灵 受
parent
f40b2050ad
commit
637d910b5c
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@ -1,36 +1,21 @@
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require("Base/BasePanel")
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PokemonListPanel = Inherit(BasePanel)
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local this = PokemonListPanel
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local TabBox = require("Modules/Common/TabBox")
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local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[10421] },
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--[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "宝器锻造" },
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[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[10422] },
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[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[10423] },
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}
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local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
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select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
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local curIndex = 1
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this.contents = {
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[1] = {view = require("Modules/Compound/view/PokemonListPanel_UpWar"), panelName = "PokemonListPanel_UpWar"},
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[2] = {view = require("Modules/Compound/view/PokemonListPanel_List"), panelName = "PokemonListPanel_List"},
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[3] = {view = require("Modules/Compound/view/PokemonListPanel_Fetter"), panelName = "PokemonListPanel_Fetter"},
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[1] = {view = require("Modules/Pokemon/view/PokemonListPanel_UpWar"), panelName = "PokemonListPanel_UpWar"},
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[2] = {view = require("Modules/Pokemon/view/PokemonListPanel_List"), panelName = "PokemonListPanel_List"},
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[3] = {view = require("Modules/Pokemon/view/PokemonListPanel_Fetter"), panelName = "PokemonListPanel_Fetter"},
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}
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--初始化组件(用于子类重写)
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function PokemonListPanel:InitComponent()
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this.HelpBtn = Util.GetGameObject(self.gameObject,"helpBtn")
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this.helpPosition=this.HelpBtn:GetComponent("RectTransform").localPosition
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--子模块脚本
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this.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
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this.upView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft})
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this.btnBack = Util.GetGameObject(self.gameObject, "btnBack/btnBack")
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this.btnBack = Util.GetGameObject(self.gameObject, "bg/btnBack")
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--预设赋值
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this.prefabs = {}
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for i=1,#this.contents do
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this.prefabs[i]=Util.GetGameObject(self.gameObject,this.contents[i].panelName)
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this.contents[i].view:InitComponent(Util.GetGameObject(self.gameObject, "panle"))
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this.prefabs[i]=Util.GetGameObject(self.gameObject,"layout/"..this.contents[i].panelName)
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this.contents[i].view:InitComponent(Util.GetGameObject(self.gameObject, "layout"))
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end
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end
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@ -44,27 +29,6 @@ function PokemonListPanel:BindEvent()
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end
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end
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function PokemonListPanel.RefreshHelpBtn()
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if curIndex==1 then
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this.HelpBtn:SetActive(true)
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Util.AddOnceClick(this.HelpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.EquipCompose,this.helpPosition.x,this.helpPosition.y)
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end)
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elseif curIndex==2 then
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this.HelpBtn:SetActive(true)
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Util.AddOnceClick(this.HelpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.TreasureCompose,this.helpPosition.x,this.helpPosition.y)
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end)
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elseif curIndex==3 then
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this.HelpBtn:SetActive(true)
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Util.AddOnceClick(this.HelpBtn, function()
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UIManager.OpenPanel(UIName.HelpPopup,HELP_TYPE.SoulPrintCommond,this.helpPosition.x,this.helpPosition.y)
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end)
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else
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this.HelpBtn:SetActive(false)
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end
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end
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--添加事件监听(用于子类重写)
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function PokemonListPanel:AddListener()
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for i = 1, #this.contents do
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@ -85,14 +49,9 @@ function PokemonListPanel:OnOpen(_curIndex)
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end
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--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
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function PokemonListPanel:OnShow()
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this.TabCtrl = TabBox.New()
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this.TabCtrl:SetTabAdapter(this.TabAdapter)
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this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
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this.TabCtrl:Init(this.tabBox, _TabData, curIndex)
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this.ShowSShowwitchView(curIndex)
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end
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function PokemonListPanel:OnSortingOrderChange()
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this.sortingOrder = self.sortingOrder
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for i = 1, #this.contents do
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@ -100,32 +59,9 @@ function PokemonListPanel:OnSortingOrderChange()
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end
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end
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-- tab节点显示自定义
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function this.TabAdapter(tab, index, status)
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local tabLab = Util.GetGameObject(tab, "Text")
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Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
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tabLab:GetComponent("Text").text = _TabData[index].name
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tabLab:GetComponent("Text").color = _TabFontColor[status]
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this.SetBottomBarIsActive(tab, index)
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end
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--特殊的开启条件
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function this.SetBottomBarIsActive(tab, index)
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local ConfigData = ConfigManager.GetConfig(ConfigName.SpecialConfig)
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if index == 2 then
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local string = ConfigData[40].Value
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local num = string.split(string.split(string,"|")[1],"#")[2]
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tab:SetActive(PlayerManager.level >= tonumber(num))
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end
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if index == 3 then
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local string = ConfigData[89].Value
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tab:SetActive(PlayerManager.level >= tonumber(string))
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end
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end
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--切换视图
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function this.SwitchView(index)
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function this.ShowSShowwitchView(index)
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--先执行上一面板关闭逻辑
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local oldSelect
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oldSelect, curIndex = curIndex, index
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@ -136,22 +72,9 @@ function this.SwitchView(index)
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for i = 1, #this.prefabs do
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this.prefabs[i].gameObject:SetActive(i == index)--切换子模块预设显隐
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end
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--区分显示
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if index==1 then
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this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
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elseif index==2 then
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this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
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elseif index==3 then
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this.upView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
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end
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this.RefreshHelpBtn()
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--执行子模块初始化
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this.contents[index].view:OnShow(this)
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end
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--刷新魂印合成的方法
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function this.UpdatePokemonListPanel_SoulPrint(equipSign,index)
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this.contents[curIndex].view.ShowTitleEquipData(nil,equipSign,index)
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end
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--界面关闭时调用(用于子类重写)
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function PokemonListPanel:OnClose()
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@ -1,6 +1,8 @@
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require("Base/BasePanel")
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local PokemonMainPanel = Inherit(BasePanel)
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local this = PokemonMainPanel
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local PokemonList = {}
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local live2dList = {}
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--初始化组件(用于子类重写)
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function PokemonMainPanel:InitComponent()
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this.btnBack = Util.GetGameObject(self.transform, "btnBack")
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@ -13,6 +15,11 @@ function PokemonMainPanel:InitComponent()
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this.btnOut = Util.GetGameObject(self.transform, "btnEndRoot/btnOut")
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this.btnFetter = Util.GetGameObject(self.transform, "btnEndRoot/btnFetter")
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this.btnPokemonList = Util.GetGameObject(self.transform, "btnEndRoot/btnPokemonList")
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for i = 1, 6 do
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PokemonList[i] = Util.GetGameObject(self.transform, "PokemonList/singlePokemon (".. i ..")")
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Util.GetGameObject( PokemonList[i], "upZhenInfo/titleImage/sortText"):GetComponent("Text").text = i
