From 6b506a2482012eef5b451ac30c993fb1bd2e9163 Mon Sep 17 00:00:00 2001 From: zhangshanxue Date: Thu, 2 Dec 2021 23:49:12 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90AB=E5=8A=A0=E5=AF=86=E3=80=91=E8=B7=AF?= =?UTF-8?q?=E5=BE=84=E9=94=99=E8=AF=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Core/ResMgr/ResourcesMgr/ResLoader/RuntimeResLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Core/ResMgr/ResourcesMgr/ResLoader/RuntimeResLoader.cs b/Assets/Scripts/Core/ResMgr/ResourcesMgr/ResLoader/RuntimeResLoader.cs index 9e326c7f30..3d8e633119 100644 --- a/Assets/Scripts/Core/ResMgr/ResourcesMgr/ResLoader/RuntimeResLoader.cs +++ b/Assets/Scripts/Core/ResMgr/ResourcesMgr/ResLoader/RuntimeResLoader.cs @@ -180,7 +180,7 @@ namespace ResMgr string path = string.Format("LZMA/ResConfigs").ToLower() + ResConfig.ABExtName; #endif string fullPath = PathHelper.GetFullPath (path); - AssetBundle ab = GameLogic.MEncyptUtil.LoadAssetBundle(path, GameLogic.AppConst.EncyptKey, GameLogic.AppConst.EncyptBytesLength); + AssetBundle ab = GameLogic.MEncyptUtil.LoadAssetBundle(fullPath, GameLogic.AppConst.EncyptKey, GameLogic.AppConst.EncyptBytesLength); ResPathConfig = ab.LoadAsset("ResourcePathConfig"); ab.Unload(true); }