[战斗]=======主角变身卡添加gm
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@ -348,6 +348,11 @@ function this.RefreshFightData(type)
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local MSkillId = data.id..data.star
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data.skill={}
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data.skill[1] = BattleManager.MonsterSkillAdapter(MSkillId) or {}
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if monster.skillId~=nil and monster.skillId~=0 then
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LogError("data.skill=="..monster.skillId)
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--data.position=100
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data.skill[1] = BattleManager.PlayerSkillAdapter(monster.skillId) or {}
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end
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-- 添加角色数据
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this.AddMonsterData(data)
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end
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@ -24,6 +24,7 @@ function MonsterSetView:Init(root)
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self.monsterTip = Util.GetGameObject(root, "monster"):GetComponent("Text")
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self.mId = Util.GetGameObject(root, "monster/id"):GetComponent("InputField")
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self.star = Util.GetGameObject(root, "monster/star"):GetComponent("InputField")
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self.skill = Util.GetGameObject(root, "monster/skill"):GetComponent("InputField")
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self.props = Util.GetGameObject(root, "monster/props")
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self.propList = {}
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for i = 1, self.props.transform.childCount do
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@ -75,11 +76,18 @@ function MonsterSetView:ApplyData()
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end
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self.curData.id = tonumber(self.mId.text)
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self.curData.star = tonumber(self.star.text)
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self.curData.skillId=tonumber(self.skill.text)
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LogError("id=="..self.skill.text)
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for propIndex, prop in ipairs(self.propList) do
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local value = prop.text == "" and 0 or prop.text
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self.curData.props[propIndex] = tonumber(value)
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end
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self.data[self.camp * 6 + self.curChoose] = self.curData
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if self.curData.skillId~=nil and self.curData.skillId~=0 then
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self.data[self.camp * 6 + self.curChoose] = self.curData
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else
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self.data[self.camp * 6 + self.curChoose] = self.curData
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end
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self:saveToLocal()
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-- 应用数据
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