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|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 63.5}
|
||||
m_AnchoredPosition: {x: 0, y: 396}
|
||||
m_SizeDelta: {x: 0, y: 126.9}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &6892353935827929238
|
||||
|
@ -2846,9 +2831,9 @@ RectTransform:
|
|||
m_Father: {fileID: 528284362519553911}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 286}
|
||||
m_AnchorMin: {x: 0.5, y: 1}
|
||||
m_AnchorMax: {x: 0.5, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: -624}
|
||||
m_SizeDelta: {x: 1080, y: 1348}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &3738449801269377702
|
||||
|
@ -2922,8 +2907,8 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: -301.4}
|
||||
m_SizeDelta: {x: 1080, y: 1283}
|
||||
m_AnchoredPosition: {x: 0, y: -164}
|
||||
m_SizeDelta: {x: 1080, y: 1151.7}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &7111698776255495627
|
||||
CanvasRenderer:
|
||||
|
|
|
@ -533,4 +533,5 @@ SubUIConfig = {
|
|||
[36] = {name = "page17",assetName = "page17",script = "Modules/Incarnation/IncarnationLottery"},
|
||||
[37] = {name = "RecruitTreasurePanel",assetName = "RecruitTreasurePanel",script = "Modules/TreasureOfHeaven/RecruitTreasurePanel"},
|
||||
[38] = {name = "UpStarGift",assetName = "UpStarGift",script = "Modules/DynamicActivity/UpStarGift"},
|
||||
[39] = {name = "FightLevelTrialPanel",assetName = "FightLevelTrialPanel",script = "Modules/FightLevel/FightLevelTrialPanel"},
|
||||
}
|
|
@ -198,6 +198,7 @@ function ArenaTrialPanel:OnDestroy()
|
|||
poolManager:UnLoadLive(self.live.gameObject.name, self.live)
|
||||
self.live = nil
|
||||
end
|
||||
self.spLoader:Destroy()
|
||||
end
|
||||
|
||||
return ArenaTrialPanel
|
|
@ -1,16 +1,25 @@
|
|||
require("Base/BasePanel")
|
||||
local FightLevelTrialPanel = Inherit(BasePanel)
|
||||
|
||||
local FightLevelTrialPanel = {}
|
||||
local STATE = {
|
||||
[0] = {Img = "s_slbz_1anniuhuangse",text = Language[11948]},
|
||||
[1] = {Img = "s_slbz_1anniuongse",text = Language[11948]},
|
||||
[2] = {Img = "s_slbz_1anniuhuise",text = Language[10101]},
|
||||
}
|
||||
|
||||
function FightLevelTrialPanel:New(gameObject)
|
||||
local b = {}
|
||||
b.gameObject = gameObject
|
||||
b.transform = gameObject.transform
|
||||
setmetatable(b, { __index = FightLevelTrialPanel })
|
||||
return b
|
||||
end
|
||||
|
||||
|
||||
--初始化组件(用于子类重写)
|
||||
function FightLevelTrialPanel:InitComponent()
|
||||
self.spLoader = SpriteLoader.New()
|
||||
self.UpView = SubUIManager.Open(SubUIConfig.UpView, self.transform)
|
||||
self.btnBack = Util.GetGameObject(self.gameObject,"BackBtn")
|
||||
--self.btnBack = Util.GetGameObject(self.gameObject,"BackBtn")
|
||||
|
||||
self.nextStar = Util.GetGameObject(self.gameObject,"bg/text/num"):GetComponent("Text")
|
||||
self.Text = Util.GetGameObject(self.gameObject,"bg/text/Text"):GetComponent("Text")
|
||||
|
@ -37,9 +46,9 @@ end
|
|||
|
||||
--绑定事件(用于子类重写)
|
||||
function FightLevelTrialPanel:BindEvent()
|
||||
Util.AddClick(self.btnBack, function()
|
||||
self:ClosePanel()
|
||||
end)
|
||||
-- Util.AddClick(self.btnBack, function()
|
||||
-- self:ClosePanel()
|
||||
-- end)
|
||||
|
||||
Util.AddClick(self.goBtn, function()
|
||||
UIManager.OpenPanel(UIName.FightLevelChapterPanel)
|
||||
|
@ -60,18 +69,37 @@ function FightLevelTrialPanel:RemoveListener()
