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+ this.tabsBtn = Util.GetGameObject(self.gameObject, "tabsBtn") + this.tabs = Util.GetGameObject(self.gameObject, "tabs") + this.tabs.transform.anchoredPosition = Vector2.New(0,-130) + this.tabs:SetActive(false) + this.tabsList = {} + this.selectImg = {} + for i = 1, 5 do + this.tabsList[i] = Util.GetGameObject(this.tabs, "btnHeroGrid/Btn"..i-1) + this.selectImg[i] = Util.GetGameObject(this.tabsList[i], "selectBtn") + this.selectImg[i]:SetActive(false) + end + this.selectImg[1]:SetActive(true) --无信息图片 this.noneImage=Util.GetGameObject(self.gameObject,"NoneImage") end @@ -54,6 +72,16 @@ function BagPanel:BindEvent() end) for i = 1, 7 do Util.AddClick(tabs1[i], function() + --设置tabs的琐碎----- + this.tabs.transform.anchoredPosition = Vector2.New(0,-130) + this.tabs:SetActive(false) + this.isShowTabs = false + for j = 1, 5 do + this.selectImg[j]:SetActive(false) + end + this.selectImg[1]:SetActive(true) + --====================== + if this.isFristOpen == false then if i == sortIndex then return @@ -79,18 +107,55 @@ function BagPanel:BindEvent() else UIManager.OpenPanel(UIName.HeroAndEquipResolvePanel, 4)--魂印 end + elseif sortIndex == ItemBaseType.EquipTreasure then--法宝 + local temp = EquipTreasureManager.GetAllTreasures() + if not temp or #temp < 1 then + PopupTipPanel.ShowTip("无可分解宝物") + else + UIManager.OpenPanel(UIName.ResolvePanel, 2) + end end end) + Util.AddClick(this.tabsBtn, function() + this:MoveTabs() + end) + for i = 1, 5 do + Util.AddOnceClick(this.tabsList[i],function () + for j = 1, 5 do + this.selectImg[j]:SetActive(false) + end + this.selectImg[i]:SetActive(true) + this.OnClickTabBtn(sortIndex, sortIndexBtnGo,false,true,i-1) + end) + end BindRedPointObject(RedPointType.Bag_HeroDebris, tabs1RedPoint[ItemBaseType.HeroChip]) BindRedPointObject(RedPointType.Bag_BoxAndBlueprint, tabs1RedPoint[ItemBaseType.Special]) end +function this:MoveTabs() + this.tabsBtn:GetComponent("Button").enabled = false + this.isShowTabs = not this.isShowTabs + if this.isShowTabs then + this.tabs:SetActive(true) + this.tabs.transform:DOAnchorPosY(370, 0.5, false):OnComplete(function() + this.tabsBtn:GetComponent("Button").enabled = true + end) + else + this.tabs.transform:DOAnchorPosY(-130, 0.5, false):OnComplete(function() + this.tabsBtn:GetComponent("Button").enabled = true + this.tabs:SetActive(false) + end) + end +end + function this.JumpOnClickTabBtn(_sortIndex) sortIndex = _sortIndex this.OnClickTabBtn(sortIndex, tabs1[sortIndex], true) end + + function this:SetSelectBtn(_btn) if _btn then this.selectBtn1:SetActive(true) @@ -100,8 +165,9 @@ function this:SetSelectBtn(_btn) else this.selectBtn1:SetActive(false) end - this.fenJieBtn:SetActive(sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.Equip)--装备 - this.fenJieBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite(sortIndex == ItemBaseType.SoulPrint and "r_fenjie_zh" or "r_chushou_zh" )--装备 + this.tabsBtn:SetActive(sortIndex == ItemBaseType.EquipTreasure) + this.fenJieBtn:SetActive(sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.EquipTreasure)--装备 + this.fenJieBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite(tostring(ImgList[sortIndex]))--装备 this.itemNumText:SetActive(sortIndex == ItemBaseType.Equip or sortIndex == ItemBaseType.SoulPrint or sortIndex == ItemBaseType.EquipTreasure)--装备 法宝 end @@ -129,7 +195,7 @@ function this.BagGoldChangeCallBackOnClickTabBtn() this.OnClickTabBtn(sortIndex, sortIndexBtnGo,false,true) end -function this.OnClickTabBtn(_index, _clickBtn, isTop,isNotAni) +function this.OnClickTabBtn(_index, _clickBtn, isTop,isNotAni,_tabIndex) sortIndexBtnGo = _clickBtn itemData = {} local itemNumText = this.itemNumText:GetComponent("Text") @@ -152,14 +218,13 @@ function this.OnClickTabBtn(_index, _clickBtn, isTop,isNotAni) itemNumText.text = Language[10173]..