Merge branch '0功能/1月6_版本优化' into master_develop

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dev_chengFeng
zhangqiang 2020-12-31 14:53:17 +08:00
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- {fileID: 8499438029788851756}
m_Father: {fileID: 7632774036051397851}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -10968,7 +11106,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
m_AnchoredPosition: {x: 0, y: 228}
m_AnchoredPosition: {x: -2.6, y: 228}
m_SizeDelta: {x: 126, y: 126}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7632774037313775392

View File

@ -15,7 +15,8 @@ function ArenaResultPopup:InitComponent()
this.winEffect = Util.GetGameObject(self.transform, "win/Effect")
this.loseEffect = Util.GetGameObject(self.transform, "lose/Effect (1)")
this.btnResult = Util.GetGameObject(self.transform, "btnResult")
this.btnBattleBack = Util.GetGameObject(self.transform, "btnBattleBack")
this.btnBattleBack:SetActive(false)
screenAdapte(this.winEffect)
screenAdapte(this.loseEffect)
end
@ -28,6 +29,9 @@ function ArenaResultPopup:BindEvent()
Util.AddClick(this.btnResult, function()
UIManager.OpenPanel(UIName.DamageResultPanel, this.realResult)
end)
Util.AddClick(this.btnBattleBack, function ()
BattleManager.BattleBackFun()
end)
end
--添加事件监听(用于子类重写)

View File

@ -456,8 +456,12 @@ function FindTreasureMainPanel:MissionInfoSort(missionInfo)
if a.state == b.state then
if #a.heroId > 0 and #b.heroId > 0 or #a.heroId <= 0 and #b.heroId <= 0 then
if a.lock == b.lock then
return ConfigManager.GetConfigData(ConfigName.MazeTreasure,math.floor(a.missionId%10000)).TaskType >
ConfigManager.GetConfigData(ConfigName.MazeTreasure,math.floor(b.missionId%10000)).TaskType
if ConfigManager.GetConfigData(ConfigName.MazeTreasure,math.floor(a.missionId%10000)).TaskType == ConfigManager.GetConfigData(ConfigName.MazeTreasure,math.floor(b.missionId%10000)).TaskType then
return a.missionId > b.missionId
else
return ConfigManager.GetConfigData(ConfigName.MazeTreasure,math.floor(a.missionId%10000)).TaskType >
ConfigManager.GetConfigData(ConfigName.MazeTreasure,math.floor(b.missionId%10000)).TaskType
end
else
return a.lock > b.lock
end

View File

@ -11,6 +11,7 @@ function BattleFailPopup:InitComponent()
orginLayer = 0
this.btnClose = Util.GetGameObject(self.gameObject, "Lose")
Util.GetGameObject(this.btnClose, "btnBattleBack"):SetActive(false)
end
--绑定事件(用于子类重写)
@ -44,6 +45,9 @@ function BattleFailPopup:BindEvent()
UIManager.OpenPanel(UIName.DamageResultPanel, 0)
--this.ClosePanelRefreshData()
end)
Util.AddClick(Util.GetGameObject(this.btnClose, "btnBattleBack"), function ()
BattleManager.BattleBackFun()
end)
end
--添加事件监听(用于子类重写)