Merge branch '0功能/silingshilian' of http://60.1.1.230/gaoxin/JL_Client into 0功能/silingshilian
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GameObject:
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m_PersistentCalls:
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--- !u!1 &2669337865142442508
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GameObject:
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m_ObjectHideFlags: 0
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@ -5003,6 +5077,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Father: {fileID: 224848180469002964}
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@ -167,7 +167,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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@ -430,6 +430,80 @@ MonoBehaviour:
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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--- !u!1 &1325872924926217028
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GameObject:
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m_ObjectHideFlags: 0
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@ -1028,6 +1102,7 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Father: {fileID: 8234046456925150097}
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m_RootOrder: 5
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|
@ -1750,5 +1825,5 @@ MonoBehaviour:
|
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m_HorizontalOverflow: 0
|
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m_VerticalOverflow: 1
|
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m_LineSpacing: 1
|
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m_Text: "\u5347\u7EA7\u540E\u6240\u6709\u795E\u5C06\u5B9D\u7269\u7684\u6240\u6709\u795E\u5E94\u7B49\u7EA7\u4F1A\u81EA\u52A8\u540C\u6B65"
|
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m_Text: "\u5347\u7EA7\u540E\u6240\u6709\u795E\u5C06\u7684\u5B9D\u7269\u795E\u5E94\u7B49\u7EA7\u4F1A\u81EA\u52A8\u540C\u6B65"
|
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LanguageIndex: 0
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|
|
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|
|
@ -861,6 +861,11 @@ RedPointType = {
|
|||
BuddishTrailHelp = 803,--佛禅试炼
|
||||
DemonTrailHelp = 804,--妖灵试炼
|
||||
TaoistTrailHelp = 805,--道玄试炼
|
||||
|
||||
--建木神树界面
|
||||
Sacred = 900,--神树
|
||||
Sacred_roleList = 903,--神树在rolelist中
|
||||
Sacred_roleInfo = 902,--神树在装备中
|
||||
|
||||
--鸿蒙阵
|
||||
HongMeng = 8010, -- 鸿蒙阵界面
|
||||
|
|
|
|||
|
|
@ -26,7 +26,6 @@ function this:OnShow(_parent)
|
|||
sortingOrder = _parent.sortingOrder
|
||||
parent.BG:SetActive(false)
|
||||
local curNum = SacredTreeManager.GetTowerLevel()
|
||||
-- attriList = {}
|
||||
local data = SacredTreeManager.treeSettingData
|
||||
for i = 1, #data do
|
||||
local go = attriList[i]
|
||||
|
|
@ -45,10 +44,11 @@ function this:OnShow(_parent)
|
|||
local name = Util.GetGameObject(go,"name"):GetComponent("Text")
|
||||
local num = Util.GetGameObject(go,"num"):GetComponent("Text")
|
||||
num.gameObject:SetActive(false)
|
||||
local str = string.format("%s:四灵试炼通关%s层(%s/%s)",PropertyConfig[data[i].id].Info,data[i].allNum,curNum,data[i].allNum)
|
||||
if SacredTreeManager.GetTowerLevel() >= data[i].allNum then
|
||||
name.text = "<color=#66FF00>"..PropertyConfig[data[i].id].Info..":四灵试炼通关"..data[i].allNum.."层("..curNum.."/"..data[i].allNum..")</color>"
|
||||
name.text = "<color=#66FF00>"..str.."</color>"
|
||||
else
|
||||
name.text = "<color=#B9AE97>"..PropertyConfig[data[i].id].Info..":四灵试炼通关"..data[i].allNum.."层("..curNum.."/"..data[i].allNum..")</color>"
|
||||
name.text = "<color=#B9AE97>"..str.."</color>"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -2776,7 +2776,7 @@ function this.GetFormationHeroRedPoint()
|
|||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
return SacredTreeManager.CheckRedPoint()
|
||||
end
|
||||
--单个英雄所有红点判断
|
||||
function this.GetCurHeroIsShowRedPoint(curHeroData)
|
||||
|
|
|
|||
|
|
@ -278,6 +278,10 @@ function this.InitRedPointAllRelate()
|
|||
RPData:SetParent(RedPointType.HongMeng_Evory,RedPointType.HongMeng)
|
||||
RPData:SetParent(RedPointType.HongMeng_OpenBox,RedPointType.HongMeng)
|
||||
RPData:SetParent(RedPointType.HongMeng_UpTower,RedPointType.HongMeng)
|
||||
|
||||
--建木神树
|
||||
RPData:SetParent(RedPointType.Sacred,RedPointType.Sacred_roleInfo)
|
||||
RPData:SetParent(RedPointType.Sacred_roleInfo,RedPointType.Sacred_roleList)
|
||||
end
|
||||
|
||||
-- 注册红点检测方法
|
||||
|
|
@ -476,6 +480,9 @@ function this.RegisterRedCheckFunc()
|
|||
RPData:AddCheckFunc(RedPointType.BuddishTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||||
RPData:AddCheckFunc(RedPointType.DemonTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||||
RPData:AddCheckFunc(RedPointType.TaoistTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
|
||||
|
||||
--建木神树
|
||||
RPData:AddCheckFunc(RedPointType.Sacred, SacredTreeManager.CheckRedPoint)
|
||||
end
|
||||
|
||||
-- 向红点绑定物体
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
require("Base/BasePanel")
|
||||
RewardTalismanSingleShowPopup = Inherit(BasePanel)
|
||||
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
