【界面优化】魂印图鉴界面

dev_chengFeng
ZhangBiao 2021-11-02 15:14:19 +08:00
parent 2dd8f29d45
commit 672fcaf974
2 changed files with 56 additions and 3 deletions

View File

@ -5086,7 +5086,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
@ -26185,6 +26185,7 @@ GameObject:
- component: {fileID: 453287596651342905}
- component: {fileID: 445543143482258547}
- component: {fileID: 6582376449090890826}
- component: {fileID: 2631583222854372660}
m_Layer: 5
m_Name: mask
m_TagString: Untagged
@ -26232,7 +26233,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.5882353}
m_Color: {r: 0, g: 0, b: 0, a: 0.78431374}
m_RaycastTarget: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -26248,6 +26249,48 @@ MonoBehaviour:
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
--- !u!114 &2631583222854372660
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7605357405375979348}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 1392445389, guid: f70555f144d8491a825f0804e09c671c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 0
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 6582376449090890826}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_TypeName: UnityEngine.UI.Button+ButtonClickedEvent, UnityEngine.UI, Version=1.0.0.0,
Culture=neutral, PublicKeyToken=null
--- !u!1 &7751242624397159161
GameObject:
m_ObjectHideFlags: 0

View File

@ -19,6 +19,7 @@ local list={}
function SoulPrintHandBook:InitComponent()
this.spLoader = SpriteLoader.New()
this.backBtn = Util.GetGameObject(this.gameObject, "BackBtn")
this.mask = Util.GetGameObject(this.gameObject, "mask")
for i = 1, 4 do
tabs[i] = Util.GetGameObject(this.gameObject, "Tabs/Btn" .. i)
end
@ -61,6 +62,11 @@ function SoulPrintHandBook:BindEvent()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
--关闭页面
Util.AddClick(this.mask, function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
self:ClosePanel()
end)
end
function SoulPrintHandBook:AddListener()
@ -176,7 +182,11 @@ function this.SetScrollPre(root,data)
icon.sprite=this.spLoader:LoadSprite(GetResourcePath(itemConfig[data.Id].ResourceID))
Util.GetGameObject(root,"circleFrameBg"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[data.Id].Quantity].circleBg2)
Util.GetGameObject(root,"circleFrameBg/circleFrame"):GetComponent("Image").sprite=this.spLoader:LoadSprite(SoulPrintSpriteByQuantity[itemConfig[data.Id].Quantity].circle)
name.text=SubString2(GetLanguageStrById(data.Name),10)
local str = data.Name
if GetCurLanguage() == 0 and LengthString(data.Name)>=5 then
str = SubString(data.Name,4).."..."
end
name.text = str--SubString2(GetLanguageStrById(data.Name),10)
end
return SoulPrintHandBook