红点提交
parent
9d6130b915
commit
687c5fa957
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@ -6024,6 +6024,80 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: -409}
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m_SizeDelta: {x: 1, y: 325.8}
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m_Pivot: {x: 0.5, y: 0.5}
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GameObject:
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- component: {fileID: 5689163252243015713}
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- component: {fileID: 4446609091234121262}
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m_Layer: 5
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m_Name: redpoint
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m_TagString: Untagged
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 6526898012636184484}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 30, y: 30}
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m_Pivot: {x: 1, y: 1}
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CanvasRenderer:
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m_GameObject: {fileID: 2065398199750087224}
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m_CullTransparentMesh: 0
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: f9ea4c4aff328ff4abcc21aae0a4fa10, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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--- !u!1 &2141031415528261336
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GameObject:
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m_ObjectHideFlags: 0
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@ -26832,6 +26906,7 @@ RectTransform:
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m_Children:
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- {fileID: 8789564629059870571}
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- {fileID: 8274709192307696016}
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- {fileID: 3952618305166867692}
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m_Father: {fileID: 1327116469934475768}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -819,13 +819,19 @@ function this. CarbonRedCheck(redType)
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end
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end
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return false
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-- --心魔
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-- elseif redType == RedPointType.EpicExplore then
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-- if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.DAILYCHALLENGE_COIN) then
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-- else
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-- return false
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-- end
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--心魔
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elseif redType == RedPointType.EpicExplore then
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.MONSTER_COMING) then
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for k,v in ConfigPairs(ConfigManager.GetConfig(ConfigName.FloodConfig)) do
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if v.SpecialReward and #v.SpecialReward > 0 then
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local state = this.GetTrialRewardState(v.Id)
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if state == 1 then
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return true
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end
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end
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end
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end
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return false
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--大闹天宫
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elseif redType == RedPointType.OrdinaryExplore then
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.EXPEDITION) then
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@ -839,7 +845,6 @@ function this. CarbonRedCheck(redType)
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if PlayerPrefs.GetInt(text,serData.endTime) ~= serData.endTime then
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return true
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end
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--奖励红点
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return TreasureOfHeavenManger.RedPoint()
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end
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@ -856,6 +861,7 @@ function this. CarbonRedCheck(redType)
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end
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--日常副本红点数据
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--1 金币副本 2 经验副本 3角色碎片副本 4 每日法宝副本 5每日魂印副本 0全部
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function this.GetDailyCarbons(index)
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@ -14,7 +14,7 @@ function MonsterCampPanel:InitComponent()
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this.nextWave = Util.GetGameObject(self.gameObject, "Bg/btnWave")
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this.btnRank = Util.GetGameObject(self.gameObject, "Bg/btnRank")
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this.btnReward = Util.GetGameObject(self.gameObject, "Bg/btnReward")
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this.btnRewardRed = Util.GetGameObject(this.btnReward, "redpoint")
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-- 跳过战斗
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this.battleJumpRoot = Util.GetGameObject(self.gameObject, "passBattle")
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this.battleToggleBg = Util.GetGameObject(this.battleJumpRoot, "Background")
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@ -48,6 +48,7 @@ end
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--绑定事件(用于子类重写)
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function MonsterCampPanel:BindEvent()
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BindRedPointObject(RedPointType.EpicExplore,this.btnRewardRed)
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Util.AddClick(this.btnBack, function ()
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-- UIManager.OpenPanel(UIName.MainPanel)
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PlayerManager.carbonType = 1
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@ -112,6 +113,7 @@ function MonsterCampPanel:BindEvent()
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if rewardFunc then
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rewardFunc()
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end
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CheckRedPointStatus(RedPointType.EpicExplore)
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end)
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end)
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end)
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@ -152,7 +154,7 @@ end
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--界面销毁时调用(用于子类重写)
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function MonsterCampPanel:OnDestroy()
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SubUIManager.Close(this.UpView)
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ClearRedPointObject(RedPointType.EpicExplore,this.btnRewardRed)
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end
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function this.InitShow()
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