|
||||
local jewelConfig = ConfigManager.GetConfig(ConfigName.JewelConfig)
|
||||
local type
|
||||
local dId
|
||||
local sId
|
||||
|
|
@ -27,8 +28,6 @@ function RewardTalismanSingleShowPopup:InitComponent()
|
|||
self.powerNum1=Util.GetGameObject(self.transform, "Content/bg/armorInfo/powerNum"):GetComponent("Text")
|
||||
self.lv=Util.GetGameObject(self.transform, "Content/bg/armorInfo/lv"):GetComponent("Text")
|
||||
self.refineLv=Util.GetGameObject(self.transform, "Content/bg/armorInfo/refineLv"):GetComponent("Text")
|
||||
self.treeImg=Util.GetGameObject(self.transform, "Content/bg/armorInfo/treeImg")
|
||||
self.treeLv=Util.GetGameObject(self.transform, "Content/bg/armorInfo/treeImg/treeTxt"):GetComponent("Text")
|
||||
|
||||
self.curMainProscroll=Util.GetGameObject(self.transform, "Content/mainProScroll")
|
||||
self.curMainProGrid=Util.GetGameObject(self.transform, "Content/mainProScroll/proGrid")
|
||||
|
|
@ -48,10 +47,8 @@ function RewardTalismanSingleShowPopup:InitComponent()
|
|||
self.refineAttri = Util.GetGameObject(self.transform, "grid/refineAttri")
|
||||
self.refineAttriNum = Util.GetGameObject(self.refineAttri, "name/attriNum"):GetComponent("Text")
|
||||
self.refineAttriGrid = Util.GetGameObject(self.refineAttri, "grid")
|
||||
self.treeAttri = Util.GetGameObject(self.transform, "grid/treeAttri")
|
||||
self.treeAttriNum = Util.GetGameObject(self.treeAttri, "name/attriNum"):GetComponent("Text")
|
||||
self.treeAttriGrid = Util.GetGameObject(self.treeAttri, "grid")
|
||||
self.TextPre=Util.GetGameObject(self.transform, "TextPre")
|
||||
|
||||
self.TextPre = Util.GetGameObject(self.transform, "Content/TextPre")
|
||||
|
||||
--装备获取途径
|
||||
--this.getTuPre=Util.GetGameObject(self.transform, "Content/bg/getTuPre")
|
||||
|
|
@ -133,25 +130,34 @@ function RewardTalismanSingleShowPopup:OnShow()
|
|||
self:OnShowPanelData()
|
||||
ForceRebuildLayout(self.curMainProscroll.transform)
|
||||
ForceRebuildLayout(self.curotherProscroll.transform)
|
||||
self.bg1Scroll:SetActive(true)
|
||||
end
|
||||
function RewardTalismanSingleShowPopup:OnShowPanelData()
|
||||
local curEquipTreasureFigData = {}
|
||||
local curEquipTreasureStrongFigData = {}
|
||||
local curEquipTreasureSefineFigData = {}
|
||||
local curEquipTreasureTreeFigData = {}
|
||||
|
||||
|
||||
local data = EquipTreasureManager.GetSingleTreasureByIdDyn(dId)
|
||||
local data = {}
|
||||
if dId then
|
||||
data = EquipTreasureManager.GetSingleTreasureByIdDyn(dId)
|
||||
else
|
||||
data.levelPool = jewelConfig[sId].LevelupPool
|
||||
data.refinePool = jewelConfig[sId].RankupPool
|
||||
data.maxLv = jewelConfig[sId].Max[1]
|
||||
data.maxRefineLv = jewelConfig[sId].Max[2]
|
||||
data.lv = lv
|
||||
data.refineLv = refineLv
|
||||
end
|
||||
if type == 1 then
|
||||
self.powerNum1.text=EquipTreasureManager.CalculateWarForce(dId)
|
||||
itemConfig = data.itemConfig
|
||||
curEquipTreasureFigData = ConfigManager.GetConfigData(ConfigName.JewelConfig, data.id)
|
||||
curEquipTreasureStrongFigData,curEquipTreasureSefineFigData,curEquipTreasureTreeFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,data.lv,data.refineLv,data.treeLv)
|
||||
curEquipTreasureStrongFigData,curEquipTreasureSefineFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,data.lv,data.refineLv,data.treeLv)
|
||||
else
|
||||
self.powerNum1.text=EquipTreasureManager.CalculateWarForceBySid(sId,lv,refineLv,treeLv)
|
||||
itemConfig = ConfigManager.GetConfigData(ConfigName.ItemConfig,sId)
|
||||
curEquipTreasureFigData = ConfigManager.GetConfigData(ConfigName.JewelConfig, sId)
|
||||
curEquipTreasureStrongFigData,curEquipTreasureSefineFigData,curEquipTreasureTreeFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,lv,refineLv,treeLv)
|
||||
curEquipTreasureStrongFigData,curEquipTreasureSefineFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,lv,refineLv,treeLv)
|
||||
end
|
||||
self.curEquipDesc1.text=GetLanguageStrById(itemConfig.ItemDescribe)
|
||||
self.qualityText.text=GetStringByEquipQua(itemConfig.Quantity,GetQuaStringByEquipQua(itemConfig.Quantity))
|
||||
|
|
@ -168,12 +174,7 @@ function RewardTalismanSingleShowPopup:OnShowPanelData()
|
|||
else
|
||||
self.refineLv.gameObject:SetActive(false)
|
||||
end
|
||||
if data.upHeroDid == "" or data.upHeroDid == "0" or treeLv == 0 then
|
||||
self.treeImg:SetActive(false)
|
||||
else
|
||||
self.treeImg:SetActive(true)
|
||||
self.treeLv.text=treeLv
|
||||
end
|
||||
|
||||
self.curEquipFrame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig.Quantity))
|
||||
self.curEquipIcon.sprite = Util.LoadSprite(GetResourcePath(itemConfig.ResourceID))
|
||||
self.proIcon.sprite = Util.LoadSprite(GetProStrImageByProNum(itemConfig.PropertyName))
|
||||
|
|
@ -194,59 +195,6 @@ function RewardTalismanSingleShowPopup:OnShowPanelData()
|
|||
self.bg1Scroll:GetComponent("RectTransform").sizeDelta = Vector2.New(800,250)
|
||||
self:SetPropertyShow1(refineInfo,curRefinePropertyList,self.refineAttriGrid)
|
||||
end
|
||||
--(神应属性)
|
||||
local treeInfo=EquipTreasureManager.GetCurLvPropertyValue(3,data.treePool,data.treeLv)
|
||||
self.treeAttriNum.text = "[神应等级:"..data.treeLv.."/"..data.maxTreeLv.."]"
