diff --git a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua index edccf43b3c..a3d8b90f70 100644 --- a/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua +++ b/Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua @@ -205,8 +205,8 @@ function EnemyView:ChangeCardSorting(sortingOrder) self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加2 self.effect_rage:GetComponent("Canvas").sortingOrder = sort + 3 self.effect_dead:GetComponent("Canvas").sortingOrder = sort + 3 - Util.AddParticleSortLayer(self.effect_rage, sort + 3) - Util.AddParticleSortLayer(self.effect_dead, sort + 3) + Util.SetParticleSortLayer(self.effect_rage, sort + 3) + Util.SetParticleSortLayer(self.effect_dead, sort + 3) end function EnemyView:Update()