diff --git a/Assets/ManagedResources/~Lua/View/ItemView.lua b/Assets/ManagedResources/~Lua/View/ItemView.lua index 8b6d3c6c80..d3a2c8fc11 100644 --- a/Assets/ManagedResources/~Lua/View/ItemView.lua +++ b/Assets/ManagedResources/~Lua/View/ItemView.lua @@ -670,6 +670,7 @@ end function ItemView:OnClose() self.gameObject:SetActive(true) + self.Double:SetActive(false) -- 修复对象池回收层级没有重置,导致特效穿透的问题 self:SetEffectLayer(-self.EffectOrginLayerQu) end