【战斗】初始怒气和爆伤减免的顺序交换

dev_chengFeng
gaoxin 2021-11-18 17:17:53 +08:00
parent cd291429f1
commit 670320141c
3 changed files with 6 additions and 6 deletions

View File

@ -644,8 +644,8 @@ function this.GetMonsterPros(id, lv, star)
table.insert(allProVal, 22, proList[HeroProType.FoReduce] or 0) -- 抗佛 table.insert(allProVal, 22, proList[HeroProType.FoReduce] or 0) -- 抗佛
table.insert(allProVal, 23, proList[HeroProType.YaoReduce] or 0) -- 抗妖 table.insert(allProVal, 23, proList[HeroProType.YaoReduce] or 0) -- 抗妖
table.insert(allProVal, 24, proList[HeroProType.DaoReduce] or 0) -- 抗道 table.insert(allProVal, 24, proList[HeroProType.DaoReduce] or 0) -- 抗道
table.insert(allProVal, 25, proList[HeroProType.InitRage] or 0) -- 初始怒气 table.insert(allProVal, 25, proList[HeroProType.AntiCritDamageFactor] or 0) -- 爆伤减免
table.insert(allProVal, 26, proList[HeroProType.AntiCritDamageFactor] or 0) -- 爆伤减免 table.insert(allProVal, 26, proList[HeroProType.InitRage] or 0) -- 初始怒气
local pros = table.concat(allProVal, "#") local pros = table.concat(allProVal, "#")
return pros return pros
end end

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@ -216,8 +216,8 @@ RoleDataName = {
FoReduce = indexAdd(), --佛系伤害减免 FoReduce = indexAdd(), --佛系伤害减免
YaoReduce = indexAdd(), --妖系伤害减免 YaoReduce = indexAdd(), --妖系伤害减免
DaoReduce = indexAdd(), --道系伤害减免 DaoReduce = indexAdd(), --道系伤害减免
InitRage = indexAdd(), --初始怒气值
CritDamageReduce = indexAdd(), --暴击伤害减免 CritDamageReduce = indexAdd(), --暴击伤害减免
InitRage = indexAdd(), --初始怒气值
} }
-- 战斗表属性id对应战斗中属性数据 -- 战斗表属性id对应战斗中属性数据

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@ -2213,10 +2213,10 @@ function this.CalculateWarAllProVal(heroDid)
table.insert(allProVal, 23, allEquipAddProVal[HeroProType.YaoReduce]) table.insert(allProVal, 23, allEquipAddProVal[HeroProType.YaoReduce])
-- 道系伤害减免 -- 道系伤害减免
table.insert(allProVal, 24, allEquipAddProVal[HeroProType.DaoReduce]) table.insert(allProVal, 24, allEquipAddProVal[HeroProType.DaoReduce])
-- 怒气
table.insert(allProVal, 25, allEquipAddProVal[HeroProType.InitRage])
-- 爆伤减免 -- 爆伤减免
table.insert(allProVal, 26, allEquipAddProVal[HeroProType.AntiCritDamageFactor]) table.insert(allProVal, 25, allEquipAddProVal[HeroProType.AntiCritDamageFactor])
-- 怒气
table.insert(allProVal, 26, allEquipAddProVal[HeroProType.InitRage])
return allProVal return allProVal
end end