【拍脸】寻仙招募拍脸跳转添加引导小手
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@ -140,6 +140,14 @@ function ActivityMainPanel:OnOpen(_activityType,_index,change)
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end
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end
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-- 限时引导小手
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function ActivityMainPanel:ShowGuideGo(guideType)
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--
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if subViewList[_CurPageIndex] and subViewList[_CurPageIndex].sub and subViewList[_CurPageIndex].sub.ShowGuideGo then
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subViewList[_CurPageIndex].sub:ShowGuideGo(guideType)
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end
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end
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-- 打开,重新打开时回调
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function ActivityMainPanel:OnShow()
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SoundManager.PlayMusic(SoundConfig.BGM_Main)
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@ -447,6 +447,11 @@ function TimeLimitUpHero:TimeToDHMS(second)
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end
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end
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--
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function TimeLimitUpHero:ShowGuideGo()
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JumpManager.ShowGuide(UIName.ActivityMainPanel, self.btn_hero)
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end
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--界面关闭时调用(用于子类重写)
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function TimeLimitUpHero:OnClose()
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self.gameObject:SetActive(false)
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@ -695,7 +695,7 @@ local jumpDic = {
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end
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end,
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[JumpType.StateActivity] = function (data)
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this.JumpActivity(JumpType.StateActivity,data[1])
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this.JumpActivity(JumpType.StateActivity,data[1], data[2])
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end,
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[JumpType.FightLevel] = function (data)
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UIManager.OpenPanel(UIName.FightLevelChapterPanel)
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@ -901,7 +901,7 @@ local jumpDic = {
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end,
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}
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function this.JumpActivity(data,skipfactor)
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function this.JumpActivity(data,skipfactor, guideType)
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local isOpen = DynamicActivityManager.IsActivityOpenByJumpIndex(data, skipfactor)
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if not isOpen then
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PopupTipPanel.ShowTip("活动尚未开启")
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@ -920,7 +920,11 @@ function this.JumpActivity(data,skipfactor)
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UIManager.ClosePanel(UIName.ActivityMainPanel)
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end
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DynamicActivityManager.AddUIList(this.jumpId)
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UIManager.OpenPanel(UIName.ActivityMainPanel,data,skipfactor)
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local panel = UIManager.OpenPanel(UIName.ActivityMainPanel,data,skipfactor)
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-- 限时引导光效
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if guideType and guideType > 0 then
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panel:ShowGuideGo(guideType)
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end
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end
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-- function this.GetTip(openType,openValue)
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-- if openType == 1 then
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