Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev
commit
637defb9e2
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@ -74,15 +74,16 @@ function PlayerView:onCreate(go, role, position, root)
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self.elementImg.sprite = self.spLoader:LoadSprite(GetProStrImageByProNum(role.roleData.element))
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self.bg1.sprite = self.spLoader:LoadSprite(GetBattleHeroCardStarBg[role.roleData.star])
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self.bg2.sprite = self.spLoader:LoadSprite(GetHeroCardStarFg[role.roleData.star])
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local starGrid = Util.GetGameObject(go, "StarGrid")
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self.starGrid = Util.GetGameObject(go, "StarGrid")
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local star = role.roleData.star or 5
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local starType = 1
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if role.roleData.godSoulLv and role.roleData.godSoulLv > 0 then
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star = role.roleData.godSoulLv
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starType = 3
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self.bg2.sprite = self.spLoader:LoadSprite("t_zhandoukuang_zhuangshi006")
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-- self.starGrid:GetComponent("Image").enabled = false
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end
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SetCardStars(starGrid, star,starType)
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SetCardStars(self.starGrid, star, starType)
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local zs = Util.GetGameObject(go, "zs")
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local zsName = GetHeroCardStarZs[role.roleData.star]
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if zsName == "" then
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@ -210,6 +211,7 @@ function PlayerView:ChangeCardSorting(sortingOrder)
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self.effect_dead:GetComponent("Canvas").sortingOrder = sortingOrder
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Util.AddParticleSortLayer(self.effect_rage, sortingOrder - self.oSortingOrder)
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Util.AddParticleSortLayer(self.effect_dead, sortingOrder - self.oSortingOrder)
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Util.SetParticleSortLayer(self.starGrid, sortingOrder + 1)
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self.oSortingOrder = sortingOrder
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end
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