修改提交
parent
6180692b3f
commit
63ea323a06
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@ -155,10 +155,10 @@ MonoBehaviour:
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m_Padding:
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m_Left: 0
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m_Right: 0
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m_Top: 0
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m_Bottom: 20
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m_Top: 40
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m_Bottom: 0
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m_ChildAlignment: 3
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m_Spacing: 20
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m_Spacing: -15
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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@ -393,7 +393,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 51, y: 59}
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m_AnchoredPosition: {x: -51, y: 59}
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m_SizeDelta: {x: 48, y: 32}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1789385679139084008
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@ -727,12 +727,12 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Padding:
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m_Left: 0
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m_Left: 9
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m_Right: 0
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m_Top: 0
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m_Bottom: 20
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m_Bottom: 0
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m_ChildAlignment: 3
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m_Spacing: 20
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m_Spacing: 12
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m_ChildForceExpandWidth: 0
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m_ChildForceExpandHeight: 0
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m_ChildControlWidth: 0
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@ -1560,8 +1560,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 115.13}
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m_SizeDelta: {x: 916, y: 896.45}
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m_AnchoredPosition: {x: 0, y: -58.223}
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m_SizeDelta: {x: 916, y: 1243.2}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3615097020972840977
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CanvasRenderer:
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@ -52,7 +52,7 @@ function this.StartXiaoYao()
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NetManager.JourneyDoResponse(this.curMapId,function (msg)
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--0、普通节点 1、奖励节点 2、双倍节点 3、额外骰子节点 4、招募英雄节点 5、怪物节点 6,转盘
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if msg.pathType == 5 then
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--this.InitMonsterData(msg.monster,2)
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this.InitMonsterData(msg.monster,2)
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elseif msg.pathType == 6 then
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this.InitLuckyTurnTables(msg)
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elseif msg.pathType == 4 then
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@ -75,6 +75,7 @@ function this.InitLuckyTurnTables(msg)
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this.luckyluckyTurnTableRemainTime = msg.overTime
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end
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LogGreen("幸运转盘剩余次数:"..this.luckyluckyTurnTableTimes)
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LogGreen("幸运转盘剩余时间:"..this.luckyluckyTurnTableRemainTime)
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end
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-- type 1初始化 2添加 hero
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@ -248,15 +248,23 @@ function this.InitShowEvent()
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if mapData.diceNum>1 then --骰子x2
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-- body
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end
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if mapData.randomTime>0 and mapData.randomNum>0 then
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this.rouleBtn:SetActive(true)
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end
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if mapData.monsterInfo then
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this.bossBtn:SetActive(true)
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end
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if mapData.goodsInfo then
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this.shopBtn:SetActive(true)
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end
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if XiaoYaoManager.luckyluckyTurnTableRemainTime - PlayerManager.serverTime > 0 then
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this.rouleBtn:SetActive(true)
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else
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this.rouleBtn:SetActive(false)
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end
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local temp = XiaoYaoManager.GetMonsterDatas()
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if temp and #temp > 0 then
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this.bossBtn:SetActive(true)
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else
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this.bossBtn:SetActive(false)
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end
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local temp = XiaoYaoManager.GetHeroDatas()
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if temp and #temp > 0 then
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this.shopBtn:SetActive(true)
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else
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this.shopBtn:SetActive(false)
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end
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end
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function this.MapMove(curX,moveTime)
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@ -233,8 +233,10 @@ end
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--界面关闭时调用(用于子类重写)
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function XiaoyaoHeroGetPopup:OnClose()
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poolManager:UnLoadLive(this.testLiveGO.name, this.testLiveGO)
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this.testLiveGO = nil
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if this.testLiveGO then
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poolManager:UnLoadLive(this.testLiveGO.name, this.testLiveGO)
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this.testLiveGO = nil
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end
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if this.Timer then
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this.timer:Stop()
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this.timer = nil
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@ -243,6 +245,10 @@ end
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--界面销毁时调用(用于子类重写)
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function XiaoyaoHeroGetPopup:OnDestroy()
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if this.testLiveGO then
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poolManager:UnLoadLive(this.testLiveGO.name, this.testLiveGO)
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this.testLiveGO = nil
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end
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if this.Timer then
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this.timer:Stop()
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this.timer = nil
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