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Util.GetGameObject( PokemonList[i], "addInfo/sortText"):GetComponent("Text").text = i
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end
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-- this.callCount = Util.GetGameObject(self.transform, "callMonsterBtn/Text"):GetComponent("Text")
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@ -29,8 +36,23 @@ function PokemonMainPanel:BindEvent()
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local pos = this.btnHelp.transform.localPosition
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UIManager.OpenPanel(UIName.HelpPopup, HELP_TYPE.Adventure, pos.x, pos.y)
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end)
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Util.AddClick(this.btnBack, function()
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this:ClosePanel()
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Util.AddClick(this.btnShop, function()
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-- UIManager.OpenPanel(UIName.HelpPopup)
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end)
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Util.AddClick(this.btnInfo, function()
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-- UIManager.OpenPanel(UIName.HelpPopup)
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end)
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Util.AddClick(this.btnWarAddPro, function()
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-- UIManager.OpenPanel(UIName.HelpPopup)
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end)
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Util.AddClick(this.btnOut, function()
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-- UIManager.OpenPanel(UIName.HelpPopup)
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end)
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Util.AddClick(this.btnFetter, function()
|
||||
-- UIManager.OpenPanel(UIName.HelpPopup)
|
||||
end)
|
||||
Util.AddClick(this.btnPokemonList, function()
|
||||
-- UIManager.OpenPanel(UIName.HelpPopup)
|
||||
end)
|
||||
end
|
||||
|
||||
|
|
@ -52,18 +74,69 @@ end
|
|||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function PokemonMainPanel:OnShow()
|
||||
|
||||
this.ShowPokemonList()
|
||||
end
|
||||
|
||||
|
||||
function this.ShowPokemonList()
|
||||
PokemonList = {}
|
||||
for i = 1, #PokemonList do
|
||||
this.ShowSinglePokemonList(PokemonList[i],PokemonList[i],i)
|
||||
end
|
||||
end
|
||||
|
||||
function this.ShowSinglePokemonList(go,singleData,liveIndex)
|
||||
go:SetActive(true)
|
||||
local upZhenInfo = Util.GetGameObject(go, "upZhenInfo")
|
||||
local addInfo = Util.GetGameObject(go, "addInfo")
|
||||
local lockInfo = Util.GetGameObject(go, "lockInfo")
|
||||
upZhenInfo:SetActive(false)
|
||||
addInfo:SetActive(false)
|
||||
lockInfo:SetActive(false)
|
||||
if singleData.State == 1 then
|
||||
upZhenInfo:SetActive(true)
|
||||
Util.GetGameObject(go, "upZhenInfo/titleImage/nameText"):GetComponent("Text").text = "名字"
|
||||
Util.GetGameObject(go, "upZhenInfo/lvImage/Text"):GetComponent("Text").text = "等级"
|
||||
local curPokemonLive = Util.GetGameObject(go, "upZhenInfo/pokemonLive")
|
||||
if live2dList and #live2dList > 0 then
|
||||
if live2dList[liveIndex] then
|
||||
poolManager:UnLoadLive(live2dList[liveIndex].name, live2dList[liveIndex].go, PoolManager.AssetType.GameObject)
|
||||
live2dList[liveIndex] = nil
|
||||
end
|
||||
end
|
||||
local LiveName = GetResourcePath(heroConfig.Live)
|
||||
local live2d = poolManager:LoadLive(LiveName, curPokemonLive.transform,Vector3.one * heroConfig.Scale, Vector3.New(heroConfig.Position[1],heroConfig.Position[2],0))
|
||||
live2dList[liveIndex] = {name=configData.Icon, go=live2d}
|
||||
this.SetStarGrid(Util.GetGameObject(go, "upZhenInfo/starGrid"),2)
|
||||
elseif singleData.State == 2 then
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function this.SetStarGrid(go,starNum)
|
||||
for i = 1, 5 do
|
||||
if starNum <= i then
|
||||
go.transform:GetChild(i - 1):SetActive(true)
|
||||
else
|
||||
go.transform:GetChild(i - 1):SetActive(false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--界面关闭时调用(用于子类重写)
|
||||
function PokemonMainPanel:OnClose()
|
||||
poolManager:UnLoadLive(this.LiveName,this.LiveGO )
|
||||
this.LiveName= nil
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
function PokemonMainPanel:OnDestroy()
|
||||
|
||||
if live2dList and #live2dList > 0 then
|
||||
for i = 1, #live2dList do
|
||||
poolManager:UnLoadLive(live2dList[i].name, live2dList[i].go, PoolManager.AssetType.GameObject)
|
||||
live2dList[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return PokemonMainPanel
|
||||
|
|
@ -1,13 +1,36 @@
|
|||
----- 灵兽列表 和 合成 -----
|
||||
----- 灵兽列表 和 合成 ----
|
||||
local this = {}
|
||||
local sortingOrder=0
|
||||
|
||||
local equipStarsConfig = ConfigManager.GetConfig(ConfigName.EquipStarsConfig)
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local TabBox = require("Modules/Common/TabBox")
|
||||
local _TabData={ [1] = { default = "zbhc_sanji2", select = "zbhc_sanji1", name = "灵兽" },
|
||||
[2] = { default = "zbhc_sanji2", select = "zbhc_sanji1", name = "碎片" },
|
||||
}
|
||||
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
||||
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
|
||||
local _TabImagePos = { default = -3,
|
||||
select = -10}
|
||||
local curIndex = 0
|
||||
local pokemonList = {}
|
||||
local pokemonChipList = {}
|
||||
function this:InitComponent(gameObject)
|
||||
|
||||
Util.GetGameObject(gameObject, "PokemonListPanel_List/name"):GetComponent("Text").text = "灵兽列表"
|
||||
this.tabBox = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/TabBox")
|
||||
|
||||
this.equipPre = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/equipPre")
|
||||
local v2 = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/scroll"):GetComponent("RectTransform").rect
|
||||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/scroll").transform,
|
||||
this.equipPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 5, Vector2.New(15,15))
|
||||
this.ScrollView.moveTween.MomentumAmount = 1
|
||||
this.ScrollView.moveTween.Strength = 1
|
||||
end
|
||||
|
||||
function this:BindEvent()
|
||||
|
||||
|
||||
-- Util.AddClick(this.subtractBtn, function()
|
||||
-- this.CompoundNumChange(2)
|
||||
-- end)
|
||||
end
|
||||
|
||||
function this:AddListener()
|
||||
|
|
@ -16,14 +39,94 @@ end
|
|||
function this:RemoveListener()
|
||||
end
|
||||
|
||||
function this:OnShow(...)
|
||||
|
||||
function this:OnShow(...)
