【称号】显示优化
parent
208f9ec119
commit
61be59d1f3
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@ -453,6 +453,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 6361193509961736898}
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- component: {fileID: 7146534821247858850}
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m_Layer: 5
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m_Name: UI_Effect_MianBan_ChengHao_Tslx
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m_TagString: Untagged
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@ -487,6 +488,27 @@ RectTransform:
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m_AnchoredPosition: {x: 7, y: 338}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!223 &7146534821247858850
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Canvas:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4163563969343386189}
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m_Enabled: 1
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serializedVersion: 3
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m_RenderMode: 2
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m_Camera: {fileID: 0}
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m_PlaneDistance: 100
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m_PixelPerfect: 0
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m_ReceivesEvents: 1
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m_OverrideSorting: 1
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_AdditionalShaderChannelsFlag: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_TargetDisplay: 0
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--- !u!1 &4320119772942752865
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GameObject:
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m_ObjectHideFlags: 0
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@ -196,7 +196,7 @@ end
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function SettingInfo:OnSortingOrderChange()
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-- 头像层级
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if this.playerHead then
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this.playerHead:SetLayer(self.sortingOrder)
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this.playerHead:SetLayer(this.rootPanel.sortingOrder)
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end
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end
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function SettingInfo:OnShowData()
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@ -18,9 +18,9 @@ this.contents = {
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[1] = {view = require("Modules/Setting/SettingInfo"), panelName = "settingInfo"},
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--称号
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-- [2] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
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--时装
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-- 时装
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[2] = {view = require("Modules/Setting/SettingPlayerRide"), panelName = "settingPlayerRide"},
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--坐骑
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-- 称号
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[3] = {view = require("Modules/Setting/SettingPlayerTitle"), panelName = "settingPlayerTitle"},
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--[4] = {view = require("Modules/Setting/SettingPlayerSkin"), panelName = "settingPlayerSkin"},
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}
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@ -93,6 +93,15 @@ function SettingPanel:OnOpen(index)
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end
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end
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function SettingPanel:OnSortingOrderChange()
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for i = 1, #this.contents do
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if this.contents[i].view.OnSortingOrderChange then
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this.contents[i].view:OnSortingOrderChange(self.sortingOrder)
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end
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end
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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-- function SettingPanel:OnShow()
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@ -14,8 +14,10 @@ function SettingPlayerTitle:ctor(mainPanel, gameObject)
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end
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local titleLive
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local titleLive2
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local sortingorder = 0
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local sortingorder2 = 0
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local titleLiveCanvas
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local titleLiveCanvas2
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local _sortingorder = 0
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local titleLiveStr
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local titleLiveStr2
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local curUserRideId
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@ -162,8 +164,6 @@ function this.ShowRideInfo(go,data)
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end
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function this.SingleRideClickShowInfo(data,go)
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sortingorder=0
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sortingorder2=0
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curPlayerHeadIconConfig = data
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if go then
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this.setImage:SetActive(true)
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@ -203,11 +203,13 @@ function this.SingleRideClickShowInfo(data,go)
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ride =0,
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}
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if titleLive then
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poolManager:UnLoadAsset(titleLiveStr, titleLive, PoolManager.AssetType.GameObject)
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-- 特效大小修改后无法还原,所以直接删除
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destroy(titleLive)
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titleLive = nil
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end
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if titleLive2 then
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poolManager:UnLoadAsset(titleLiveStr2, titleLive2, PoolManager.AssetType.GameObject)
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-- 特效大小修改后无法还原,所以直接删除
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destroy(titleLive2)
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titleLive2 = nil
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end
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live2dRoot = PlayerLiveView:New(this.live2dRootParent,2, curPlayerLiveViewData)
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@ -221,20 +223,29 @@ function this.SingleRideClickShowInfo(data,go)
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titleLive.transform:SetParent(this.live2dRootParent.transform)
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titleLive.transform.localPosition = Vector3.New(0,150,0)
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titleLive.transform.localScale = Vector3.New(0.5,0.5,0.5)
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Util.AddParticleSortLayer(titleLive,this.rootPanel.sortingOrder - sortingorder2)
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sortingorder2 = this.rootPanel.sortingOrder
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Util.SetParticleScale(titleLive, 0.5)
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Util.AddParticleSortLayer(titleLive, _sortingorder)
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titleLiveCanvas = titleLive:GetComponent("Canvas")
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if titleLiveCanvas then
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titleLiveCanvas.overrideSorting = true
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titleLiveCanvas.sortingOrder = _sortingorder
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end
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local curPlayerRole = ConfigManager.GetConfigData(ConfigName.PlayerRole,data.ItemId)
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local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
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titleLiveStr2 = curArtResourcesConfig.Name
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titleLive2 = poolManager:LoadAsset(titleLiveStr, PoolManager.AssetType.GameObject)
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titleLive2.transform:SetParent(this.live2dRootParent2.transform)
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titleLive2.transform.localPosition = Vector3.New(0,0,0)
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titleLive2.transform.localScale = Vector3.New(1,1,1)
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Util.AddParticleSortLayer(titleLive2,this.rootPanel.sortingOrder - sortingorder)
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sortingorder = this.rootPanel.sortingOrder
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local curArtResourcesConfig = ConfigManager.GetConfigData(ConfigName.ArtResourcesConfig,curPlayerRole.LiveAnimName)
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titleLiveStr2 = curArtResourcesConfig.Name
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titleLive2 = poolManager:LoadAsset(titleLiveStr, PoolManager.AssetType.GameObject)
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titleLive2.transform:SetParent(this.live2dRootParent2.transform)
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titleLive2.transform.localPosition = Vector3.New(0,0,0)
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titleLive2.transform.localScale = Vector3.New(1,1,1)
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Util.SetParticleScale(titleLive2, 1)
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Util.AddParticleSortLayer(titleLive2, _sortingorder)
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titleLiveCanvas2 = titleLive2:GetComponent("Canvas")
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if titleLiveCanvas2 then
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titleLiveCanvas2.overrideSorting = true
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titleLiveCanvas2.sortingOrder = _sortingorder
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end
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Util.AddOnceClick(this.goToBtn, function()
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if not isGet and not isUser then
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@ -256,9 +267,27 @@ function this.SingleRideClickShowInfo(data,go)
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end
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end)
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end
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-- 界面层级变动
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function SettingPlayerTitle:OnSortingOrderChange(sortingOrder)
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local titleSort = sortingOrder + 10
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if titleLive then
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Util.AddParticleSortLayer(titleLive, titleSort - _sortingorder)
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end
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if titleLive2 then
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Util.AddParticleSortLayer(titleLive2, titleSort - _sortingorder)
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end
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if titleLiveCanvas then
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titleLiveCanvas.sortingOrder = titleSort
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end
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if titleLiveCanvas2 then
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titleLiveCanvas2.sortingOrder = titleSort
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end
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_sortingorder = titleSort
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end
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--界面关闭时调用(用于子类重写)
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function SettingPlayerTitle:OnClose()
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if live2dRoot then
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live2dRoot:OnClose()
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end
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@ -269,11 +298,14 @@ end
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--界面销毁时调用(用于子类重写)
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function SettingPlayerTitle:OnDestroy()
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_sortingorder = 0
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this.spLoader:Destroy()
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titleLive=nil
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titleLive2=nil
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titleLiveStr=nil
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titleLiveStr2=nil
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titleLive=nil
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titleLive2=nil
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titleLiveCanvas = nil
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titleLiveCanvas2 = nil
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titleLiveStr=nil
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titleLiveStr2=nil
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end
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return SettingPlayerTitle
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