diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua index b5b6a62057..a78ce33ca0 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/Logic/Misc/BattleUtil.lua @@ -388,7 +388,7 @@ function BattleUtil.CalDamage(skill, atkRole, defRole, damageType, baseFactor, i BattleLogic.Event:DispatchEvent(BattleEventName.HitMiss, atkRole, defRole, skill) atkRole.Event:DispatchEvent(BattleEventName.HitMiss, defRole, skill) defRole.Event:DispatchEvent(BattleEventName.BeHitMiss, atkRole, skill) - return + return 0 end -- 如果是队伍技能,计算真实伤害,则damageType为伤害值 if atkRole.isTeam and not defRole:IsDead() then