|
||||
curIndex = 1
|
||||
sortingOrder =0
|
||||
this.TabCtrl = TabBox.New()
|
||||
this.TabCtrl:SetTabAdapter(this.TabAdapter)
|
||||
this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
|
||||
this.TabCtrl:Init(this.tabBox, _TabData,curIndex)
|
||||
end
|
||||
local sortingOrder = 0
|
||||
function this:OnSortingOrderChange(_sortingOrder)
|
||||
sortingOrder = _sortingOrder
|
||||
end
|
||||
function this.OnClickTabBtn(_curIndex)
|
||||
curIndex = _curIndex
|
||||
if curIndex == 1 then
|
||||
pokemonList = {}
|
||||
this.ScrollView:SetData(pokemonList, function (index, go)
|
||||
this.SingleItemDataShow(go, pokemonList[index])
|
||||
end)
|
||||
elseif curIndex == 2 then
|
||||
pokemonChipList = {}
|
||||
this.ScrollView:SetData(pokemonChipList, function (index, go)
|
||||
this.SingleItemDataShow(go, pokemonChipList[index])
|
||||
end)
|
||||
|
||||
end
|
||||
-- this.ScrollView:ForeachItemGO(function(index, go)
|
||||
-- Timer.New(function()
|
||||
-- go.gameObject:SetActive(true)
|
||||
-- PlayUIAnim(go.gameObject)
|
||||
-- end, 0.001 * (index - 1)):Start()
|
||||
-- end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function this.SingleItemDataShow(_go,_itemData,curEquipStarsConfig)
|
||||
Util.GetGameObject(_go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetQuantityImageByquality(curEquipStarsConfig.Quality))
|
||||
Util.GetGameObject(_go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig[_itemData.Id].ResourceID))
|
||||
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text=_itemData.Name
|
||||
SetHeroStars(Util.GetGameObject(_go.transform, "star"), curEquipStarsConfig.Stars,1,nil,-15)
|
||||
local choosed =Util.GetGameObject(_go.transform, "choosed")
|
||||
choosed:SetActive(curSelectEquip.Id == _itemData .Id)
|
||||
local redPoint = Util.GetGameObject(_go.transform,"redPoint")
|
||||
redPoint:SetActive(bagPosEquips[curEquipStarsConfig.Id - 1] and bagPosEquips[curEquipStarsConfig.Id - 1] >= equipStarsConfig[curEquipStarsConfig.Id - 1].RankupCount)
|
||||
if curSelectEquip.Id == _itemData .Id then
|
||||
curSelectGO = _go
|
||||
end
|
||||
Util.AddOnceClick(Util.GetGameObject(_go.transform,"icon"), function()
|
||||
if curSelectEquip.Id == _itemData .Id then
|
||||
return
|
||||
else
|
||||
curSelectEquip = _itemData
|
||||
choosed:SetActive(true)
|
||||
if curSelectGO then
|
||||
Util.GetGameObject(curSelectGO.transform, "choosed"):SetActive(false)
|
||||
curSelectGO = _go
|
||||
end
|
||||
end
|
||||
this.ShowTitleData(curEquipStarsConfig)
|
||||
end)
|
||||
Util.AddLongPressClick(Util.GetGameObject(_go.transform,"icon"), function()
|
||||
UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, _itemData.Id)
|
||||
end, 0.5)
|
||||
end
|
||||
|
||||
-- tab节点显示自定义
|
||||
function this.TabAdapter(tab, index, status)
|
||||
local tabLab = Util.GetGameObject(tab, "Text")
|
||||
local tabImage = Util.GetGameObject(tab,"Image")
|
||||
tabImage:GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
|
||||
tabImage:GetComponent("Image"):SetNativeSize()
|
||||
tabLab:GetComponent("Text").text = _TabData[index].name
|
||||
tabLab:GetComponent("Text").color = _TabFontColor[status]
|
||||
tabImage.transform.localPosition = Vector3.New( tabImage.transform.localPosition.x, _TabImagePos[status], 0);
|
||||
end
|
||||
--切换视图
|
||||
function this.SwitchView(index)
|
||||
this.OnClickTabBtn(index)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
needGoldNum=0
|
||||
end
|
||||
|
||||
function this:OnDestroy()
|
||||
needGoldNum=0
|
||||
end
|
||||
|
||||
return this
|
||||
|
|
@ -1,345 +1,62 @@
|
|||
----- 选择出战灵兽 -----
|
||||
local this = {}
|
||||
local sortingOrder=0
|
||||
local equipStarsConfig = ConfigManager.GetConfig(ConfigName.EquipStarsConfig)
|
||||
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
|
||||
local TabBox = require("Modules/Common/TabBox")
|
||||
local _TabData={ [1] = { default = "zbhc_sanji2", select = "zbhc_sanji1", name = Language[10427] },
|
||||
[2] = { default = "zbhc_sanji2", select = "zbhc_sanji1", name = Language[10428] },
|
||||
[3] = { default = "zbhc_sanji2", select = "zbhc_sanji1", name = Language[10429] },
|
||||
[4] = { default = "zbhc_sanji2", select = "zbhc_sanji1", name = Language[10430] },
|
||||
--[5] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "戒指" },
|
||||
--[6] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "腰带" }
|
||||
}
|
||||
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
||||
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
|
||||
local _TabImagePos = { default = -3,
|
||||
select = -10}
|
||||
local curIndex = 0
|
||||
local compoundNum = 0
|
||||
local compoundMaxNum = 0
|
||||
--this.tabs = {}
|
||||
local curNeedEquip = {}
|
||||
local curSelectEquip = {}
|
||||
local curSelectGO
|
||||
local materidaIsCan = false
|
||||
local bagPosEquips = {}
|
||||
local needGoldNum = 0
|
||||
local polemonList = {}
|
