[战斗]========被动421修改提交

dev_chengFeng
wangzhenxing 2022-01-15 17:44:32 +08:00
parent e67ea3ae70
commit 692c333b34
1 changed files with 1 additions and 1 deletions

View File

@ -10821,7 +10821,7 @@ local passivityList = {
if skill and not skill.isTriggerJudge and judge==1 then if skill and not skill.isTriggerJudge and judge==1 then
return return
end end
if target.Rage>0 and not BattleLogic.BuffMgr:HasBuff(target, BuffName.Shield, function (buff) return buff.shieldType == ShieldTypeName.AllReduce end) then if target.Rage>0 and not target.isImmuneReduceRage and not BattleLogic.BuffMgr:HasBuff(target, BuffName.Shield, function (buff) return buff.shieldType == ShieldTypeName.AllReduce end) then
BattleUtil.RandomAction(p1,function() BattleUtil.RandomAction(p1,function()
BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime, function () BattleLogic.WaitForTrigger(BattleLogic.GameDeltaTime, function ()
BattleUtil.CalRage(role,target,num,CountTypeName.Sub) BattleUtil.CalRage(role,target,num,CountTypeName.Sub)