|
|||
end
|
||||
|
||||
--界面打开时调用(用于子类重写)
|
||||
function FightLevelTrialPanel:OnOpen()
|
||||
function FightLevelTrialPanel:OnOpen(_activityConfig,_index,parent)
|
||||
self.actConfig = _activityConfig
|
||||
self.pageIndex = _index
|
||||
self.parent = parent
|
||||
end
|
||||
|
||||
--界面打开或者重新打开后,界面刷新时调用(用于子类重写)
|
||||
function FightLevelTrialPanel:OnShow()
|
||||
FightLevelTrialPanel:Refresh(true,true)
|
||||
self.gameObject:SetActive(true)
|
||||
self.sortingOrder = _sortingOrder or self.sortingOrder
|
||||
self.actId = self.actConfig.ActId
|
||||
self.actType = self.actConfig.ActiveType > 0 and self.actConfig.ActiveType or self.actConfig.FunType
|
||||
if self.actConfig.IfBack == 1 then
|
||||
if self.actConfig.ActiveType > 0 then
|
||||
local id = ActivityGiftManager.IsActivityTypeOpen(self.actConfig.ActiveType)
|
||||
if id and id > 0 then
|
||||
self.actId = id
|
||||
local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"PageType",self.actConfig.PageType,"ActiveType",self.actConfig.ActiveType,"ActId",id)
|
||||
if config then
|
||||
self.actConfig = config
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:Refresh(true,true)
|
||||
end
|
||||
|
||||
function FightLevelTrialPanel:Refresh(isTop,isAni)
|
||||
self.actData = CommonActPageManager.GetData(ActivityTypeDef.ShanHeShiLian)
|
||||
FightLevelTrialPanel:SetNumbers()
|
||||
FightLevelTrialPanel:SetRewards(isTop,isAni)
|
||||
self:SetNumbers()
|
||||
self:SetRewards(isTop,isAni)
|
||||
end
|
||||
|
||||
function FightLevelTrialPanel:SetNumbers()
|
||||
|
@ -107,7 +135,7 @@ end
|
|||
|
||||
function FightLevelTrialPanel:SetRewards(isTop,isAni)
|
||||
self.ScrollView:SetData(self.actData.rewards, function (index, go)
|
||||
FightLevelTrialPanel:SingleDataShow(go, self.actData.rewards[index],index)
|
||||
self:SingleDataShow(go, self.actData.rewards[index],index)
|
||||
end,not isTop,not isAni)
|
||||
end
|
||||
|
||||
|
@ -145,7 +173,7 @@ function FightLevelTrialPanel:SingleDataShow(item,data,index)
|
|||
elseif state == 1 then
|
||||
NetManager.GetActivityRewardRequest(data.missionId,self.actData.activityId,function (_drop)
|
||||
UIManager.OpenPanel(UIName.RewardItemPopup,_drop,1,function()
|
||||
FightLevelTrialPanel:Refresh(false,false)
|
||||
self:Refresh(false,false)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
@ -159,6 +187,7 @@ function FightLevelTrialPanel:OnClose()
|
|||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
end
|
||||
self.gameObject:SetActive(false)
|
||||
end
|
||||
|
||||
--界面销毁时调用(用于子类重写)
|
||||
|
@ -168,6 +197,7 @@ function FightLevelTrialPanel:OnDestroy()
|
|||
self.timer = nil
|
||||
end
|
||||
self.itemList = {}
|
||||
self.spLoader:Destroy()
|
||||
end
|
||||
|
||||
return FightLevelTrialPanel
|
|
@ -1086,7 +1086,7 @@ function this:TabBtnAction(id,actType,data)
|
|||
-- UIManager.OpenPanel(UIName.TeHuiShenZhuangPanel)
|
||||
UIManager.OpenPanel(UIName.ContinuePackagePanel,8601)
|
||||
elseif id == ActivityTypeDef.ShanHeShiLian then--山河试炼
|
||||
UIManager.OpenPanel(UIName.FightLevelTrialPanel)
|
||||
UIManager.OpenPanel(UIName.ActivityMainPanel,42,31)
|
||||
elseif id == ActivityTypeDef.PowerRice then--山河试炼
|
||||
UIManager.OpenPanel(UIName.PowerRicePanel)
|
||||
elseif id == ActivityTypeDef.ChaoZhiJiJin_128 then
|
||||
|
|
Loading…
Reference in New Issue