||||
function this:InitComponent(gameObject)
|
||||
this.tabBox = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/TabBox")
|
||||
this.needGoldText = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/compoundBtn/needGoldText"):GetComponent("Text")
|
||||
this.compoundBtn = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/compoundBtn")
|
||||
this.autoCompoundBtn = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/autoCompoundBtn")
|
||||
this.addBtn = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/titleGo/addBtn")
|
||||
this.subtractBtn = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/titleGo/subtractBtn")
|
||||
this.numText = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/titleGo/numText"):GetComponent("Text")
|
||||
this.progressText = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/titleGo/progressText"):GetComponent("Text")
|
||||
this.needEquip = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/titleGo/needEquip")
|
||||
this.compoundEquip = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/titleGo/compoundEquip")
|
||||
this.progressImage = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/titleGo/progress/Image"):GetComponent("Image")
|
||||
|
||||
--for i = 1, 6 do
|
||||
-- this.tabs[i] = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/Tabs/Btn" .. i)
|
||||
--end
|
||||
this.equipPre = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/equipPre")
|
||||
this.ScrollBar=Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/Scrollbar"):GetComponent("Scrollbar")
|
||||
local v2 = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/scroll"):GetComponent("RectTransform").rect
|
||||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/scroll").transform,
|
||||
this.equipPre, this.ScrollBar, Vector2.New(-v2.x*2, -v2.y*2), 1, 5, Vector2.New(15,15))
|
||||
|
||||
Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/name"):GetComponent("Text").text = "选择出战灵兽"
|
||||
|
||||
this.ItemPre = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/ItemPre")
|
||||
local v2 = Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/ScrollParentView"):GetComponent("RectTransform").rect
|
||||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, Util.GetGameObject(gameObject, "PokemonListPanel_UpWar/ScrollParentView").transform,
|
||||
this.ItemPre, nil, Vector2.New(-v2.x*2, -v2.y*2), 1, 5, Vector2.New(15,15))
|
||||
this.ScrollView.moveTween.MomentumAmount = 1
|
||||
this.ScrollView.moveTween.Strength = 1
|
||||
end
|
||||
|
||||
function this:BindEvent()
|
||||
Util.AddClick(this.compoundBtn, function()
|
||||
PlaySoundWithoutClick("UI_wapapon_mixture_equip")
|
||||
this.Compound(curIndex)
|
||||
end)
|
||||
--
|
||||
Util.AddClick(this.autoCompoundBtn, function()
|
||||
this.AutoCompound(curIndex)
|
||||
end)
|
||||
Util.AddClick(this.addBtn, function()
|
||||
this.CompoundNumChange(1)
|
||||
end)
|
||||
Util.AddClick(this.subtractBtn, function()
|
||||
this.CompoundNumChange(2)
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
function this:AddListener()
|
||||
Game.GlobalEvent:AddEvent(GameEvent.Bag.BagGold,this.ShowGoldNum0)
|
||||
end
|
||||
|
||||
function this:RemoveListener()
|
||||
Game.GlobalEvent:RemoveEvent(GameEvent.Bag.BagGold,this.ShowGoldNum0)
|
||||
end
|
||||
|
||||
function this.ShowGoldNum0()
|
||||
if needGoldNum > BagManager.GetItemCountById(14) then
|
||||
materidaIsCan = false
|
||||
this.needGoldText.text = string.format("<color=#FF0011>%s</color>", needGoldNum)
|
||||
else
|
||||
materidaIsCan = true
|
||||
this.needGoldText.text =string.format("<color=#FCF5D3FF>%s</color>", needGoldNum)
|
||||
end
|
||||
end
|
||||
|
||||
function this:OnShow(...)
|
||||
curIndex = 1
|
||||
sortingOrder =0
|
||||
needGoldNum=0
|
||||
this.TabCtrl = TabBox.New()
|
||||
this.TabCtrl:SetTabAdapter(this.TabAdapter)
|
||||
this.TabCtrl:SetChangeTabCallBack(this.SwitchView)
|
||||
this.TabCtrl:Init(this.tabBox, _TabData,curIndex)
|
||||
end
|
||||
local sortingOrder = 0
|
||||
function this:OnSortingOrderChange(_sortingOrder)
|
||||
sortingOrder = _sortingOrder
|
||||
end
|
||||
function this.OnClickTabBtn(_curIndex)
|
||||
curIndex = _curIndex
|
||||
bagPosEquips = EquipManager.GetEquipCompoundDataByEquipPosition1(curIndex)
|
||||
local equipDatas = EquipManager.GetAllSEquipsByPosition(curIndex)
|
||||
|
||||
if equipDatas and #equipDatas > 0 then
|
||||
curSelectEquip = equipDatas[1]
|
||||
end
|
||||
|
||||
this.ScrollView:SetData(equipDatas, function (index, go)
|
||||
this.SingleItemDataShow(go, equipDatas[index],equipStarsConfig[equipDatas[index].Star])
|
||||
end)
|
||||
this.ShowTitleData(equipStarsConfig[curSelectEquip.Star])
|
||||
this.ScrollView:ForeachItemGO(function(index, go)
|
||||
Timer.New(function()
|
||||
go.gameObject:SetActive(true)
|
||||
PlayUIAnim(go.gameObject)
|
||||
end, 0.001 * (index - 1)):Start()
|
||||
function this:OnShow(...)