|
||||
if data.upHeroDid == "" or data.upHeroDid == "0" or treeLv == 0 then
|
||||
self.treeAttri:SetActive(false)
|
||||
else
|
||||
self.treeAttri:SetActive(true)
|
||||
self.bg1Scroll:GetComponent("RectTransform").sizeDelta = Vector2.New(800,500)
|
||||
self:SetPropertyShow2(treeInfo,curTreePropertyList,self.treeAttriGrid)
|
||||
end
|
||||
|
||||
--强化属性
|
||||
-- Util.ClearChild(self.curMainProGrid.transform)
|
||||
-- if #curEquipTreasureStrongFigData.Property>0 then --
|
||||
-- self.curMainProscroll:SetActive(true)
|
||||
-- for i = 1, #curEquipTreasureStrongFigData.Property do
|
||||
-- local go = newObject(self.otherProPre)
|
||||
-- go.transform:SetParent(self.curMainProGrid.transform)
|
||||
-- go.transform.localScale = Vector3.one
|
||||
-- go.transform.localPosition = Vector3.zero
|
||||
-- go:SetActive(true)
|
||||
-- local proConFig = ConfigManager.GetConfigData(ConfigName.PropertyConfig,curEquipTreasureStrongFigData.Property[i][1])
|
||||
-- if proConFig then
|
||||
-- Util.GetGameObject(go.transform, "proName"):GetComponent("Text").text =proConFig.Info
|
||||
-- Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "+"..GetEquipPropertyFormatStr(proConFig.Style,curEquipTreasureStrongFigData.Property[i][2])
|
||||
-- end
|
||||
-- end
|
||||
-- else
|
||||
-- self.curMainProscroll:SetActive(false)
|
||||
-- end
|
||||
-- --精炼属性
|
||||
-- Util.ClearChild(self.otherProGrid.transform)
|
||||
-- if curEquipTreasureSefineFigData.Property and #curEquipTreasureSefineFigData.Property>0 then --
|
||||
-- self.curotherProscroll:SetActive(true)
|
||||
-- for i = 1, #curEquipTreasureSefineFigData.Property do
|
||||
-- local go = newObject(self.otherProPre)
|
||||
-- go.transform:SetParent(self.otherProGrid.transform)
|
||||
-- go.transform.localScale = Vector3.one
|
||||
-- go.transform.localPosition = Vector3.zero
|
||||
-- go:SetActive(true)
|
||||
-- local proConFig = ConfigManager.GetConfigData(ConfigName.PropertyConfig,curEquipTreasureSefineFigData.Property[i][1])
|
||||
-- if proConFig then
|
||||
-- Util.GetGameObject(go.transform, "proName"):GetComponent("Text").text =proConFig.Info
|
||||
-- if curEquipTreasureSefineFigData.Property[i][2]==0 and proConFig.Style~=1 then
|
||||
-- Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "+0%"
|
||||
-- else
|
||||
-- Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "+"..GetEquipPropertyFormatStr(proConFig.Style,curEquipTreasureSefineFigData.Property[i][2])
|
||||
-- end
|
||||
-- end
|
||||
-- end
|
||||
-- else
|
||||
-- self.curotherProscroll:SetActive(false)
|
||||
-- end
|
||||
|
||||
--装备获得途径
|
||||
Util.ClearChild(self.getTuGrid.transform)
|
||||
|
|
@ -292,7 +240,6 @@ end
|
|||
function RewardTalismanSingleShowPopup:GetStrongAndRefineConFig(curEuipTreaSureConfig,lv,rlv,tlv)
|
||||
local curEquipTreasureStrongFigData = {}
|
||||
local curEquipTreasureSefineFigData = {}
|
||||
local curEquipTreasureTreeFigData = {}
|
||||
for _, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.JewelRankupConfig)) do
|
||||
--强化的属性
|
||||
if configInfo.PoolID == curEuipTreaSureConfig.LevelupPool and configInfo.Type == 1 and configInfo.Level == lv then
|
||||
|
|
@ -302,52 +249,8 @@ function RewardTalismanSingleShowPopup:GetStrongAndRefineConFig(curEuipTreaSureC
|
|||
if configInfo.PoolID == curEuipTreaSureConfig.RankupPool and configInfo.Type == 2 and configInfo.Level == rlv then
|
||||
curEquipTreasureSefineFigData = configInfo
|
||||
end
|
||||
--神应的属性
|
||||
if configInfo.PoolID == curEuipTreaSureConfig.GodHoodPool and configInfo.Type == 3 and configInfo.Level == tlv then
|
||||
curEquipTreasureTreeFigData = configInfo
|
||||
end
|
||||
end
|
||||
return curEquipTreasureStrongFigData,curEquipTreasureSefineFigData,curEquipTreasureTreeFigData
|
||||
end
|
||||
|
||||
--神应专用
|
||||
function RewardTalismanSingleShowPopup:SetPropertyShow2(_infos,_preList,_grid)
|
||||
local curTree = SacredTreeManager.CulAttri()
|
||||
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0).PropertyUnlcokLevelForClient
|
||||
local dataCount=LengthOfTable(_infos)
|
||||
local preCount=#_preList
|
||||
for i = 1, dataCount-preCount do
|
||||
local go = newObject(self.TextPre)
|
||||
go.transform:SetParent(_grid.transform)
|
||||
go.transform.localScale = Vector3.one
|
||||
go.transform.localPosition = Vector3.zero
|
||||
go.gameObject:SetActive(false)
|
||||
table.insert(_preList,go)
|
||||
end
|
||||
local index=1
|
||||
for key, value in pairs(attriConfig) do
|
||||
local obj=_preList[index]
|
||||
local proper=propertyConfig[value[1]]
|
||||
local string
|
||||
if proper.Style==1 then
|
||||
string = GetLanguageStrById(proper.Info).."+".._infos[value[1]].currValue--value.currValue
|
||||
else
|