#itemData.."/"..specialConfig[9].Value this:SetItemData(itemData, isTop,isNotAni) elseif (_index == ItemBaseType.EquipTreasure) then - itemData = EquipTreasureManager.GetAllTreasures() + itemData = EquipTreasureManager.GetAllTreasures(_tabIndex) itemNumText.text = Language[10174]..LengthOfTable(itemData).."/"..specialConfig[10].Value this:SetItemData(itemData, isTop,isNotAni) elseif (_index == ItemBaseType.Special) then itemData = BagManager.GetBagItemDataByItemTypeV2(ItemBaseType.Special,ItemBaseType.Materials,ItemType.HeadFrame) this:SetItemData(itemData, isTop,isNotAni) else - itemData = BagManager.GetBagItemDataByItemType(_index) this:SetItemData(itemData, isTop,isNotAni) end @@ -509,6 +574,17 @@ function BagPanel:OnShow() this.sortingOrder = self.sortingOrder this.isFristOpen = true this.mask:SetActive(true) + + --设置tabs的琐碎----- + this.isShowTabs = false + this.tabs.transform.anchoredPosition = Vector2.New(0,-130) + this.tabs:SetActive(false) + for j = 1, 5 do + this.selectImg[j]:SetActive(false) + end + this.selectImg[1]:SetActive(true) + --====================== + if this.ScrollView then this.ScrollView:SetIndex(1) end @@ -763,7 +839,8 @@ function BagPanel:OnDestroy() list={} orginLayer2=0 orginLayer=0 - + this.tabsList = {} + this.selectImg = {} if this.playerInfoView then SubUIManager.Close(this.playerInfoView) this.playerInfoView = nil diff --git a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua index 693a8de52a..e835154dd5 100644 --- a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua @@ -696,7 +696,13 @@ local jumpDic = { this.JumpActivity(JumpType.XingChenShangDian,data[1]) end, [JumpType.XunBaoMiZongShangDian] = function (data) --寻宝迷踪 - this.JumpActivity(JumpType.XunBaoMiZongShangDian,data[1]) + local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XunBaoMiZong) + if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(ActivityTypeDef.XunBaoMiZong) then + this.JumpActivity(JumpType.XunBaoMiZongShangDian,data[1]) + else + PopupTipPanel.ShowTip("活动尚未开启") + this.isOpen = false + end end, [JumpType.FightLevel] = function (data) UIManager.OpenPanel(UIName.FightLevelChapterPanel) diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua index e30bda9319..75c3a4a6aa 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua @@ -599,7 +599,7 @@ function RewardItemPopup:RedCheckFuns() -- 检测月卡激活是否需要拍脸 OperatingManager.CheckMonthCardPatFace() --寻宝迷踪红点检测 - DynamicActivityManager.XunBaoMiZongRedCheck() + CheckRedPointStatus(RedPointType.XunBaoMiZong) end --界面销毁时调用(用于子类重写) diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua index 9038835c44..9ff76e992b 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua @@ -412,13 +412,12 @@ function this.GetAllTreasuresByLocation(Location, PropertyName) end --获取所有宝物 不算英雄身上穿的 function this.GetAllTreasures(PropertyName) - if PropertyName then - end + local curAllEquipTreasure = {} for key, value in pairs(allTreasures) do if value.upHeroDid == "" or value.upHeroDid == "0" then if PropertyName then - if jewelConfig[value.id].Race == PropertyName then + if jewelConfig[value.id].Race == PropertyName or PropertyName == 0 then table.insert(curAllEquipTreasure, value) end else @@ -427,20 +426,17 @@ function this.GetAllTreasures(PropertyName) end end if LengthOfTable(curAllEquipTreasure) > 0 then - table.sort( - curAllEquipTreasure, - function(a, b) - if a.quantity == b.quantity then - if a.lv == b.lv then - return a.refineLv > b.refineLv - else - return a.lv > b.lv - end + table.sort(curAllEquipTreasure,function(a, b) + if a.quantity == b.quantity then + if a.lv == b.lv then + return a.refineLv > b.refineLv else - return a.quantity > b.quantity + return a.lv > b.lv end + else + return a.quantity > b.quantity end - ) + end) return curAllEquipTreasure end