添加一些报错打印
parent
3d594a7d8e
commit
64fdc8784a
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@ -213,12 +213,16 @@ function Network:ReceiveErrorInfo(buffer)
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elseif errorCfg.ShowType == 2 then --弹窗
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local contexts = string.split(errorCfg.Desc, "#") --标题#内容
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MsgPanel.ShowOne(string.format(contexts[2], unpack(msg.errParams)), nil, nil, contexts[1])
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else
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PopupTipPanel.ShowTip(msg.errMsg)
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end
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else
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if msg.errCode == -101 or msg.errCode == -102 then
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--被顶号或者被封号
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Game.Logout()
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AppConst.Code = msg.errMsg --TODO:重登会重置所有lua变量信息,用一个不用的C#变量记录,用于记录异常退出信息
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else
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PopupTipPanel.ShowTip(msg.errMsg)
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end
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end
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end
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@ -463,22 +463,33 @@ function this.ExecuteLoading()
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[32] = function() NetManager.GetSituationInfoRequest(LoadingPanel.OnStep) end,
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[33] = function() NetManager.RefreshTimeSLRequest(LoadingPanel.OnStep) end,
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[34] = function() -- 登录请求最终接口,所有请求放在此接口之前
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LogError("开始进入游戏")
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if AppConst.isGuide then
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if GuideManager.GetCurId(GuideType.Force) == 1 and PlayerManager.nickName == tostring(PlayerManager.uid) then
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LogError("开始引导")
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--创号阶段先进入剧情对话,进入假战斗,然后对话起名,最后进入主界面
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local exBattle = function ()
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PatFaceManager.isLogin = true
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LogError("开始加载主界面")
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UIManager.OpenPanelAsync(UIName.MainPanel, function ()
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LogError("开始打开挂机界面")
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UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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LogError("关闭loading")
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LoadingPanel.End()
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LogError("成功进入游戏")
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end)
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end
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StoryManager.EventTrigger(100001, exBattle)
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else
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LogError("不需要引导")
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PatFaceManager.isLogin = true
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LogError("开始加载主界面")
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UIManager.OpenPanelAsync(UIName.MainPanel, function ()
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LogError("开始打开挂机界面")
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UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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LogError("关闭loading")
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LoadingPanel.End()
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LogError("成功进入游戏")
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end)
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end
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else
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@ -13,7 +13,7 @@ function LoadingPanel:InitComponent()
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end
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local callList = {}
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local curIndex
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local curIndex = 0
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local lerp = 0
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local maxIndex = 0
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local function update()
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