[战斗]======被动154 200 360 修改
parent
23ebadf81c
commit
6ace7b50ab
|
@ -3224,6 +3224,7 @@ local passivityList = {
|
|||
counter = counter + 1
|
||||
if counter <= i1 then
|
||||
deadRole:SetRelive(f1,role)
|
||||
f1 = args[2]
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
@ -4336,7 +4337,7 @@ local passivityList = {
|
|||
damagingFunc(shareDamage)
|
||||
end
|
||||
-- 分担伤害
|
||||
BattleUtil.ApplyDamage(skill, atkRole, role, shareDamage,false,3,dotType,true)
|
||||
BattleUtil.ApplyDamageNoPassive(skill, atkRole, role, shareDamage,false,3,dotType,true)
|
||||
end
|
||||
end
|
||||
BattleLogic.Event:AddEvent(BattleEventName.FinalDamage, onFinalDamage,nil,nil,role)
|
||||
|
@ -8647,7 +8648,7 @@ local passivityList = {
|
|||
if skill.owner.job==job then
|
||||
return
|
||||
end
|
||||
if skill.type == BattleSkillType.Special then
|
||||
if (skill.type == BattleSkillType.Special or skill.type == BattleSkillType.Extra ) and not skill.isAdd then
|
||||
BattleUtil.RandomAction(v1, function ()
|
||||
role:AddSkill(BattleSkillType.Normal, false, true, nil)
|
||||
time=time+1
|
||||
|
|
Loading…
Reference in New Issue