点将神符名称修改

onepiece_demo_arena
wangzhenxing 2024-01-26 17:59:08 +08:00
parent 944dde4256
commit 6ab6d4d188
3 changed files with 4 additions and 4 deletions

View File

@ -757,7 +757,7 @@ function this.GetHeroFormationStr2(teamId)
elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then
return Language[11110], FormationTypeDef.ARENA_TOM_MATCH
elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then
return "罗浮争锋", FormationTypeDef.JUMPSERVER_HIGHTLADDER
return "鸟笼竞技场", FormationTypeDef.JUMPSERVER_HIGHTLADDER
end
end
return ""

View File

@ -399,7 +399,7 @@ function RecruitPanelNew:UpdatePanelData()
JumpManager.GoJump(20009)
end
local args={}
args[1]="当前点将神符数量不足,是否前往秘宝商店购买"
args[1]="当前强者招募券数量不足,是否前往每日商店购买"
args[2]="前往"
args[3]="取消"
args[4]=sureFunc

View File

@ -63,11 +63,11 @@ function JumpViewNew:OnOpen(jumpId,heroConfig,parent)
elseif self.jumpSData.Type == JumpType.Lottery then
self.costIconPos.gameObject:SetActive(false)
--self.desc.text = "设为心愿神将会有更高概率"
self.desc.text = "使用点将神符抽取英雄"
self.desc.text = "使用强者招募券抽取英雄"
elseif self.jumpSData.Type == JumpType.Lottery then
self.costIconPos.gameObject:SetActive(false)
--self.desc.text = "设为心愿神将会有更高概率"
self.desc.text = "使用点将神符抽取英雄"
self.desc.text = "使用强者招募券抽取英雄"
elseif self.jumpSData.Type == JumpType.ElementDrawCard then
self.info.text = GetLanguageStrById(self.jumpSData.Title)
self.costIconPos.gameObject:SetActive(false)