diff --git a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemSingleShowPopup.lua b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemSingleShowPopup.lua index 6372d67980..4ab837747d 100644 --- a/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemSingleShowPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Popup/RewardItemSingleShowPopup.lua @@ -390,7 +390,8 @@ function RewardItemSingleShowPopup:OnShow() this.helpBtn.gameObject:SetActive(false) -- this.itemName.text = GetStringByEquipQua(itemConfigData.Quantity, GetLanguageStrById(itemConfigData.Name)) this.itemName.text =GetLanguageStrById(itemConfigData.Name) - this.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_00"..itemConfigData.Quantity) + --this.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_00"..itemConfigData.Quantity) + this.topBar:GetComponent("Image").sprite = self.spLoader:LoadSprite("Bg_hz_beibao_pinjise_003") --判断自选宝箱界面是否开启 if itemConfigData.ItemType==ItemType.Incarnation or itemConfigData.ItemType==ItemType.CommonChip then local skillId=0