|
||||
this.ScrollView:SetData(polemonList, function (index, go)
|
||||
this.SingleItemDataShow(go, polemonList[index])
|
||||
end)
|
||||
-- this.ScrollView:ForeachItemGO(function(index, go)
|
||||
-- Timer.New(function()
|
||||
-- go.gameObject:SetActive(true)
|
||||
-- PlayUIAnim(go.gameObject)
|
||||
-- end, 0.001 * (index - 1)):Start()
|
||||
-- end)
|
||||
end
|
||||
|
||||
function this.ShowTitleData(curEquipStarsConfig)
|
||||
this.ShowTitleEquipData(this.compoundEquip,curSelectEquip,curEquipStarsConfig)
|
||||
|
||||
--得到静态表中合成当前装备需要的装备
|
||||
curNeedEquip = ConfigManager.GetConfigDataByDoubleKey(ConfigName.EquipConfig,"Position",curSelectEquip.Position,"Star",curSelectEquip.Star - 1)
|
||||
this.ShowTitleEquipData(this.needEquip,curNeedEquip,equipStarsConfig[curSelectEquip.Star - 1])--需要的材料
|
||||
|
||||
--得到背包中中合成当前装备需要的装备
|
||||
local allCanCompoundEquips = EquipManager.GetBagCompoundEquipDatasByequipSData(curSelectEquip)
|
||||
local num = 0
|
||||
for i=1,#allCanCompoundEquips do
|
||||
num=num+allCanCompoundEquips[i].num
|
||||
end
|
||||
this.progressText.text = num .. "/" .. equipStarsConfig[curSelectEquip.Star - 1].RankupCount
|
||||
this.progressImage.fillAmount = num / equipStarsConfig[curSelectEquip.Star - 1].RankupCount
|
||||
compoundNum = math.floor(num / equipStarsConfig[curSelectEquip.Star - 1].RankupCount)
|
||||
compoundMaxNum = math.floor(num / equipStarsConfig[curSelectEquip.Star - 1].RankupCount)
|
||||
this.ShowGoldNum(equipStarsConfig[curSelectEquip.Star - 1],compoundNum)
|
||||
end
|
||||
function this.ShowGoldNum(upEquipStarsConfig,compoundNum)
|
||||
needGoldNum = compoundNum * upEquipStarsConfig.RankupResources[1][2]
|
||||
if needGoldNum > BagManager.GetItemCountById(upEquipStarsConfig.RankupResources[1][1]) then
|
||||
materidaIsCan = false
|
||||
this.needGoldText.text = string.format("<color=#FF0011>%s</color>", needGoldNum)
|
||||
else
|
||||
materidaIsCan = true
|
||||
this.needGoldText.text =string.format("<color=#FCF5D3FF>%s</color>", needGoldNum)
|
||||
end
|
||||
this.numText.text = compoundNum
|
||||
Util.SetGray(this.addBtn,false)
|
||||
Util.SetGray(this.subtractBtn,false)
|
||||
this.addBtn:GetComponent("Button").enabled = true
|
||||
this.subtractBtn:GetComponent("Button").enabled = true
|
||||
if compoundNum >= compoundMaxNum then
|
||||
Util.SetGray(this.addBtn,true)
|
||||
this.addBtn:GetComponent("Button").enabled = false
|
||||
end
|
||||
if compoundNum <= 1 then
|
||||
Util.SetGray(this.subtractBtn,true)
|
||||
this.subtractBtn:GetComponent("Button").enabled = false
|
||||
end
|
||||
if compoundNum == 0 then
|
||||
Util.SetGray(this.addBtn,true)
|
||||
Util.SetGray(this.subtractBtn,true)
|
||||
this.addBtn:GetComponent("Button").enabled = false
|
||||
this.subtractBtn:GetComponent("Button").enabled = false
|
||||
end
|
||||
end
|
||||
function this.ShowTitleEquipData(_go,_itemData,curEquipStarsConfig)
|
||||
Util.GetGameObject(_go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetQuantityImageByquality(curEquipStarsConfig.Quality))
|
||||
Util.GetGameObject(_go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig[_itemData.Id].ResourceID))
|
||||
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text = itemConfig[_itemData.Id].Name
|
||||
--Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text=_itemData.Name
|
||||
SetHeroStars(Util.GetGameObject(_go.transform, "star"), curEquipStarsConfig.Stars,1,nil,-15)
|
||||
Util.AddClick(Util.GetGameObject(_go.transform,"icon"), function()
|
||||
UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, _itemData.Id)
|
||||
end)
|
||||
end
