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jingjishilian = 20 + jingjishilian = 20, -- + XunXianZhaoMu = 21 -- 寻仙招募 } --迷宫寻宝条件类型 FindTreasureNeedType = { diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua index c7b37be884..131542118b 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua @@ -140,6 +140,14 @@ function ActivityMainPanel:OnOpen(_activityType,_index,change) end end +-- 限时引导小手 +function ActivityMainPanel:ShowGuideGo(guideType) + -- + if subViewList[_CurPageIndex] and subViewList[_CurPageIndex].sub and subViewList[_CurPageIndex].sub.ShowGuideGo then + subViewList[_CurPageIndex].sub:ShowGuideGo(guideType) + end +end + -- 打开,重新打开时回调 function ActivityMainPanel:OnShow() SoundManager.PlayMusic(SoundConfig.BGM_Main) diff --git a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitUpHero.lua b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitUpHero.lua index 68293dfb0e..43c581f7c0 100644 --- a/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitUpHero.lua +++ b/Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitUpHero.lua @@ -447,6 +447,11 @@ function TimeLimitUpHero:TimeToDHMS(second) end end +-- +function TimeLimitUpHero:ShowGuideGo() + JumpManager.ShowGuide(UIName.ActivityMainPanel, self.btn_hero) +end + --界面关闭时调用(用于子类重写) function TimeLimitUpHero:OnClose() self.gameObject:SetActive(false) diff --git a/Assets/ManagedResources/~Lua/Modules/Expert/PatFaceManager.lua b/Assets/ManagedResources/~Lua/Modules/Expert/PatFaceManager.lua index 6127e89a0e..8434cdb62e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Expert/PatFaceManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Expert/PatFaceManager.lua @@ -120,6 +120,13 @@ function this.PatFaceSpecialMonitorOpenRules(v,patFaceAllData,type,starUpGiftNum elseif v.OpenRules[1] == 7 then --巅峰战 this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum) + elseif v.OpenRules[1] == 8 then -- 根据开服时间判断 + local serverOpenTime = PlayerManager.GetServerOpenTime() + local openDay = math.ceil(math.max(0, GetTimeStamp() - serverOpenTime)/(60*60*24))--当前是开服第几天 + -- LogError("当前是开服第几天了:"..openDay) + if openDay >= v.OpenRules[2] and openDay < v.CloseRules[2] then + this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum) + end end end function this.PatFaceSpecialMonitor(v,patFaceAllData,type,starUpGiftNum) diff --git a/Assets/ManagedResources/~Lua/Modules/Expert/PatFacePanel.lua b/Assets/ManagedResources/~Lua/Modules/Expert/PatFacePanel.lua index 176a5bb4d2..20675b7c8e 100644 --- a/Assets/ManagedResources/~Lua/Modules/Expert/PatFacePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Expert/PatFacePanel.lua @@ -8,7 +8,7 @@ local diffItemTabs = {}--天恩神赐异妖获得物品 local guildWarRewardTabs = {}--公会战奖励 local cursortingOrder local PatFaceFindFairy = require("Modules/Expert/PatFaceFindFairy") -local patFaceFindFairy +local PatFaceXunXian = require("Modules/Expert/PatFaceXunXian") --初始化组件(用于子类重写) function PatFacePanel:InitComponent() self.spLoader = SpriteLoader.New() @@ -67,7 +67,7 @@ function PatFacePanel:InitComponent() self.effext3 = Util.GetGameObject(self.transform, "frame/obg1/effect/UI_effect_PatFacePanel_obg1_normal_particle") self.effext4 = Util.GetGameObject(self.transform, "frame/obg1/effect/UI_effect_PatFacePanel_obg1_start") --东海寻仙拍脸 - patFaceFindFairy = PatFaceFindFairy.new(self, Util.GetGameObject(self.transform, "frame/obg6")) + self.pfFindFairy = PatFaceFindFairy.new(self, Util.GetGameObject(self.transform, "frame/obg6")) self.obg6 = Util.GetGameObject(self.transform, "frame/obg6") self.obg6goJumpBtn = Util.GetGameObject(self.transform, "frame/obg6/goJumpBtn") self.tipImage=Util.GetGameObject(self.transform,"frame/obg6/activityTextIcon/Image"):GetComponent("Image") @@ -79,6 +79,9 @@ function PatFacePanel:InitComponent() self.obg9 = Util.GetGameObject(self.transform, "frame/obg9") -- 特惠神装活动 -- self.obg10 = Util.GetGameObject(self.transform, "frame/obg10") + -- 寻仙招募 + self.obg11 = Util.GetGameObject(self.transform, "frame/obg11") + self.pfXunXian = PatFaceXunXian.new(self, self.obg11) end --绑定事件(用于子类重写) @@ -140,6 +143,7 @@ function PatFacePanel:OnShowPatFaceData() self.obg8:SetActive(patFaceSingleData.Type == FacePanelType.TimeLimitSkin) -- self.obg9:SetActive(patFaceSingleData.Type == FacePanelType.FuXingGaoZhao) -- self.obg10:SetActive(patFaceSingleData.Type == FacePanelType.TeHuiShenZhuang) + self.obg11:SetActive(patFaceSingleData.Type == FacePanelType.XunXianZhaoMu) if patFaceSingleData.Type == FacePanelType.Sbtj then self:OnShowOb1Data() elseif patFaceSingleData.Type == FacePanelType.Tesc then @@ -173,6 +177,8 @@ function PatFacePanel:OnShowPatFaceData() self:OnShowOb10Data() elseif patFaceSingleData.Type == FacePanelType.jingjishilian then UIManager.OpenPanel(UIName.JingjishiLianPatface,function() self:ClosePanel() end) + elseif patFaceSingleData.Type == FacePanelType.XunXianZhaoMu then + self:OnShowOb11Data() end end end @@ -354,7 +360,7 @@ function PatFacePanel:OnShowOb5Data() -- end end function PatFacePanel:OnShowOb6Data() - patFaceFindFairy.OnShow(self,patFaceSingleData) + self.pfFindFairy:OnShow(patFaceSingleData) Util.AddOnceClick(self.obg6goJumpBtn, function() self:JumpBtnClickEvent() end) @@ -399,6 +405,11 @@ end -- function PatFacePanel:OnShowOb10Data() -- UIManager.OpenPanel(UIName.TeHuiShenZhuangPanel,function() self:ClosePanel() end) -- end +--第十一种 --寻仙招募 +function PatFacePanel:OnShowOb11Data() + self.pfXunXian:OnShow(patFaceSingleData) +end + function PatFacePanel:JumpBtnClickEvent() if openPanle then @@ -426,7 +437,8 @@ function PatFacePanel:OnClose() timeOb5:Stop() timeOb5 = nil end - patFaceFindFairy.OnClose() + self.pfFindFairy:OnClose() + self.pfXunXian:OnClose() end --界面销毁时调用(用于子类重写) diff --git a/Assets/ManagedResources/~Lua/Modules/Expert/PatFaceXunXian.lua b/Assets/ManagedResources/~Lua/Modules/Expert/PatFaceXunXian.lua new file mode 100644 index 0000000000..d8cf5a9c21 --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/Expert/PatFaceXunXian.lua @@ -0,0 +1,41 @@ +local patFaceXunXian = quick_class("patFaceFindFairy") +local _Config = { + 10090, 10040, 10085, 10086 -- 织女, 杨戬, 敖丙, 不动明王 +} +function patFaceXunXian:ctor(mainPanel, gameObject) + self.mainPanel = mainPanel + self.gameObject = gameObject + self:InitComponent(gameObject) + self:BindEvent() +end +function patFaceXunXian:InitComponent(go) + self.nameList = {} + for i = 1, 4 do + self.nameList[i] = {} + self.nameList[i].go = Util.GetGameObject(go, "hero/h"..i) + end + + self.goJumpBtn = Util.GetGameObject(go, "goJumpBtn") + self.btnBack = Util.GetGameObject(go, "btnBack") +end +function patFaceXunXian:BindEvent() + for i = 1, 4 do + Util.AddOnceClick(self.nameList[i].go, function() + LogError(_Config[i]) + UIManager.OpenPanel(UIName.RoleGetInfoPopup, false, _Config[i], 5) + end) + end + Util.AddOnceClick(self.goJumpBtn, function() + self.mainPanel:JumpBtnClickEvent() + end) + + Util.AddClick(self.btnBack, function() + UIManager.ClosePanel(UIName.PatFacePanel) + end) +end +function patFaceXunXian:OnShow(data) +end +function patFaceXunXian:OnClose() +end + +return patFaceXunXian \ No newline at end of file diff --git a/Assets/ManagedResources/~Lua/Modules/Expert/PatFaceXunXian.lua.meta b/Assets/ManagedResources/~Lua/Modules/Expert/PatFaceXunXian.lua.meta new file mode 100644 index 0000000000..75cc9712ed --- /dev/null +++ b/Assets/ManagedResources/~Lua/Modules/Expert/PatFaceXunXian.lua.