diff --git a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua index 39f99d1593..9c30faec3c 100644 --- a/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua +++ b/Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua @@ -757,7 +757,7 @@ function this.GetHeroFormationStr2(teamId) elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then return Language[11110], FormationTypeDef.ARENA_TOM_MATCH elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then - return "罗浮争锋", FormationTypeDef.JUMPSERVER_HIGHTLADDER + return "鸟笼竞技场", FormationTypeDef.JUMPSERVER_HIGHTLADDER end end return "" diff --git a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua index 934f005707..1e48681492 100644 --- a/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua +++ b/Assets/ManagedResources/~Lua/Modules/Recruit/RecruitPanelNew.lua @@ -399,7 +399,7 @@ function RecruitPanelNew:UpdatePanelData() JumpManager.GoJump(20009) end local args={} - args[1]="当前点将神符数量不足,是否前往秘宝商店购买" + args[1]="当前强者招募券数量不足,是否前往每日商店购买" args[2]="前往" args[3]="取消" args[4]=sureFunc diff --git a/Assets/ManagedResources/~Lua/View/JumpViewNew.lua b/Assets/ManagedResources/~Lua/View/JumpViewNew.lua index 9ce186f27f..5f51fd1a66 100644 --- a/Assets/ManagedResources/~Lua/View/JumpViewNew.lua +++ b/Assets/ManagedResources/~Lua/View/JumpViewNew.lua @@ -63,11 +63,11 @@ function JumpViewNew:OnOpen(jumpId,heroConfig,parent) elseif self.jumpSData.Type == JumpType.Lottery then self.costIconPos.gameObject:SetActive(false) --self.desc.text = "设为心愿神将会有更高概率" - self.desc.text = "使用点将神符抽取英雄" + self.desc.text = "使用强者招募券抽取英雄" elseif self.jumpSData.Type == JumpType.Lottery then self.costIconPos.gameObject:SetActive(false) --self.desc.text = "设为心愿神将会有更高概率" - self.desc.text = "使用点将神符抽取英雄" + self.desc.text = "使用强者招募券抽取英雄" elseif self.jumpSData.Type == JumpType.ElementDrawCard then self.info.text = GetLanguageStrById(self.jumpSData.Title) self.costIconPos.gameObject:SetActive(false)