||||
string = GetLanguageStrById(proper.Info).."+".._infos[value[1]].currValue/100 .."%"
|
||||
end
|
||||
if index <= curTree then
|
||||
string = "<color=#3CD200>"..string.."</color>"
|
||||
else
|
||||
string = "<color=#828282>"..string.."\n".."<size=25>(四灵试炼"..attriConfig[index][2].."层解锁)</size></color>"
|
||||
end
|
||||
obj.transform:GetComponent("Text").text = string
|
||||
obj.gameObject:SetActive(true)
|
||||
index=index+1
|
||||
end
|
||||
for i = 1, #_preList do
|
||||
if i>=index then
|
||||
_preList[i]:SetActive(false)
|
||||
end
|
||||
end
|
||||
return curEquipTreasureStrongFigData,curEquipTreasureSefineFigData
|
||||
end
|
||||
|
||||
function RewardTalismanSingleShowPopup:SetPropertyShow1(_infos,_preList,_grid)
|
||||
|
|
|
|||
|
|
@ -302,7 +302,7 @@ function this.SetWindShow(_index)
|
|||
end
|
||||
Util.AddClick(Util.GetGameObject(obj,"icon"),function ()
|
||||
if jewelConfig[v.id] then
|
||||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",v.id,0,0,0)
|
||||
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,nil,v.id,0,0,0)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,v.id)
|
||||
end
|
||||
|
|
|
|||
|
|
@ -3,25 +3,14 @@ local spcialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
|
|||
local equipConfig = ConfigManager.GetConfig(ConfigName.EquipConfig)
|
||||
RoleEquipPanel = Inherit(BasePanel)
|
||||
local isGonming = 0
|
||||
--local SortTypeConst = {
|
||||
-- Natural = 1,--品阶 ur+ --> r 6 --> 1
|
||||
-- Lv = 2
|
||||
--}
|
||||
local PosIdConst = {
|
||||
All = 0,
|
||||
--全部
|
||||
WuQi = 1,
|
||||
--武器
|
||||
ZhanFu = 2,
|
||||
--战服
|
||||
TouShi = 3,
|
||||
--头饰
|
||||
ZhanXue = 4,
|
||||
--战靴
|
||||
Hun = 5,
|
||||
--魂宝
|
||||
Ling = 6
|
||||
--灵宝
|
||||
All = 0,--全部
|
||||
WuQi = 1,--武器
|
||||
ZhanFu = 2,--战服
|
||||
TouShi = 3,--头饰
|
||||
ZhanXue = 4,--战靴
|
||||
Hun = 5,--魂宝
|
||||
Ling = 6--灵宝
|
||||
}
|
||||
local this = RoleEquipPanel
|
||||
--当前英雄穿的装备
|
||||
|
|
@ -113,17 +102,7 @@ function RoleEquipPanel:InitComponent()
|
|||
|
||||
this.ScrollBar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
|
||||
local v2 = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
|
||||
this.ScrollView =
|
||||
SubUIManager.Open(
|
||||
SubUIConfig.ScrollCycleView,
|
||||
Util.GetGameObject(self.transform, "scroll").transform,
|
||||
this.equipPre,
|
||||
this.ScrollBar,
|
||||
Vector2.New(v2.width, v2.height),
|
||||
1,
|
||||
5,
|
||||
Vector2.New(40, 15)
|
||||
)
|
||||
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.transform, "scroll").transform,this.equipPre,this.ScrollBar,Vector2.New(v2.width, v2.height),1,5,Vector2.New(40, 15))
|
||||
this.ScrollView.moveTween.MomentumAmount = 1
|
||||
this.ScrollView.moveTween.Strength = 1
|
||||
Util.GetGameObject(self.transform, "powerBtn"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-zhanli_zh")
|
||||
|
|
@ -132,6 +111,7 @@ function RoleEquipPanel:InitComponent()
|
|||
this.upLvEffect = Util.GetGameObject(self.transform, "powerBtn/effect")
|
||||
this.equipTreasureBtn = Util.GetGameObject(self.transform, "equipTreasureBtn")
|
||||
this.sacredTreeBtn = Util.GetGameObject(self.transform, "sacredTreeBtn")
|
||||
this.treeRed = Util.GetGameObject(self.transform, "sacredTreeBtn/redPoint")
|
||||
this.sacredTreeBtn:GetComponent("Image").sprite = Util.LoadSprite("j_jianmushenshu_anniu_01_zh")
|
||||
this.equipTreasureBtn:GetComponent("Image").sprite = Util.LoadSprite("b_baowuxitong_gongmin_zh")
|
||||
this.treasure1 = Util.GetGameObject(self.transform, "bg/equipInfo/equip5")
|
||||
|
|
@ -152,96 +132,69 @@ end
|
|||
|
||||
--绑定事件(用于子类重写)
|
||||
function RoleEquipPanel:BindEvent()
|
||||
Util.AddClick(
|
||||
this.btnBack,
|
||||
function()
|
||||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
if openThisPanel.RefreshHeroDatas then
|
||||
openThisPanel:RefreshHeroDatas(curHeroData, HeroManager.heroSortedDatas)
|
||||
end
|
||||
self:ClosePanel()
|
||||
Util.AddClick(this.btnBack,function()
|
||||
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
|
||||
if openThisPanel.RefreshHeroDatas then
|
||||
openThisPanel:RefreshHeroDatas(curHeroData, HeroManager.heroSortedDatas)
|
||||
end
|
||||
)
|
||||
Util.AddClick(
|
||||
this.leftBtn,
|
||||
function()
|
||||
isPlayAnim = true
|
||||
this:LeftBtnOnClick()
|
||||
end
|
||||
)
|
||||
self:ClosePanel()
|
||||
end)
|
||||
|
||||
Util.AddClick(
|
||||
this.rightBtn,
|
||||
function()
|
||||
isPlayAnim = true
|
||||
this:RightBtnOnClick()
|
||||
end
|
||||
)
|
||||
Util.AddOnceClick(
|
||||
this.allEquipUp,
|
||||
function()
|
||||
this:AllEquipUpBtnOnClick()
|
||||
end
|
||||
)
|
||||
Util.AddClick(this.leftBtn,function()
|
||||
isPlayAnim = true
|
||||
this:LeftBtnOnClick()
