【战斗】=========复活,新灼烧特效预设提交
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@ -4,6 +4,8 @@ local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
|
|||
local SkillLogicConfig = ConfigManager.GetConfig(ConfigName.SkillLogicConfig)
|
||||
local healEffect = "c_xy_0012_skeff_tapsk_healeff"
|
||||
local rageEffect = "s_jieling_hs_3006_skeff_casting_buff_nuqi"
|
||||
local reliveEffect1 = "fx_chongsheng_lianhua"
|
||||
local reliveEffect2 = "fx_chongsheng_lizhi"
|
||||
EnemyView = BattleUnit.New()
|
||||
|
||||
function EnemyView.New(go, role, position, root, isBoss)
|
||||
|
|
@ -584,8 +586,23 @@ function EnemyView:onRoleRelive()
|
|||
|
||||
self.isDead = false
|
||||
self.hpSlider.fillAmount=self.role:GetRoleData(RoleDataName.Hp) / self.role:GetRoleData(RoleDataName.MaxHp)
|
||||
--
|
||||
self.Floater:ImageBuffFloating("z_zhandou_fuhuo_zh")
|
||||
local sortingOrder = self.GameObject.transform.parent:GetComponent("Canvas").sortingOrder + 21
|
||||
local go = BattleManager.LoadAsset(reliveEffect1,sortingOrder)
|
||||
go.transform:SetParent(self.GameObject.transform)
|
||||
go.transform.localScale = Vector3.one
|
||||
go.transform.localPosition = Vector3.New(0,-150,0)
|
||||
go:SetActive(true)
|
||||
BattleManager.AddDelayRecycleRes(reliveEffect1, go, 3)
|
||||
BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime, function ()--加个延时,防止击杀的角色复活计算不准确
|
||||
local go2 = BattleManager.LoadAsset(reliveEffect2,sortingOrder)
|
||||
go2.transform:SetParent(self.GameObject.transform)
|
||||
go2.transform.localScale = Vector3.one
|
||||
go2.transform.localPosition = Vector3.New(0,-150,0)
|
||||
go2:SetActive(true)
|
||||
BattleManager.AddDelayRecycleRes(reliveEffect2, go, 3)
|
||||
self.Floater:ImageBuffFloating("z_zhandou_fuhuo_zh")
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
|
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|
|
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|
@ -4,6 +4,8 @@ local HeroConfig = ConfigManager.GetConfig(ConfigName.HeroConfig)
|
|||
local SkillLogicConfig = ConfigManager.GetConfig(ConfigName.SkillLogicConfig)
|
||||
local healEffect = "c_xy_0012_skeff_tapsk_healeff"
|
||||
local rageEffect = "s_jieling_hs_3006_skeff_casting_buff_nuqi"
|
||||
local reliveEffect1 = "fx_chongsheng_lianhua"
|
||||
local reliveEffect2 = "fx_chongsheng_lizhi"
|
||||
|
||||
PlayerView = BattleUnit.New()
|
||||
|
||||
|
|
@ -605,8 +607,21 @@ function PlayerView:onRoleRelive()
|
|||
|
||||
self.isDead = false
|
||||
self.hpSlider.fillAmount=self.role:GetRoleData(RoleDataName.Hp) / self.role:GetRoleData(RoleDataName.MaxHp)
|
||||
--
|
||||
local sortingOrder = self.GameObject:GetComponent("Canvas").sortingOrder + 21
|
||||
local go = BattleManager.LoadAsset(reliveEffect1,sortingOrder)
|
||||
go.transform:SetParent(self.GameObject.transform)
|
||||
go.transform.localScale = Vector3.one
|
||||
go.transform.localPosition = Vector3.New(0,-180,0)
|
||||
go:SetActive(true)
|
||||
local go2 = BattleManager.LoadAsset(reliveEffect2,sortingOrder)
|
||||
go2.transform:SetParent(self.GameObject.transform)
|
||||
go2.transform.localScale = Vector3.one
|
||||
go2.transform.localPosition = Vector3.New(0,-180,0)
|
||||
go2:SetActive(true)
|
||||
BattleManager.AddDelayRecycleRes(reliveEffect1, go, 3)
|
||||
BattleManager.AddDelayRecycleRes(reliveEffect2, go, 3)
|
||||
self.Floater:ImageBuffFloating("z_zhandou_fuhuo_zh")
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue