diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRankPopup.lua b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRankPopup.lua index 61f2224112..35d4438c55 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRankPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRankPopup.lua @@ -88,6 +88,7 @@ end function this.TabAdapter(tab, index, status) local img = Util.GetGameObject(tab, "Image") local txt = Util.GetGameObject(tab, "Text") + Util.GetGameObject(tab, "RedPoint"):SetActive(false) Util.GetGameObject(tab, "select"):SetActive(status=="select") img:GetComponent("Image").sprite = this.spLoader:LoadSprite(_TabData[index].default) txt:GetComponent("Text").text = _TabData[index].txt diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRewardPopup.lua b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRewardPopup.lua index 6eeda4f4d7..cf5b543328 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRewardPopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/DeathPos/DeathPosRewardPopup.lua @@ -9,6 +9,8 @@ function DeathPosRewardPopup:InitComponent() this.spLoader = SpriteLoader.New() this.panel=Util.GetGameObject(this.gameObject,"Panel") this.backBtn=Util.GetGameObject(this.panel,"BackBtn") + Util.GetGameObject(this.panel,"Title"):GetComponent("Text").text="地盘争夺奖励宝箱" + Util.GetGameObject(this.panel,"Bg/Tip"):GetComponent("Text").text="宝箱在地盘争夺结束后产生,每个成员可开启1次,试试手气吧!" this.scroll=Util.GetGameObject(this.panel,"Scroll") this.pre=Util.GetGameObject(this.scroll,"Pre") this.scrollView=SubUIManager.Open(SubUIConfig.ScrollCycleView,this.scroll.transform, diff --git a/Assets/ManagedResources/~Lua/Modules/Guild/GuildCreatePopup.lua b/Assets/ManagedResources/~Lua/Modules/Guild/GuildCreatePopup.lua index f2e4ffe2e3..5e15ce36c2 100644 --- a/Assets/ManagedResources/~Lua/Modules/Guild/GuildCreatePopup.lua +++ b/Assets/ManagedResources/~Lua/Modules/Guild/GuildCreatePopup.lua @@ -7,6 +7,7 @@ function GuildCreatePopup:InitComponent() this.spLoader = SpriteLoader.New() this.btnBack = Util.GetGameObject(self.transform, "tipImage/btnClose") this.btnCreate = Util.GetGameObject(self.transform, "tipImage/btnCreate") + Util.GetGameObject(self.transform, "tipImage/Text (1)"):GetComponent("Text").text="创建公会消耗200钻石" this.inputName = Util.GetGameObject(self.transform, "tipImage/name"):GetComponent("InputField") this.inputAnnounce = Util.GetGameObject(self.transform, "tipImage/content"):GetComponent("InputField")