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(
|
||||
this.allEquipDown,
|
||||
function()
|
||||
--HarmonyManager:IsShowGongMingEqiup(curHeroData.dnyamicId) and
|
||||
--print(tostring(HarmonyManager:IsShowGongMingEqiup(curHeroData.dnyamicId)),tostring(curHeroData.harmonyGongMing))
|
||||
if HarmonyManager:IsShowGongMingEqiup(curHeroData.dynamicId) and curHeroData.harmonyGongMing then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip(Language[12222])
|
||||
else
|
||||
this:AllEquipDownBtnOnClick()
|
||||
end
|
||||
|
||||
Util.AddClick(this.rightBtn,function()
|
||||
isPlayAnim = true
|
||||
this:RightBtnOnClick()
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(this.allEquipUp,function()
|
||||
this:AllEquipUpBtnOnClick()
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(this.allEquipDown,function()
|
||||
if HarmonyManager:IsShowGongMingEqiup(curHeroData.dynamicId) and curHeroData.harmonyGongMing then
|
||||
PopupTipPanel.ShowTip(Language[12222])
|
||||
else
|
||||
this:AllEquipDownBtnOnClick()
|
||||
end
|
||||
)
|
||||
end)
|
||||
for i = 0, 6 do
|
||||
Util.AddClick(
|
||||
tabs[i],
|
||||
function()
|
||||
isPlayAnim = true
|
||||
if i == indexBtnNum then
|
||||
return
|
||||
end
|
||||
indexBtnNum = i
|
||||
if indexBtnNum == PosIdConst.All then
|
||||
this:OnClickAllBtn()
|
||||
else
|
||||
this:OnClickTabBtn(indexBtnNum)
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
Util.AddClick(
|
||||
this.equipTreasureBtn,
|
||||
function()
|
||||
if LengthOfTable(curEquipTreasureDatas) < 2 then
|
||||
PopupTipPanel.ShowTip(Language[11797])
|
||||
Util.AddClick(tabs[i],function()
|
||||
isPlayAnim = true
|
||||
if i == indexBtnNum then
|
||||
return
|
||||
end
|
||||
UIManager.OpenPanel(UIName.EquipTreasureResonancePanel, curHeroData)
|
||||
indexBtnNum = i
|
||||
if indexBtnNum == PosIdConst.All then
|
||||
this:OnClickAllBtn()
|
||||
else
|
||||
this:OnClickTabBtn(indexBtnNum)
|
||||
end
|
||||
end)
|
||||
end
|
||||
Util.AddClick(this.equipTreasureBtn,function()
|
||||
if LengthOfTable(curEquipTreasureDatas) < 2 then
|
||||
PopupTipPanel.ShowTip(Language[11797])
|
||||
return
|
||||
end
|
||||
)
|
||||
UIManager.OpenPanel(UIName.EquipTreasureResonancePanel, curHeroData)
|
||||
end)
|
||||
Util.AddClick(this.sacredTreeBtn,function()
|
||||
JumpManager.GoJump(3004)
|
||||
end)
|
||||
|
||||
Util.AddClick(
|
||||
this.equipBtn5,
|
||||
function()
|
||||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,9999,nil)
|
||||
end
|
||||
)
|
||||
Util.AddClick(this.equipBtn5,function()
|
||||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,9999,nil)
|
||||
end)
|
||||
|
||||
Util.AddClick(
|
||||
this.equipBtn6,
|
||||
function()
|
||||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,9998,nil)
|
||||
end
|
||||
)
|
||||
Util.AddClick(this.equipBtn6,
|
||||
function()
|
||||
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,9998,nil)
|
||||
end)
|
||||
BindRedPointObject(RedPointType.Sacred_roleInfo,this.treeRed)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
@ -298,6 +251,7 @@ function RoleEquipPanel:OnShow()
|
|||
this.ShowHeroEquip(true)
|
||||
this:OnClickAllBtn()
|
||||
this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
|
||||
this.sacredTreeBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE))
|
||||
end
|
||||
|
||||
function this:OnSortingOrderChange()
|
||||
|
|
@ -404,11 +358,6 @@ function this:AllEquipUpBtnOnClick()
|
|||
equiData = curEquip
|
||||
end
|
||||
end
|
||||
-- if index == 5 or index == 6 then
|
||||
-- LogYellow("宝物id:"..equiData.idDyn.." id:"..equiData.id)
|
||||
-- else
|
||||
-- LogYellow("装备id:"..equiData.id)
|
||||
-- end
|
||||
|
||||
if (index == 5 or index == 6) then
|
||||
if ((curHeroEquipDatas[index] and equiData.idDyn ~= curHeroEquipDatas[index].idDyn)
|
||||
|
|
@ -447,44 +396,31 @@ function this:AllEquipUpBtnOnClick()
|
|||
-- LogGreen("一键装备"..allEquipIds[i])
|
||||
-- end
|
||||
--穿装备协议
|
||||
NetManager.EquipWearRequest(
|
||||
curHeroData.dynamicId,
|
||||
allEquipIds,
|
||||
1,
|
||||
function()
|
||||
this.UpdateEquipPosHeroData(1, 4, allEquipIds)
|
||||
--特效播放
|
||||
if equipEffectPos then
|
||||
for i = 1, #equipEffectPos do
|
||||
effectList[equipEffectPos[i]]:SetActive(false)
|
||||
effectList[equipEffectPos[i]]:SetActive(true)
|
||||
end
|
||||
NetManager.EquipWearRequest(curHeroData.dynamicId,allEquipIds,1,function()
|
||||
this.UpdateEquipPosHeroData(1, 4, allEquipIds)
|
||||
--特效播放
|
||||
if equipEffectPos then
|
||||
for i = 1, #equipEffectPos do
|
||||
effectList[equipEffectPos[i]]:SetActive(false)
|
||||
effectList[equipEffectPos[i]]:SetActive(true)
|
||||
end
|
||||
end
|
||||
)
|
||||
end)
|
||||
end
|
||||
if curHeroData.harmonyGongMing then
|
||||
PopupTipPanel.ShowTip(Language[12223])
|
||||
end
|
||||
--穿戴宝物
|
||||
if isCanUpEquipTreasure and allTreasureIds and #allTreasureIds > 0 then
|
||||
-- for i = 1, #allTreasureIds do
|
||||
-- LogGreen("一键宝物"..allTreasureIds[i])
|
||||
-- end
|
||||
--穿装备协议
|
||||
NetManager.EquipWearRequest(
|
||||
curHeroData.dynamicId,
|
||||
allTreasureIds,
|
||||
2,
|
||||
function()
|
||||
this.UpdateEquipPosHeroData(2, 4, allTreasureIds)
|
||||
--特效播放
|
||||
for i, v in pairs(treasureEffectPos) do
|
||||
effectList[v]:SetActive(false)
|
||||
effectList[v]:SetActive(true)
|
||||
end
|
||||
NetManager.EquipWearRequest(curHeroData.dynamicId,allTreasureIds,2,function()
|
||||
this.UpdateEquipPosHeroData(2, 4, allTreasureIds)
|
||||
--特效播放
|
||||
for i, v in pairs(treasureEffectPos) do
|
||||
effectList[v]:SetActive(false)
|
||||
effectList[v]:SetActive(true)
|
||||
end
|
||||
)
|
||||
end)
|
||||
end
|
||||
else
|
||||
if not allEquipIds or #allEquipIds < 1 then
|
||||
|
|
@ -508,26 +444,16 @@ function this:AllEquipDownBtnOnClick()
|
|||
(curHeroData.jewels and #curHeroData.jewels > 0 and isCanUpEquipTreasure)
|
||||
then
|
||||
if curHeroData.equipIdList and #curHeroData.equipIdList > 0 then
|
||||
NetManager.EquipUnLoadOptRequest(
|
||||
curHeroData.dynamicId,
|
||||
curHeroData.equipIdList,
|
||||
1,
|
||||
function()
|
||||
this.UpdateEquipPosHeroData(1, 5, curHeroData.equipIdList)
|
||||
end
|
||||
)
|
||||
NetManager.EquipUnLoadOptRequest(curHeroData.dynamicId,curHeroData.equipIdList,1,function()
|
||||
this.UpdateEquipPosHeroData(1, 5, curHeroData.equipIdList)
|
||||
end)
|
||||
end
|
||||
--寶物
|
||||
if curHeroData.jewels and #curHeroData.jewels > 0 then
|
||||
-- 一键卸下音效
|
||||
NetManager.EquipUnLoadOptRequest(
|
||||
curHeroData.dynamicId,
|
||||
curHeroData.jewels,
|
||||
2,
|
||||
function()
|
||||
this.UpdateEquipPosHeroData(2, 5, curHeroData.jewels)
|
||||
end
|
||||
)
|
||||
NetManager.EquipUnLoadOptRequest(curHeroData.dynamicId,curHeroData.jewels,2,function()
|
||||
this.UpdateEquipPosHeroData(2, 5, curHeroData.jewels)
|
||||
end)
|
||||
end
|
||||
else
|
||||
PopupTipPanel.ShowTip(Language[11800])
|
||||
|
|
@ -611,9 +537,9 @@ function this.ShowHeroEquip()
|
|||
Util.GetGameObject(go.transform, "mask"):SetActive(false)
|
||||
--Util.GetGameObject(go.transform,"proIcon"):SetActive(false)
|
||||
Util.GetGameObject(go.transform, "frame/icon"):GetComponent("Image").sprite =
|
||||
Util.LoadSprite(curHeroEquipDatas[i].icon)
|
||||
Util.LoadSprite(curHeroEquipDatas[i].icon)
|
||||
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite =
|
||||
Util.LoadSprite(curHeroEquipDatas[i].frame)
|
||||
Util.LoadSprite(curHeroEquipDatas[i].frame)
|
||||
--Util.GetGameObject(go.transform,"proIcon"):GetComponent("Image").sprite=Util.LoadSprite(curHeroEquipDatas[i].frame)
|
||||
if lvObj then
|
||||
lvObj:SetActive(false)
|
||||
|
|
@ -635,9 +561,9 @@ function this.ShowHeroEquip()
|
|||
Util.GetGameObject(go.transform, "mask"):SetActive(false)
|
||||
--Util.GetGameObject(go.transform,"proIcon"):SetActive(true)
|
||||
Util.GetGameObject(go.transform, "frame/icon"):GetComponent("Image").sprite =
|
||||
Util.LoadSprite(curEquipTreasureDatas[i].icon)
|
||||
Util.LoadSprite(curEquipTreasureDatas[i].icon)
|
||||
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite =
|
||||
Util.LoadSprite(curEquipTreasureDatas[i].frame)
|
||||
Util.LoadSprite(curEquipTreasureDatas[i].frame)
|
||||
--Util.GetGameObject(go.transform,"proIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curEquipTreasureDatas[i].itemConfig.PropertyName))
|
||||
Util.GetGameObject(go.transform, "frame/star"):SetActive(false)
|
||||
Util.GetGameObject(go.transform, "num").gameObject:SetActive(false)
|
||||
|
|
@ -645,14 +571,12 @@ function this.ShowHeroEquip()
|
|||
Util.LoadSprite(GetProStrImageByProNum(curEquipTreasureDatas[i].itemConfig.PropertyName))
|
||||
--鸿蒙阵 共享数据判断
|
||||
if HarmonyManager.IsInfo(curEquipTreasureDatas[i].upHeroDid) and HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint) ~= -1 then
|
||||
-- body
|
||||
--curEquipTreasureDatas[i].lv = curEquipTreasureDatas[i].lv > HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint) and curEquipTreasureDatas[i].lv or HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint)
|
||||
Util.GetGameObject(go.transform, "HongMenging"):SetActive(true)
|
||||
elseif HarmonyManager.IsInfo(curEquipTreasureDatas[i].upHeroDid) and HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint) ~= -1 then
|
||||
--curEquipTreasureDatas[i].lv = curEquipTreasureDatas[i].lv > HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint) and curEquipTreasureDatas[i].lv or HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint)
