util.GetGameObject(self.transform, "Content/bg/skillObject/GameObject/Text"):GetComponent("Text")
end
--绑定事件(用于子类重写)
@ -131,7 +135,12 @@ end
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
function HandBookEquipInfoPanel:OnShow()
self.text1.fontSize = GetCurLanguage() ~= 2 and 36 or 25
self.text2.fontSize = GetCurLanguage() ~= 2 and 36 or 25
self.text3.fontSize = GetCurLanguage() ~= 2 and 36 or 25
self.text1.horizontalOverflow = GetCurLanguage() ~= 2 and 1 or 0
self.text2.horizontalOverflow = GetCurLanguage() ~= 2 and 1 or 0
self.text3.horizontalOverflow = GetCurLanguage() ~= 2 and 1 or 0
end
--界面关闭时调用(用于子类重写)

View File

@ -209,12 +209,12 @@ function this:UpdateHeroUpLvAndBreakMaterialShow()
if curHeroData.lv>=HeroManager.heroLvEnd[curHeroData.heroConfig.Id] then
this.noUpLvText:SetActive(true)
this.upLv:SetActive(false)
this.upLvBtn:GetComponent("RectTransform").anchoredPosition = Vector2.New(2098, -42.00134 )
this.upLvBtn:GetComponent("RectTransform").anchoredPosition = Vector2.New(2098, -75)
else
Util.ClearChild(this.itemGrid.transform)
this.noUpLvText:SetActive(false)
this.upLv:SetActive(true)
this.upLvBtn:GetComponent("RectTransform").anchoredPosition = Vector2.New(605, -42.00134 )
this.upLvBtn:GetComponent("RectTransform").anchoredPosition = Vector2.New(605, -75)
isUpLvMaterials=true
for i = 1, #costItemList do
if costItemList[i][1]~=14 then