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m_IsActive: 0 + m_IsActive: 1 --- !u!224 &57770612259390525 RectTransform: m_ObjectHideFlags: 0 @@ -11464,6 +12513,7 @@ RectTransform: m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 6672143598961545695} + - {fileID: 7218593139774905995} m_Father: {fileID: 6209749783828542124} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandPanel.lua b/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandPanel.lua index 1f08242cf9..cb07ca7e46 100644 --- a/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandPanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/HomeLand/HomeLandPanel.lua @@ -32,6 +32,7 @@ function HomeLand:InitComponent() self.mapData[i].upgradeImg = Util.GetGameObject(self.mapData[i].Obj,"Updating") self.mapData[i].updateTime = Util.GetGameObject(self.mapData[i].Obj,"updateTime") self.mapData[i].updateTimeText = Util.GetGameObject(self.mapData[i].updateTime,"Text"):GetComponent("Text") + self.mapData[i].timeSlide = Util.GetGameObject(self.mapData[i].updateTime,"Slide/Image"):GetComponent("Image") self.mapData[i].btnDetail = Util.GetGameObject(self.mapData[i].Btns,"Detail") self.mapData[i].btnUpgrade = Util.GetGameObject(self.mapData[i].Btns,"Upgrade") @@ -145,6 +146,7 @@ function HomeLand:SetBuildsState() for i = 1, 7 do local data = HomeLandManager.BuildData[i] local curObj = self.mapData[i] + curObj.data = HomeLandManager.BuildData[i] curObj.OpenLimit:SetActive(true) curObj.btnUpgrade:SetActive(false) curObj.btnCancel:SetActive(false) @@ -182,6 +184,7 @@ function HomeLand:SetBuildsState() curObj.updateTime:SetActive(true) curObj.leftTime = data.endTime - GetTimeStamp() >= 0 and data.endTime - GetTimeStamp() or -1 curObj.updateTimeText.text = TimeToFelaxible(curObj.leftTime) + curObj.timeSlide.fillAmount = (data.dataSingle.Time-curObj.leftTime)/data.dataSingle.Time PlayUIAnim(curObj.upgradeImg) else--如果没有就是可以点击升级 if data.dataSingle.Cost then @@ -215,9 +218,10 @@ function HomeLand:SetTime() for i = 1, 7 do local curObj = self.mapData[i] curObj.updateTime:SetActive(curObj.leftTime >= 0) - if curObj.leftTime >= 0 then + if curObj.leftTime >= 0 then curObj.updateTimeText.text = TimeToFelaxible(curObj.leftTime) curObj.leftTime = curObj.leftTime -1 + curObj.timeSlide.fillAmount = (curObj.data.dataSingle.Time-curObj.leftTime)/curObj.data.dataSingle.Time if curObj.leftTime < 0 then NetManager.HomeInfoRequest(function () self:OnShow() diff --git a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua index 4bd4b19f94..32c8a34d1a 100644 --- a/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua @@ -1091,10 +1091,10 @@ function this.HomeLandIndication(buffer) local data = buffer:DataByte() local msg = PlayerInfoProto_pb.ArchitectureUnlockIndication() msg:ParseFromString(data) - LogError("家园功能解锁建筑Indication") - for index, value in ipairs(msg.infos) do - LogError("Id:"..tostring(value.id).." startTime:"..tostring(TimeStampToDateStr4(value.productionStartTime)).." endTime:"..tostring(TimeStampToDateStr4(value.upLvEndTime))) - end + -- LogError("家园功能解锁建筑Indication") + -- for index, value in ipairs(msg.infos) do + -- LogError("Id:"..tostring(value.id).." startTime:"..tostring(TimeStampToDateStr4(value.productionStartTime)).." endTime:"..tostring(TimeStampToDateStr4(value.upLvEndTime))) + -- end HomeLandManager.GetServerData(msg) end