diff --git a/Assets/ManagedResources/~Lua/Logic/Game.lua b/Assets/ManagedResources/~Lua/Logic/Game.lua index 3596322a44..f94e8cd20a 100644 --- a/Assets/ManagedResources/~Lua/Logic/Game.lua +++ b/Assets/ManagedResources/~Lua/Logic/Game.lua @@ -9,6 +9,9 @@ local this = Game function Game.Initialize() math.randomseed(os.time()) + -- 关闭多点触控 + UnityEngine.Input.multiTouchEnabled = false + -- this.CurPlatform = tostring(UnityEngine.Application.platform) U3d.Application.runInBackground = true Screen.sleepTimeout = U3d.SleepTimeout.NeverSleep