乾坤宝盒时间调整
parent
21a607b7c4
commit
64d267b232
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@ -2324,7 +2324,6 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 5215762483168328321}
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- component: {fileID: 5215762483168328321}
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- component: {fileID: 1626503262693759488}
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- component: {fileID: 1626503262693759488}
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- component: {fileID: 8984862507142941154}
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m_Layer: 0
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m_Layer: 0
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m_Name: tips2
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m_Name: tips2
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m_TagString: Untagged
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m_TagString: Untagged
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@ -2360,41 +2359,6 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1853214350168000572}
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m_GameObject: {fileID: 1853214350168000572}
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m_CullTransparentMesh: 0
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m_CullTransparentMesh: 0
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--- !u!114 &8984862507142941154
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1853214350168000572}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ebfe0e44da74fbd44b1b744995de2324, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.92549026, g: 0.8431373, b: 0.58431375, a: 1}
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m_RaycastTarget: 0
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_FontData:
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m_Font: {fileID: 12800000, guid: 6fa15837529b0e640af6620b07d3207d, type: 3}
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m_FontSize: 31
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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m_MaxSize: 40
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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m_HorizontalOverflow: 1
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text: "\u6D3B\u52A8\u5269\u4F59\u65F6\u95F4\uFF1A"
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LanguageIndex: 0
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--- !u!1 &2098103636765792368
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--- !u!1 &2098103636765792368
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -7608,8 +7572,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 187.05, y: -1}
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m_AnchoredPosition: {x: 71, y: -1}
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m_SizeDelta: {x: 177.79, y: 50}
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m_SizeDelta: {x: 410, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6683108616488038909
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--- !u!222 &6683108616488038909
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CanvasRenderer:
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CanvasRenderer:
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@ -7646,7 +7610,7 @@ MonoBehaviour:
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m_BestFit: 1
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m_BestFit: 1
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m_MinSize: 3
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m_MinSize: 3
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m_MaxSize: 30
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m_MaxSize: 30
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m_Alignment: 3
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m_Alignment: 4
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m_AlignByGeometry: 0
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m_AlignByGeometry: 0
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m_RichText: 1
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m_RichText: 1
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
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@ -246,9 +246,9 @@ function QianKunBox:timeCountDown()
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self.btnTime.text = TimeToHMS(timeDown)
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self.btnTime.text = TimeToHMS(timeDown)
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-- self.shopData = ShopManager.GetShopDataByType(SHOP_TYPE.QIANKUNBOX_SHOP)--获取活动信息
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-- self.shopData = ShopManager.GetShopDataByType(SHOP_TYPE.QIANKUNBOX_SHOP)--获取活动信息
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self.shopData =ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.QianKunBox)
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self.shopData =ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.QianKunBox)
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self.leftUpTime.text = self:TimeToDHMS(self.shopData.endTime - PlayerManager.serverTime)--活动结束的倒计时
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self.leftUpTime.text = Language[10512]..self:TimeToDHMS(self.shopData.endTime - PlayerManager.serverTime)--活动结束的倒计时
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self.timer = Timer.New(function()
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self.timer = Timer.New(function()
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self.leftUpTime.text = self:TimeToDHMS(self.shopData.endTime - PlayerManager.serverTime)
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self.leftUpTime.text =Language[10512].. self:TimeToDHMS(self.shopData.endTime - PlayerManager.serverTime)
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self.btnTime.text = TimeToHMS(timeDown)
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self.btnTime.text = TimeToHMS(timeDown)
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if timeDown < 1 then
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if timeDown < 1 then
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self.timer:Stop()
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self.timer:Stop()
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