【战力】连续打开变负数修改

dev_chengFeng
ZhangBiao 2021-09-03 11:10:24 +08:00
parent 009a17a25a
commit 68791a5745
1 changed files with 2 additions and 2 deletions

View File

@ -127,8 +127,6 @@ function RoleInfoLayout:BindEvent()
--显示所有属性
Util.AddClick(this.allProButton, function()
--因为后端无法区分是否为PVP所以前端处理把PVP伤害加成和减免从伤害加成和减免中去除
allAddProVal = HeroManager.CalculatePvpBonusForShow(allAddProVal)
UIManager.OpenPanel(UIName.RoleProInfoPopup,allAddProVal,curHeroData.heroConfig,true,nil)
end)
end
@ -190,6 +188,8 @@ function this:UpdateHeroInfoData()
else
allAddProVal=HeroManager.CalculateHeroAllProValList(1,curHeroData.dynamicId,false)
end
--因为后端无法区分是否为PVP所以前端处理把PVP伤害加成和减免从伤害加成和减免中去除
allAddProVal = HeroManager.CalculatePvpBonusForShow(allAddProVal)
this:ProShow(this.atkPro,allAddProVal,HeroProType.Attack)
this:ProShow(this.hpPro,allAddProVal,HeroProType.Hp)
this:ProShow(this.phyDef,allAddProVal,HeroProType.PhysicalDefence)