[战斗]======被动154 200 360 修改

dev_chengFeng
wangzhenxing 2021-11-05 13:17:17 +08:00
parent 23ebadf81c
commit 6ace7b50ab
1 changed files with 3 additions and 2 deletions

View File

@ -3224,6 +3224,7 @@ local passivityList = {
counter = counter + 1
if counter <= i1 then
deadRole:SetRelive(f1,role)
f1 = args[2]
end
end
end)
@ -4336,7 +4337,7 @@ local passivityList = {
damagingFunc(shareDamage)
end
-- 分担伤害
BattleUtil.ApplyDamage(skill, atkRole, role, shareDamage,false,3,dotType,true)
BattleUtil.ApplyDamageNoPassive(skill, atkRole, role, shareDamage,false,3,dotType,true)
end
end
BattleLogic.Event:AddEvent(BattleEventName.FinalDamage, onFinalDamage,nil,nil,role)
@ -8647,7 +8648,7 @@ local passivityList = {
if skill.owner.job==job then
return
end
if skill.type == BattleSkillType.Special then
if (skill.type == BattleSkillType.Special or skill.type == BattleSkillType.Extra ) and not skill.isAdd then
BattleUtil.RandomAction(v1, function ()
role:AddSkill(BattleSkillType.Normal, false, true, nil)
time=time+1