森罗回春散使用 问题修复
							parent
							
								
									2f4bc32d63
								
							
						
					
					
						commit
						69fee1514f
					
				| 
						 | 
				
			
			@ -99,7 +99,7 @@ function this:BindEvent()
 | 
			
		|||
                --更新精气值
 | 
			
		||||
                LogGreen(Language[12222]..msg.essenceValue)
 | 
			
		||||
                MapTrialManager.powerValue = msg.essenceValue
 | 
			
		||||
 | 
			
		||||
                Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)--打完刷新血量
 | 
			
		||||
                --召唤Boss
 | 
			
		||||
                if CarbonManager.difficulty == CARBON_TYPE.TRIAL and MapTrialManager.powerValue >= 100 then
 | 
			
		||||
                    MapTrialManager.isHaveBoss = true
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -343,6 +343,7 @@ local directFight = function(showType, eventId, showValues, options)
 | 
			
		|||
                CarbonManager.InitQuickFightData(monsterGroupId, eventId, msg)
 | 
			
		||||
                --更新精气值
 | 
			
		||||
                MapTrialManager.powerValue = msg.essenceValue
 | 
			
		||||
                Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)--打完刷新血量
 | 
			
		||||
                -- --召唤Boss
 | 
			
		||||
                if CarbonManager.difficulty == CARBON_TYPE.TRIAL and MapTrialManager.powerValue >= 100 then
 | 
			
		||||
                    MapTrialManager.isHaveBoss = true
 | 
			
		||||
| 
						 | 
				
			
			@ -352,7 +353,6 @@ local directFight = function(showType, eventId, showValues, options)
 | 
			
		|||
        end
 | 
			
		||||
 | 
			
		||||
    end
 | 
			
		||||
    Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- 起名字界面
 | 
			
		||||
| 
						 | 
				
			
			@ -466,6 +466,7 @@ function this.EventPointTrigger(eventId)
 | 
			
		|||
        local showValues = string.split(EventPointConfig[eventId].ShowValues, "|")
 | 
			
		||||
 | 
			
		||||
        Game.GlobalEvent:DispatchEvent(GameEvent.Event.PointTrigger, showType, eventId, showValues, options)
 | 
			
		||||
        Game.GlobalEvent:DispatchEvent(GameEvent.Map.RefreshHeroHp,false,nil,false)
 | 
			
		||||
 | 
			
		||||
        -- 根据不同的显示类型执行方法
 | 
			
		||||
        if funcList[showType] then funcList[showType](showType, eventId, showValues, options)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue