【牛气冲天】提交

dev_chengFeng
ZhangBiao 2021-03-19 15:16:49 +08:00
parent fb7ef778b1
commit 65f994b37b
17 changed files with 7540 additions and 0 deletions

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NiuQiChongTianManager = {}
local this = NiuQiChongTianManager
function this.Initialize()
end
return this

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require("Base/BasePanel")
local NiuQiChongTian = Inherit(BasePanel)
local this = NiuQiChongTian
local _sortingOrder = 0
local activityId = 0
local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "诸神" },
[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "地煞" },
[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "天罡" },}
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
local curIndex = 1
--初始化组件(用于子类重写)
function NiuQiChongTian:InitComponent()
self.backBtn = Util.GetGameObject(self.gameObject,"backBtn")
self.tabBox = Util.GetGameObject(self.gameObject, "TabBox")
self.upView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform, { showType = UpViewOpenType.ShowLeft})
--进度条
self.progress = Util.GetGameObject(self.gameObject, "mid/progress/value"):GetComponent("Image")--fillAmount
self.reward = Util.GetGameObject(self.gameObject, "mid/reward")
--任务列表
self.itemPre = Util.GetGameObject(self.gameObject, "rewardPre")
self.scrollItem = Util.GetGameObject(self.gameObject, "mid/rewardArena")
local rootHight = self.scrollItem.transform.rect.height
local width = self.scrollItem.transform.rect.width
self.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView, self.scrollItem.transform,self.itemPre, nil, Vector2.New(width, rootHight), 1, 1, Vector2.New(0, 35))
self.ScrollView.moveTween.MomentumAmount = 1
self.ScrollView.moveTween.Strength = 2
end
--绑定事件(用于子类重写)
function NiuQiChongTian:BindEvent()
Util.AddClick(self.backBtn,function ()
self:ClosePanel()
end)
end
--添加事件监听(用于子类重写)
function NiuQiChongTian:AddListener()
end
--移除事件监听(用于子类重写)
function NiuQiChongTian:RemoveListener()
end
function NiuQiChongTian:OnSortingOrderChange()
-- Util.AddParticleSortLayer(self.effect, self.sortingOrder - _sortingOrder)
_sortingOrder = self.sortingOrder
end
--界面打开时调用(用于子类重写)
function NiuQiChongTian:OnOpen()
end
-- 打开,重新打开时回调
function NiuQiChongTian:OnShow()
-- activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.NiuQi)
-- if not activityId or activityId <= 0 then return end
self.TabCtrl = TabBox.New()
self.TabCtrl:SetTabAdapter(this.TabAdapter)
self.TabCtrl:SetChangeTabCallBack(this.SwitchView)
self.TabCtrl:Init(self.tabBox, _TabData, curIndex)
end
-- tab节点显示自定义
function this.TabAdapter(tab, index, status)
local tabLab = Util.GetGameObject(tab, "Text")
Util.GetGameObject(tab,"Image"):GetComponent("Image").sprite = Util.LoadSprite(_TabData[index][status])
tabLab:GetComponent("Text").text = _TabData[index].name
tabLab:GetComponent("Text").color = _TabFontColor[status]
end
--切换
function this.SwitchView(index)
LogBlue("index:"..index)
NiuQiChongTian:SetSlider()
NiuQiChongTian:SetReward(index)
end
function NiuQiChongTian:SetSlider()
-- self.progress.fillAmount = curScore/LSrewardData[#LSrewardData].Values[1][1]
-- for i = 1, self.reward.transform.childCount do
-- local item = self.reward.transform:GetChild(i-1)
-- Util.GetGameObject(item, "num/Text"):GetComponent("Text").text = LSrewardData[i].Reward[1][2]
-- Util.GetGameObject(item, "Text"):GetComponent("Text").text = LSrewardData[i].Values[1][1]
-- Util.GetGameObject(item, "icon"):GetComponent("Image").sprite = Util.LoadSprite(artConfig[SpiritAnimalConfig[showData.monsterId].Icon].Name)
-- Util.GetGameObject(item, "red"):SetActive(rewardData[i].state == 1)
-- local btn = Util.GetGameObject(item, "icon")
-- Util.AddOnceClick(btn,function ()
-- if rewardData[i].state == 1 then
-- NetManager.GetActivityRewardRequest(rewardData[i].missionId,activityId,function (drop)
-- UIManager.OpenPanel(UIName.RewardItemPopup, drop, 1,function ()
-- --次数一系列的动画
-- end)
-- end)
-- else
-- UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,LSrewardData[i].Reward[1][1],nil)
-- end
-- end)
-- end
end
function NiuQiChongTian:SetReward(index)
-- body
end
--界面关闭时调用(用于子类重写)
function NiuQiChongTian:OnClose()
end
--界面销毁时调用(用于子类重写)
function NiuQiChongTian:OnDestroy()
_sortingOrder = 0
end
return NiuQiChongTian

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