|
||||
|
||||
function this.SingleItemDataShow(_go,_itemData,curEquipStarsConfig)
|
||||
function this.SingleItemDataShow(_go,_itemData)
|
||||
Util.GetGameObject(_go.transform,"frame"):GetComponent("Image").sprite=Util.LoadSprite(GetQuantityImageByquality(curEquipStarsConfig.Quality))
|
||||
Util.GetGameObject(_go.transform,"icon"):GetComponent("Image").sprite=Util.LoadSprite(GetResourcePath(itemConfig[_itemData.Id].ResourceID))
|
||||
Util.GetGameObject(_go.transform,"name"):GetComponent("Text").text=_itemData.Name
|
||||
SetHeroStars(Util.GetGameObject(_go.transform, "star"), curEquipStarsConfig.Stars,1,nil,-15)
|
||||
local choosed =Util.GetGameObject(_go.transform, "choosed")
|
||||
choosed:SetActive(curSelectEquip.Id == _itemData .Id)
|
||||
local redPoint = Util.GetGameObject(_go.transform,"redPoint")
|
||||
redPoint:SetActive(bagPosEquips[curEquipStarsConfig.Id - 1] and bagPosEquips[curEquipStarsConfig.Id - 1] >= equipStarsConfig[curEquipStarsConfig.Id - 1].RankupCount)
|
||||
if curSelectEquip.Id == _itemData .Id then
|
||||
curSelectGO = _go
|
||||
end
|
||||
Util.AddOnceClick(Util.GetGameObject(_go.transform,"icon"), function()
|
||||
if curSelectEquip.Id == _itemData .Id then
|
||||
return
|
||||
else
|
||||
curSelectEquip = _itemData
|
||||
choosed:SetActive(true)
|
||||
if curSelectGO then
|
||||
Util.GetGameObject(curSelectGO.transform, "choosed"):SetActive(false)
|
||||
curSelectGO = _go
|
||||
end
|
||||
end
|
||||
this.ShowTitleData(curEquipStarsConfig)
|
||||
local starGrid = Util.GetGameObject(_go, "star")
|
||||
SetHeroStars(starGrid, heroData.star)
|
||||
Util.AddOnceClick(Util.GetGameObject(_go.transform,"upZhen"), function()
|
||||
|
||||
end)
|
||||
Util.AddLongPressClick(Util.GetGameObject(_go.transform,"icon"), function()
|
||||
UIManager.OpenPanel(UIName.HandBookEquipInfoPanel, _itemData.Id)
|
||||
end, 0.5)
|
||||
end
|
||||
--加减方法
|
||||
function this.CompoundNumChange(type)
|
||||
if type == 1 then--加
|
||||
compoundNum = compoundNum + 1
|
||||
else--减
|
||||
compoundNum = compoundNum - 1
|
||||
end
|
||||
--LogError("compoundNum "..compoundNum)
|
||||
this.ShowGoldNum(equipStarsConfig[curSelectEquip.Star],compoundNum)
|
||||
end
|
||||
function this.Compound()
|
||||
--LogError(" `````````````````` "..curIndex.." "..curSelectEquip.Star.." "..compoundNum)
|
||||
if compoundNum <= 0 then
|
||||
PopupTipPanel.ShowTip(Language[10431])
|
||||
return
|
||||
end
|
||||
if not materidaIsCan then
|
||||
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.Gold })
|
||||
return
|
||||
end
|
||||
NetManager.ComplexEquipRequest(curIndex,curSelectEquip.Star,compoundNum,function(msg)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
|
||||
this.OnClickTabBtn(curIndex)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
function this.AutoCompound(_position)
|
||||
--进度剩余的的装备材料的数量
|
||||
local curPosEquips = EquipManager.GetEquipCompoundDataByEquipPosition1(_position)
|
||||
local bagPosEquips = EquipManager.GetEquipCompoundDataByEquipPosition1(_position)
|
||||
--进度需要的消耗材料的数量
|
||||
local shengGoldNum = 0
|
||||
--进度剩余的的消耗材料的数量
|
||||
local bagNums = {}
|
||||
|
||||
--已有的消耗材料数量
|
||||
for i = 1, #curPosEquips do
|
||||
if equipStarsConfig[i].RankupResources then
|
||||
for j = 1, #equipStarsConfig[i].RankupResources do
|
||||
bagNums[equipStarsConfig[i].RankupResources[j][1]] = BagManager.GetItemCountById(equipStarsConfig[i].RankupResources[j][1])
|
||||
end
|
||||
end
|
||||
end
|
||||
--一种装备一种装备的循环检测 金币能合成的数量 与 背包装备能合成的数量 取最小值 然后扣除临时消耗道具
|
||||
--最后所有装备存在curPosEquips 与 之前背包 bagPosEquips 作比较 看合成了什么装备 删除了什么装备 和计算消耗材料
|
||||
