【大闹天宫】 新增需求 增加圣物 新标 提示
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@ -5,6 +5,7 @@ this.nodeInfo = {}--所有节点信息
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this.heroInfo = {}--己方英雄信息
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this.heroInfo = {}--己方英雄信息
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this.lay = {}--阶段
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this.lay = {}--阶段
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this.allHoly = {}--激活的圣物
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this.allHoly = {}--激活的圣物
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this.allSHoly = {}--激活的圣物静态idlist
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this.ResurgenceNum = 0--复活次数
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this.ResurgenceNum = 0--复活次数
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this.curNodeInfo = {}--当前执行逻辑的节点信息
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this.curNodeInfo = {}--当前执行逻辑的节点信息
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this.expeditionLeve = 0--猎妖之路阶段
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this.expeditionLeve = 0--猎妖之路阶段
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@ -91,9 +92,11 @@ function this.InitExpeditionData(msg)
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--Log("#msg.equipIds "..#msg.equipIds)
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--Log("#msg.equipIds "..#msg.equipIds)
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for i = 1, #msg.equipIds do
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for i = 1, #msg.equipIds do
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local singleHalidomInfo = {}
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local singleHalidomInfo = {}
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LogPink("singleHalidomInfo.id ".. msg.equipIds[i].id.." "..msg.equipIds[i].equiptId)
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singleHalidomInfo.id = msg.equipIds[i].id--动态id
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singleHalidomInfo.id = msg.equipIds[i].id--动态id
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singleHalidomInfo.equiptId = msg.equipIds[i].equiptId
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singleHalidomInfo.equiptId = msg.equipIds[i].equiptId
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this.allHoly[singleHalidomInfo.id] =singleHalidomInfo
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this.allHoly[singleHalidomInfo.id] =singleHalidomInfo
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this.allSHoly[singleHalidomInfo.equiptId] = singleHalidomInfo.equiptId
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end
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end
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end
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end
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--移除援助的英雄
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--移除援助的英雄
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@ -294,6 +297,7 @@ function this.UpdateHalidomValue(msg)
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singleHalidomInfo.equiptId = msg.equipIds[i].equiptId
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singleHalidomInfo.equiptId = msg.equipIds[i].equiptId
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--Log(" ******* 推送更新远征圣物 "..singleHalidomInfo.id.." "..singleHalidomInfo.equiptId)
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--Log(" ******* 推送更新远征圣物 "..singleHalidomInfo.id.." "..singleHalidomInfo.equiptId)
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this.allHoly[singleHalidomInfo.id] =singleHalidomInfo
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this.allHoly[singleHalidomInfo.id] =singleHalidomInfo
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this.allSHoly[singleHalidomInfo.equiptId] = singleHalidomInfo.equiptId
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end
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end
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end
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end
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end
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end
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@ -102,9 +102,11 @@ function ExpeditionSelectHalidomPanel:OnShowSingleHolyData(go,singleHoly)
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local posImage = Util.GetGameObject(go, "posImage")
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local posImage = Util.GetGameObject(go, "posImage")
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local proImage = Util.GetGameObject(go, "proImage")
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local proImage = Util.GetGameObject(go, "proImage")
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local heroImage = Util.GetGameObject(go, "Hero")
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local heroImage = Util.GetGameObject(go, "Hero")
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local newImage = Util.GetGameObject(go, "newImage")
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posImage:SetActive(false)
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posImage:SetActive(false)
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proImage:SetActive(false)
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proImage:SetActive(false)
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heroImage:SetActive(false)
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heroImage:SetActive(false)
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newImage:SetActive(not ExpeditionManager.allSHoly[configData.Id])
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if configData.SpecialIcon then
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if configData.SpecialIcon then
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if configData.SpecialIcon[1] == 1 then--属性
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if configData.SpecialIcon[1] == 1 then--属性
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proImage:SetActive(true)
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proImage:SetActive(true)
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