diff --git a/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/View/ATM_RankView.lua b/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/View/ATM_RankView.lua index 82aa1bbf29..e36e4a3bfe 100644 --- a/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/View/ATM_RankView.lua +++ b/Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/View/ATM_RankView.lua @@ -138,11 +138,11 @@ function this.RefreshRankInfo() -- if not isShowRank then return end ArenaTopMatchManager.RequestRankData(1,function() local rankData,madata=ArenaTopMatchManager.GetRankData() - if battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn==4 and battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END and isShowRank then + if battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn==4 and isShowRank then--and battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END this.RefreshRankData(rankData,showTip.Four) - elseif battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn==5 and battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END and isShowRank then + elseif battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn==5 and isShowRank then--and battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END this.RefreshRankData(rankData,showTip.Two) - elseif battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn==6 and battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END and isShowRank then + elseif battleStage == TOP_MATCH_STAGE.ELIMINATION and battleTurn==6 and isShowRank then--and battleState==TOP_MATCH_TIME_STATE.OPEN_IN_END this.RefreshRankData(rankData,showTip.One) elseif battleStage == TOP_MATCH_STAGE.OVER and battleTurn==-2 and battleState==TOP_MATCH_TIME_STATE.OVER then--后加的结束了 也要显示八强数据 this.RefreshRankData(rankData,showTip.Four)