四海UI修改
parent
561aaf7bf6
commit
63aa8128f6
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@ -45,10 +45,10 @@ function this:InitComponent(gameObject)
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this.returnLook=Util.GetGameObject(gameObject,"returnLook")
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this.returnLook.gameObject:SetActive(false)
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this.tip = Util.GetGameObject(gameObject,"tip"):GetComponent("Text")
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Util.GetGameObject(gameObject, "RoleGrid/FrontImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinqianpai_zh")
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Util.GetGameObject(gameObject, "RoleGrid/BehindImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("bd_xinhoupai_zh")
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Util.GetGameObject(gameObject, "RoleGrid/FrontImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_RankList_RankBg")
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Util.GetGameObject(gameObject, "RoleGrid/BehindImage"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_RankList_RankBg")
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this.returnLook:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_silingshilian_huifanganniu_zh")
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Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = this.spLoader:LoadSprite("t_tongyong-zhanli_zh")
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Util.GetGameObject(gameObject, "Power"):GetComponent("Image").sprite = this.spLoader:LoadSprite("UI_hz_shenjiang_15_zh")
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end
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function this:BindEvent()
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@ -129,7 +129,7 @@ function this:SetIcon()
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Util.SetGray(this.sureBtn,false)
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this.fightBtnIcon.gameObject:SetActive(false)
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this.fightBtnNum.gameObject:SetActive(false)
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_button_002")
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("Btn_hz_cheng_01")
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this.tip.text = "奖励"
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if waveId == MonsterCampManager.monsterWave - 1 then
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if freeTime > 0 then
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@ -151,7 +151,7 @@ function this:SetIcon()
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end
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end
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elseif (waveId == MonsterCampManager.monsterWave) then
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("r_hero_button_001")
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this.sureBtn:GetComponent("Image").sprite = this.spLoader:LoadSprite("Btn_hz_cheng_01")
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this.fightBtnText.text = string.format("<color=#%s>%s</color>","17232A","挑 战")
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else
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this.fightBtnText.text =string.format("<color=#%s>%s</color>","17232A","确定")
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@ -176,7 +176,7 @@ function this:FormationAdapter()
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local bossTeaminfo = ConfigManager.GetConfigData(ConfigName.MonsterGroup,configData.Monster).Contents[1]
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for i = 1, #heroListGo do
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if (bossTeaminfo[i]) and bossTeaminfo[i] > 0 then
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heroListGo[i].transform.parent:GetComponent("Image").sprite= this.spLoader:LoadSprite("t_chengyuankuang_kuang")
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-- heroListGo[i].transform.parent:GetComponent("Image").sprite= this.spLoader:LoadSprite("t_chengyuankuang_kuang")
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this.SetCardSingleData(heroListGo[i],bossTeaminfo[i],i)
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heroListGo[i]:SetActive(true)
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else
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@ -226,7 +226,7 @@ function this.SetCardSingleData(o,monsterId, _pos)
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local liveName = GetResourcePath(heroConfig.Painting)
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local roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
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local scale = roleConfig.play_liveScale
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2]+300, 0)
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local livePos = Vector3.New(roleConfig.offset[1], roleConfig.offset[2], 0)
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live.texture = CardRendererManager.GetSpineTexture(_pos, liveName, Vector3.one * scale, livePos, true)
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live.transform.localScale = Vector3.one
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live.transform.localPosition = Vector3.zero
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