【假战斗】剧情添加跳过
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cde26e679b
commit
6569aaaf08
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@ -53,7 +53,7 @@ end
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--绑定事件(用于子类重写)
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function StoryDialoguePanel:BindEvent()
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Util.AddClick(this.btnNext, function ()
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local isEnd = OpConfig[optionID].JumpType == 4
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local isEnd = OpConfig[optionID].JumpType == 4
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if isEnd and static_callBack then
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static_callBack()
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static_callBack = nil
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@ -126,12 +126,7 @@ function this.RefreshPanel(eventId, isFirstOpen)
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this.RoleName.gameObject:SetActive(isRightType)
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this.btnNext:SetActive(isRightType)
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-- 新手隐藏阶段必须隐藏,其他时候随着面板变化
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if GuideManager.IsInMainGuide() then
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this.jumpRoot:SetActive(false)
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else
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this.jumpRoot:SetActive(isRightType)
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end
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local showValues = GetLanguageStrById(chapterEventPointData[eventId].ShowValues)
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local options = chapterEventPointData[eventId].Option
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local dir = chapterEventPointData[eventId].ShowDir
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@ -140,6 +135,17 @@ function this.RefreshPanel(eventId, isFirstOpen)
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local showMask = chapterEventPointData[eventId].Isdark == 1
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this.mask:SetActive(showMask)
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-- 新手隐藏阶段必须隐藏,其他时候随着面板变化
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if GuideManager.IsInMainGuide() then
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if options[2] then
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this.jumpRoot:SetActive(true)
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else
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this.jumpRoot:SetActive(false)
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end
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else
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this.jumpRoot:SetActive(isRightType)
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end
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-- 设置对话背景图
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local bgName = chapterEventPointData[eventId].DialogueBg
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if not bgName or bgName == "" then
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@ -154,7 +160,8 @@ function this.RefreshPanel(eventId, isFirstOpen)
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optionID = options[1]
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jumpId = chapterEventPointData[eventId].NextOptPanelId
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if jumpId and jumpId ~= 0 then
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jumpId = chapterEventPointData[jumpId].Option[1]
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-- jumpId = chapterEventPointData[jumpId].Option[1]
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jumpId = options[2]
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else
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jumpId = 0
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end
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@ -37,6 +37,7 @@ function this.EventTrigger(eventId, callBack)
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local options = chapterDataConfig[eventId].Option
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if showType and showValues and options then
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LogError("showtype "..showType.." showvalue "..showValues)
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-- 如果是第一次打开,则打开开幕界面
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if showType == 11 then -- 对话界面
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if callBack then
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@ -59,9 +60,9 @@ function this.EventTrigger(eventId, callBack)
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}
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UIManager.OpenPanel(UIName.GuideBattlePanel, testFightData, function()
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StoryManager.EventTrigger(300017, function ()
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PatFaceManager.isLogin = true
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UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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LoadingPanel.End()
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-- PatFaceManager.isLogin = true
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-- UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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-- LoadingPanel.End()
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end)
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end)
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elseif showType == 15 then -- 播放转场特效
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@ -107,7 +108,20 @@ function this.StoryJumpType(optionId, panel)
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if UIManager.IsOpen(UIName.StoryDialoguePanel) then
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UIManager.ClosePanel(UIName.StoryDialoguePanel)
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end
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elseif jumpType == 5 then
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-- 打开主城
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PatFaceManager.isLogin = true
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UIManager.OpenPanel(UIName.FightPointPassMainPanel)
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LoadingPanel.End()
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-- 关闭剧情
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if panel then
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panel:ClosePanel()
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end
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if UIManager.IsOpen(UIName.StoryDialoguePanel) then
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UIManager.ClosePanel(UIName.StoryDialoguePanel)
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end
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elseif jumpType == 1 then -- 继续对话,往下跳转
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local nextEventId = chapterOptionData[optionId].JumpTypeValues
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local nextEventShowType = chapterDataConfig[nextEventId].ShowType
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