56级宝物显示在背包
parent
0805e5054d
commit
6606b6bc64
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@ -230,7 +230,6 @@ function GodPrintPopUp:RefreshShow(type)
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self.downBtn:SetActive(type==Type.Down)
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self.upStarBtn:SetActive(type~=0 and equipConfig[soulId].Quality<7)
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--基础信息
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LogError("soulid=="..soulId)
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self.soulName.text = GetLanguageStrById(equipConfig[soulId].Name)
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(equipConfig[soulId].Quality))
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self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[soulId].ResourceID))
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@ -244,6 +244,9 @@ function this.BcakUpdateUserExp(_msg)
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CheckRedPointStatus(RedPointType.HeroExplore)
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CheckRedPointStatus(RedPointType.LegendExplore)
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CheckRedPointStatus(RedPointType.People_Mirror)
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if this.level==56 then
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NetManager.AllEquipTreasureRequest(0)
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end
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end
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Game.GlobalEvent:DispatchEvent(GameEvent.Player.OnPlayerLvChange)
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@ -828,6 +828,12 @@ function ItemView:NoGetRewardShow(_reward, effectLayer, isShowAddImage)
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.RewardItemSingleShowPopup, itemSId,nil,self.isRewardItemPop)
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end)
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elseif itemDataConFig.ItemType == ItemType.GodPrint then
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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self.icon.sprite = self.spLoader:LoadSprite(GetResourcePath(itemConfig[itemSId].ResourceID))
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Util.AddOnceClick(self.frameBtn, function()
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UIManager.OpenPanel(UIName.GodPrintPopUp,0,nil,itemSId )
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end)
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else
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--,5随机道具,6符文
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self.frame.sprite = self.spLoader:LoadSprite(GetQuantityImageByquality(itemConfig[itemSId].Quantity))
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