|
||||
Util.GetGameObject(go.transform, "HongMenging"):SetActive(true)
|
||||
else
|
||||
-- body
|
||||
Util.GetGameObject(go.transform, "HongMenging"):SetActive(false)
|
||||
end
|
||||
|
||||
|
|
@ -699,40 +623,27 @@ function this.ShowHeroEquip()
|
|||
-- end
|
||||
end
|
||||
local iconBtn = Util.GetGameObject(go.transform, "icon")
|
||||
Util.AddOnceClick(
|
||||
iconBtn,
|
||||
function()
|
||||
|
||||
if curHeroEquipDatas[i] then
|
||||
|
||||
curSelectEquipData = curHeroEquipDatas[i]
|
||||
UIManager.OpenPanel(UIName.RoleEquipChangePopup, this, 2, curHeroData, curHeroEquipDatas[i])
|
||||
Util.AddOnceClick(iconBtn,function()
|
||||
if curHeroEquipDatas[i] then
|
||||
curSelectEquipData = curHeroEquipDatas[i]
|
||||
UIManager.OpenPanel(UIName.RoleEquipChangePopup, this, 2, curHeroData, curHeroEquipDatas[i])
|
||||
|
||||
elseif curEquipTreasureDatas[i] then
|
||||
if itemConfig[curEquipTreasureDatas[i].id].ItemType == ItemType.EquipTreasure then
|
||||
local pos = 0
|
||||
local jewerConfig =
|
||||
ConfigManager.TryGetConfigData(ConfigName.JewelConfig, curEquipTreasureDatas[i].id)
|
||||
if jewerConfig then
|
||||
if jewerConfig.Location == 1 then
|
||||
pos = 5
|
||||
elseif jewerConfig.Location == 2 then
|
||||
pos = 6
|
||||
end
|
||||
UIManager.OpenPanel(
|
||||
UIName.RoleEquipTreasureChangePopup,
|
||||
this,
|
||||
2,
|
||||
curHeroData,
|
||||
curEquipTreasureDatas[i],
|
||||
nil,
|
||||
pos
|
||||
)
|
||||
elseif curEquipTreasureDatas[i] then
|
||||
if itemConfig[curEquipTreasureDatas[i].id].ItemType == ItemType.EquipTreasure then
|
||||
local pos = 0
|
||||
local jewerConfig =
|
||||
ConfigManager.TryGetConfigData(ConfigName.JewelConfig, curEquipTreasureDatas[i].id)
|
||||
if jewerConfig then
|
||||
if jewerConfig.Location == 1 then
|
||||
pos = 5
|
||||
elseif jewerConfig.Location == 2 then
|
||||
pos = 6
|
||||
end
|
||||
UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup,this,2,curHeroData,curEquipTreasureDatas[i],nil,pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
end)
|
||||
end
|
||||
-- local allAddProVal = HeroManager.CalculateHeroAllProValList(1, curHeroData.dynamicId, false)
|
||||
local allAddProVal
|
||||
|
|
@ -759,18 +670,14 @@ end
|
|||
function this:OpenTips(nextEquipData,pos)
|
||||
local content = Language[12224]
|
||||
MsgPanel.ShowTwo(content,function ()
|
||||
|
||||
end,function ()
|
||||
|
||||
local equipIdList={}
|
||||
local equipDataList={}
|
||||
table.insert(equipIdList,tostring(nextEquipData.id))
|
||||
table.insert(equipDataList,nextEquipData)
|
||||
NetManager.EquipWearRequest(curHeroData.dynamicId,equipIdList,1,function ()
|
||||
|
||||
this.UpdateEquipPosHeroData(1,3,equipDataList,nextEquipData,pos)
|
||||
end)
|
||||
|
||||
end,Language[10731],Language[11934])
|
||||
|
||||
end
|
||||
|
|
@ -779,16 +686,15 @@ function this:UpdateEquipItem(go,data,lvObj,refineObj)
|
|||
Util.GetGameObject(go.transform, "frame"):SetActive(true)
|
||||
Util.GetGameObject(go.transform, "mask"):SetActive(false)
|
||||
if HarmonyManager:IsShowGongMingEqiup(curHeroData.dynamicId) and curHeroData.harmonyGongMing then
|
||||
-- body
|
||||
Util.GetGameObject(go.transform, "HongMenging"):SetActive(true)
|
||||
else
|
||||
Util.GetGameObject(go.transform, "HongMenging"):SetActive(false)
|
||||
end
|
||||
--Util.GetGameObject(go.transform,"proIcon"):SetActive(false)
|
||||
Util.GetGameObject(go.transform, "frame/icon"):GetComponent("Image").sprite =
|
||||
Util.LoadSprite(data.icon)
|
||||
Util.LoadSprite(data.icon)
|
||||
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite =
|
||||
Util.LoadSprite(data.frame)
|
||||
Util.LoadSprite(data.frame)
|
||||
--Util.GetGameObject(go.transform,"proIcon"):GetComponent("Image").sprite=Util.LoadSprite(curHeroEquipDatas[i].frame)
|
||||
if lvObj then
|
||||
lvObj:SetActive(false)
|
||||
|
|
@ -808,9 +714,9 @@ function this:OnClickAllBtn()
|
|||
local itemData = BagManager.GetEquipDataByEquipPosition(curHeroData.heroConfig.Profession)
|
||||
this:SortEquipDatas(itemData)
|
||||
local count = 0
|
||||
for i=1,#itemData do
|
||||
count = count + 1--itemData[i].num
|
||||
end
|
||||
for i=1,#itemData do
|
||||
count = count + 1--itemData[i].num
|
||||
end
|
||||
--加上宝器数据
|
||||
local curAllEquipTreasure = EquipTreasureManager.GetAllTreasures(curHeroData.heroConfig.PropertyName)
|
||||
--宝器排序
|
||||
|
|
@ -837,25 +743,21 @@ function this:OnClickTabBtn(_index)
|
|||
this:SetItemData(allEquip)
|
||||
else
|
||||
local allEquipTreasure
|
||||
allEquipTreasure =
|
||||
EquipTreasureManager.GetAllTreasuresByLocation(_index - 4, curHeroData.heroConfig.PropertyName)
|
||||
table.sort(
|
||||
allEquipTreasure,
|
||||
function(a, b)
|
||||
