装备详情修改,打包修改

tcx_xiyou_dev
PC-202302260912\Administrator 2024-05-08 14:43:16 +08:00
parent 65c398d0c0
commit 623772349d
3 changed files with 4 additions and 4 deletions

View File

@ -54,6 +54,6 @@ MonoBehaviour:
- asset: {fileID: 102900000, guid: 417725a0ffc963c4692db7753d380710, type: 3}
compressType: 1
- asset: {fileID: 102900000, guid: fb72d9bb2b97b3c4ca29c7d983fcfda2, type: 3}
compressType: 1
compressType: 2
- asset: {fileID: 102900000, guid: ddfa1c1ffb0ca1e4db51985fcba257e4, type: 3}
compressType: 1

View File

@ -67,7 +67,7 @@ Canvas:
m_SortingBucketNormalizedSize: 0
m_AdditionalShaderChannelsFlag: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_SortingOrder: 100
m_TargetDisplay: 0
--- !u!114 &114535108359115508
MonoBehaviour:
@ -6752,7 +6752,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: -20, y: 30}
m_AnchoredPosition: {x: -2, y: 30}
m_SizeDelta: {x: 194, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &573654475003589758

View File

@ -309,7 +309,7 @@ function RewardEquipSingleShowPopup2:OnShow()
self.hProLv.text = self.equipData.homeEquipLv[2] > 0 and self.equipData.homeEquipLv[2] or ""
end
--下部按钮信息
self.effectbaijin:SetActive(equipConfigData.Quality==7)
self.effectbaijin:SetActive(false)
Util.SetParticleSortLayer(self.effectbaijin,self.sortingOrder + 1)
if self.openType == 4 then
self.powerNumUpDown.gameObject:SetActive(true)