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6c2d8aec3c7942840a46db88486bcfae +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua index 9fa71d1aa9..580ad3418d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua @@ -4272,7 +4272,7 @@ function this.InVersion(heroTid) return end local serverOpenTime = PlayerManager.GetServerOpenTime() - local openDay = math.max(0, GetTimeStamp() - serverOpenTime)/(60*60*24)--当前是开服第几天 + local openDay = math.ceil(math.max(0, GetTimeStamp() - serverOpenTime)/(60*60*24))--当前是开服第几天 if openDay >= con.Version then return true end diff --git a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua index 46beb8083f..fa2804631b 100644 --- a/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua @@ -695,7 +695,7 @@ local jumpDic = { end end, [JumpType.StateActivity] = function (data) - this.JumpActivity(JumpType.StateActivity,data[1]) + this.JumpActivity(JumpType.StateActivity,data[1], data[2]) end, [JumpType.FightLevel] = function (data) UIManager.OpenPanel(UIName.FightLevelChapterPanel) @@ -901,7 +901,7 @@ local jumpDic = { end, } -function this.JumpActivity(data,skipfactor) +function this.JumpActivity(data,skipfactor, guideType) local isOpen = DynamicActivityManager.IsActivityOpenByJumpIndex(data, skipfactor) if not isOpen then PopupTipPanel.ShowTip("活动尚未开启") @@ -920,7 +920,11 @@ function this.JumpActivity(data,skipfactor) UIManager.ClosePanel(UIName.ActivityMainPanel) end DynamicActivityManager.AddUIList(this.jumpId) - UIManager.OpenPanel(UIName.ActivityMainPanel,data,skipfactor) + local panel = UIManager.OpenPanel(UIName.ActivityMainPanel,data,skipfactor) + -- 限时引导光效 + if guideType and guideType > 0 then + panel:ShowGuideGo(guideType) + end end -- function this.GetTip(openType,openValue) -- if openType == 1 then diff --git a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleAwakeTalentPopup.lua b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleAwakeTalentPopup.lua index 7e87a06079..c347fce0b6 100644 --- a/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleAwakeTalentPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleAwakeTalentPopup.lua @@ -99,20 +99,22 @@ function this.GetNewTalentDataShow() local breakSkillDataList = {} local upStarSkillDataList = {} if heroConfig.Awaken then - for i = 1, #heroConfig.Awaken do - local Desc = GetLanguageStrById(passiveSkillConfig[heroConfig.Awaken[i][3]].Desc) + local Awaken=heroConfig.Awaken + Awaken=GetPassiveByMaxStar(heroConfig,heroConfig.Awaken) + for i = 1, #Awaken do + local Desc = GetLanguageStrById(passiveSkillConfig[Awaken[i][3]].Desc) if heroConfig.Awaken[i][1] == 1 then--突破 - local titleStr = NumToSimplenessFont[heroRankupConfig[heroConfig.Awaken[i][2]].Phase[2]] .. Language[11795] - local curBreakId = heroConfig.Awaken[i][2] + local titleStr = NumToSimplenessFont[heroRankupConfig[Awaken[i][2]].Phase[2]] .. Language[11795] + local curBreakId = Awaken[i][2] if breakSkillDataList[curBreakId] then breakSkillDataList[curBreakId] = {index = curBreakId,type = 1,str = GetLanguageStrById(breakSkillDataList[curBreakId].str) .. "  "..Desc..""} else breakSkillDataList[curBreakId] = {index = curBreakId,type = 1,str =""..titleStr..Desc..""} end else--升星 - local curUpStarId = heroConfig.Awaken[i][2] + local curUpStarId = Awaken[i][2] local titleStr = NumToSimplenessFont[heroRankupConfig[curUpStarId].Phase[2]] .. Language[11792] - local _passiveSkillId = passiveSkillConfig[heroConfig.Awaken[i][3]].Id + local _passiveSkillId = passiveSkillConfig[Awaken[i][3]].Id if upStarSkillDataList[curUpStarId] then upStarSkillDataList[curUpStarId] = {passiveSkillId = _passiveSkillId,type = 2,index = curUpStarId,str = GetLanguageStrById(upStarSkillDataList[curUpStarId].str) .. "  "..Desc..""} else