修改漏传的lua

PC-202302260912\Administrator 2024-11-22 18:25:51 +08:00
parent ca213bbdbb
commit 6a81571859
4 changed files with 7 additions and 7 deletions

View File

@ -1824,7 +1824,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
m_Sprite: {fileID: 21300000, guid: edcb694b0b09af246ab5576b6265566d, type: 3}
m_Sprite: {fileID: 21300000, guid: 92063aac157e9124694cac8a8100b85c, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1

View File

@ -2234,7 +2234,7 @@
[12233] = GetLanguageStrById("星解锁)"),
[12234] = GetLanguageStrById(" (精炼"),
[12235] = GetLanguageStrById("级解锁)"),
[12236] = GetLanguageStrById(" <color=#1E9A44>潜能 +%s(%s%%)</color>"),
[12236] = GetLanguageStrById("   <color=#1E9A44>潜能  +%s(%s%%)</color>"),
[12237] = GetLanguageStrById("(四灵试炼%s层解锁)"),
[12238] = GetLanguageStrById("<color=#FE2F33>强化大师%s级</color>"),
[12239] = GetLanguageStrById("<color=#FE2F33>精炼大师%s级</color>"),

View File

@ -11,7 +11,7 @@ function this.Initialize()
if GetCurLanguage() == 0 then
this.MT = MoneyType.RMB
elseif GetCurLanguage() == 1 then
this.MT = MoneyType.RMB
this.MT = MoneyType.USD
elseif GetCurLanguage() == 2 then
this.MT = MoneyType.MM
else
@ -76,7 +76,7 @@ function this.GetMoneyUnitName(mt)
end
function this.GetMoneyUnitNameWithMoney(money)
local formater = this.GetMoneyUnitName()
local formater = this.GetMoneyUnitName(this.Mt)
return string.format(formater, this.GetMoney(money))
end

View File

@ -451,7 +451,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
end
elseif _itemData.itemType == 5 then
self.num:SetActive(false)
self.name:GetComponent("Text").text = GetCutOutStr(_itemData.name, 5)
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(_itemData.name), 5)
--self.resetLv:GetComponent("Text").text = "+" .._itemData.lv.." ".._itemData.refineLv
self.resetLv:SetActive(false)
self.fragmentIcon:SetActive(true)
@ -472,7 +472,7 @@ function ItemView:GetRewardShow(_itemData, effectLayer)
elseif _itemData.configData then
str = _itemData.configData.Name
end
self.name:GetComponent("Text").text = GetCutOutStr(str, 5)
self.name:GetComponent("Text").text = GetCutOutStr(GetLanguageStrById(str), 5)
-- self.resetLv:GetComponent("Text").text = "+" ..1
self.resetLv:SetActive(false)
self.fragmentIcon:SetActive(false)
@ -1186,7 +1186,7 @@ function ItemView:ResetNameSize(v2, v3)
end
function ItemView:ResetName(nameStr)
self.name:GetComponent("Text").text = nameStr
self.name:GetComponent("Text").text = GetLanguageStrById(nameStr)
end
function ItemView:OnClose()