巅峰赛刷新调位置 赛程增加-1
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4d0b53adf9
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6238892d99
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@ -113,9 +113,9 @@ function this.UpdateTopMatchStage(msg)
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-- 刷新基础信息
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this.RefreshBaseInfo()
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Game.GlobalEvent:DispatchEvent(GameEvent.TopMatch.OnTopMatchDataUpdate)
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--刷新排行信息
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Game.GlobalEvent:DispatchEvent(GameEvent.ATM_RankView.OnRankChange)
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-- Game.GlobalEvent:DispatchEvent(GameEvent.TopMatch.OnTopMatchDataUpdate)
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-- --刷新排行信息
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-- Game.GlobalEvent:DispatchEvent(GameEvent.ATM_RankView.OnRankChange)
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LogGreen("this.baseInfo.battleState "..this.baseInfo.battleState)
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-- 切换到准备阶段刷新一遍数据
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@ -134,6 +134,10 @@ function this.UpdateTopMatchStage(msg)
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this.RequestTopMatchBaseInfo()
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this.RequestBetBaseInfo(nil,true)
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.TopMatch.OnTopMatchDataUpdate)
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--刷新排行信息
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Game.GlobalEvent:DispatchEvent(GameEvent.ATM_RankView.OnRankChange)
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end
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-- 获取战斗记录
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@ -452,7 +456,7 @@ function this.RequestEliminationDataMerge(EliminationData)
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if newEliminationDataV and #newEliminationDataV > 0 then
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local singledata = newEliminationDataV[1]
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-- singledata.dataList = newEliminationDataV
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local fightResult = 0 ---1 无记录 0前两场负 1 前两场胜 2 胜 3 负 4 胜负 5 负胜
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local fightResult = -1 ---1 无记录 0前两场负 1 前两场胜 2 胜 3 负 4 胜负 5 负胜
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for i = 1, #newEliminationDataV do
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if i == 1 and newEliminationDataV[i].fightResult == 0 then
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fightResult = 3
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@ -91,6 +91,9 @@ function this.SetHead(curPre,data,isShowWinImage)
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end
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--设置战斗回放按钮
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function this.SetPlayBack(fightResult, id, defInfo, attackInfo)
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if fightResult == -1 then
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return
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end
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-- playBackBtn:SetActive(_IsShowData and fightResult~=-1)
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-- Util.AddOnceClick(playBackBtn,function()
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ArenaTopMatchManager.RequestRecordFightData(fightResult,id, attackInfo.name.."|"..defInfo.name,function()
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