local isNoGold = false--是否缺金币
|
||||
for i = 1, #curPosEquips do
|
||||
local materialEndNum = -1
|
||||
--合成的1个 下一个装备的需要的消耗材料的数量
|
||||
local materialNums = {}
|
||||
--当前已有的消耗材料能合成的下一个装备的数量最大数量
|
||||
if equipStarsConfig[i].RankupResources then
|
||||
for j = 1, #equipStarsConfig[i].RankupResources do
|
||||
local itemId = equipStarsConfig[i].RankupResources[j][1]
|
||||
materialNums[itemId] = equipStarsConfig[i].RankupResources[j][2]
|
||||
local curItmeCompoundNums =math.floor( bagNums[itemId] / equipStarsConfig[i].RankupResources[j][2])
|
||||
if materialEndNum == -1 then
|
||||
materialEndNum = curItmeCompoundNums
|
||||
elseif materialEndNum > curItmeCompoundNums then
|
||||
materialEndNum = curItmeCompoundNums
|
||||
end
|
||||
end
|
||||
end
|
||||
if i < #curPosEquips or i == 1 then
|
||||
--当前拥有的装备材料能合成的下一个装备的数量
|
||||
local curQuEquipCompoundNum = math.floor(curPosEquips[i] / equipStarsConfig[i].RankupCount)
|
||||
local endCompoundNum = materialEndNum > curQuEquipCompoundNum and curQuEquipCompoundNum or materialEndNum
|
||||
if not isNoGold and materialEndNum < 1 and curQuEquipCompoundNum > 0 then
|
||||
isNoGold = true
|
||||
end
|
||||
for itemId, num in pairs(materialNums) do
|
||||
bagNums[itemId] = bagNums[itemId] - endCompoundNum * num
|
||||
shengGoldNum = shengGoldNum + endCompoundNum * num
|
||||
end
|
||||
curPosEquips[i] = curPosEquips[i] - endCompoundNum * equipStarsConfig[i].RankupCount
|
||||
if curPosEquips[i + 1] then
|
||||
curPosEquips[i + 1] = curPosEquips[i + 1] + endCompoundNum
|
||||
end
|
||||
end
|
||||
end
|
||||
local curRewards = {}
|
||||
for i = 1, #curPosEquips do
|
||||
local str = ""
|
||||
if curPosEquips[i] - bagPosEquips[i] > 0 then
|
||||
str = Language[10432]..i.." "..curPosEquips[i] - bagPosEquips[i]
|
||||
local singleEquipData = {}
|
||||
singleEquipData.id = ConfigManager.GetConfigDataByDoubleKey(ConfigName.EquipConfig,"Position",curIndex,"Star",i).Id
|
||||
singleEquipData.num = curPosEquips[i] - bagPosEquips[i]
|
||||
table.insert(curRewards,{singleEquipData.id,singleEquipData.num})
|
||||
else
|
||||
str = str .. Language[10433]..bagPosEquips[i] - curPosEquips[i]
|
||||
end
|
||||
end
|
||||
if isNoGold and #curRewards <= 0 then
|
||||
PopupTipPanel.ShowTip(Language[10431])
|
||||
return
|
||||
end
|
||||
if shengGoldNum <= 0 then
|
||||
PopupTipPanel.ShowTip(Language[10434])
|
||||
return
|
||||
end
|
||||
UIManager.OpenPanel(UIName.GeneralPopup,GENERAL_POPUP_TYPE.EquipCompound,
|
||||
shengGoldNum,curRewards,function ()
|
||||
NetManager.ComplexEquipRequest(curIndex,0,0,function(msg)
|
||||
this.OnClickTabBtn(curIndex)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,msg.drop,1,function()
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
-- tab节点显示自定义
|
||||
function this.TabAdapter(tab, index, status)
|
||||
local tabLab = Util.GetGameObject(tab, "Text")
|
||||
local tabImage = Util.GetGameObject(tab,"Image")
|
||||
tabImage:GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
|
||||
tabImage:GetComponent("Image"):SetNativeSize()
|
||||
tabLab:GetComponent("Text").text = _TabData[index].name
|
||||
tabLab:GetComponent("Text").color = _TabFontColor[status]
|
||||
tabImage.transform.localPosition = Vector3.New( tabImage.transform.localPosition.x, _TabImagePos[status], 0);
|
||||
end
|
||||
--切换视图
|
||||
function this.SwitchView(index)
|
||||
this.OnClickTabBtn(index)
|
||||
end
|
||||
|
||||
function this:OnClose()
|
||||
needGoldNum=0
|
||||
end
|
||||
|
||||
function this:OnDestroy()
|
||||
needGoldNum=0
|
||||
end
|
||||
|
||||
return this
|
||||
Loading…
Reference in New Issue