if a.refineLv == b.refineLv then
|
||||
if a.lv == b.lv then
|
||||
return a.id > b.id
|
||||
else
|
||||
return a.lv > b.lv
|
||||
end
|
||||
allEquipTreasure = EquipTreasureManager.GetAllTreasuresByLocation(_index - 4, curHeroData.heroConfig.PropertyName)
|
||||
table.sort(allEquipTreasure,function(a, b)
|
||||
if a.refineLv == b.refineLv then
|
||||
if a.lv == b.lv then
|
||||
return a.id > b.id
|
||||
else
|
||||
return a.refineLv > b.refineLv
|
||||
return a.lv > b.lv
|
||||
end
|
||||
else
|
||||
return a.refineLv > b.refineLv
|
||||
end
|
||||
)
|
||||
end)
|
||||
--"装备数量:"
|
||||
this.itemNumText.text = Language[12181] .. LengthOfTable(allEquipTreasure)
|
||||
this:SetItemData(allEquipTreasure)
|
||||
this:SetItemData(allEquipTreasure)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -889,18 +791,18 @@ function this:SetItemData(_itemDatas)
|
|||
this.SingleItemDataShow(go, _itemDatas[index])
|
||||
end
|
||||
)
|
||||
if isPlayAnim then
|
||||
if isPlayAnim then
|
||||
if isFristOpenTime then
|
||||
isFristOpenTime:Stop()
|
||||
isFristOpenTime = nil
|
||||
end
|
||||
isFristOpenTime = Timer.New(function()
|
||||
this.mask:SetActive(false)
|
||||
end, 0.3):Start()
|
||||
this.mask:SetActive(true)
|
||||
end, 0.3):Start()
|
||||
this.mask:SetActive(true)
|
||||
SecTorPlayAnimByScroll(this.ScrollView)
|
||||
isPlayAnim = false
|
||||
end
|
||||
end
|
||||
end
|
||||
function this.SingleItemDataShow(_go, _itemData)
|
||||
if not itemConfig[_itemData.id] then
|
||||
|
|
@ -956,29 +858,13 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
end
|
||||
-- 0.查看属性 1.穿戴 2.卸下 3.交换
|
||||
--宝物界面
|
||||
Util.AddOnceClick(
|
||||
Util.GetGameObject(_go.transform, "icon"),
|
||||
function()
|
||||
if curEquipTreasureDatas[pos] then
|
||||
|
||||
|
||||
UIManager.OpenPanel(
|
||||
UIName.RoleEquipTreasureChangePopup,
|
||||
this,
|
||||
3,
|
||||
curHeroData,
|
||||
curEquipTreasureDatas[pos],
|
||||
_itemData,
|
||||
pos
|
||||
)
|
||||
-- end
|
||||
|
||||
else
|
||||
|
||||
UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup, this, 1, curHeroData, _itemData, nil, pos)
|
||||
end
|
||||
end
|
||||
)
|
||||
Util.AddOnceClick(Util.GetGameObject(_go.transform, "icon"),function()
|
||||
if curEquipTreasureDatas[pos] then
|
||||
UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup,this,3,curHeroData,curEquipTreasureDatas[pos],_itemData,pos)
|
||||
else
|
||||
UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup, this, 1, curHeroData, _itemData, nil, pos)
|
||||
end
|
||||
end)
|
||||
else
|
||||
frame.sprite = Util.LoadSprite(_itemData.frame)
|
||||
icon.sprite = Util.LoadSprite(_itemData.icon)
|
||||
|
|
@ -1005,38 +891,16 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
redPoint:SetActive(false)
|
||||
end
|
||||
Util.GetGameObject(_go.transform, "num"):GetComponent("Text").text = _itemData.num
|
||||
Util.AddOnceClick(
|
||||
Util.GetGameObject(_go.transform, "icon"),
|
||||
function()
|
||||
print(Language[12225])
|
||||
Util.AddOnceClick(Util.GetGameObject(_go.transform, "icon"),function()
|
||||
if curHeroEquipDatas[equipConfig[_itemData.id].Position] then
|
||||
local nextEquipData = EquipManager.GetSingleEquipData(_itemData.id)
|
||||
print(Language[12226]..#curHeroData.equipIdList)
|
||||
if curHeroData.harmonyGongMing then
|
||||
-- body
|
||||
this:OpenTips(nextEquipData,equipConfig[_itemData.id].Position)
|
||||
|
||||
else
|
||||
UIManager.OpenPanel(
|
||||
UIName.RoleEquipChangePopup,
|
||||
this,
|
||||
3,
|
||||
curHeroData,
|
||||
curHeroEquipDatas[equipConfig[_itemData.id].Position],
|
||||
nextEquipData,
|
||||
equipConfig[_itemData.id].Position
|
||||
)
|
||||
end
|
||||
UIManager.OpenPanel(UIName.RoleEquipChangePopup,this,3,curHeroData,curHeroEquipDatas[equipConfig[_itemData.id].Position],nextEquipData,equipConfig[_itemData.id].Position)
|
||||
end
|
||||
else
|
||||
print(Language[12227])
|
||||
UIManager.OpenPanel(
|
||||
UIName.RoleEquipChangePopup,
|
||||
this,
|
||||
1,
|
||||
curHeroData,
|
||||
_itemData,
|
||||
equipConfig[_itemData.id].Position
|
||||
)
|
||||
UIManager.OpenPanel(UIName.RoleEquipChangePopup,this,1,curHeroData,_itemData,equipConfig[_itemData.id].Position)
|
||||
end
|
||||
end
|
||||
)
|
||||
|
|
|
|||
|
|
@ -33,6 +33,7 @@ function RoleListPanel:InitComponent()
|
|||
--this.fenJieBtn:SetActive(false)
|
||||
this.formationBtn = Util.GetGameObject(self.gameObject, "formationBtn")
|
||||
this.treeBtn = Util.GetGameObject(self.gameObject, "treeBtn")
|
||||
this.treeRed = Util.GetGameObject(this.treeBtn, "redPoint")
|
||||
|
||||
this.BtView =SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
|
||||
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
|
||||
|
|
@ -134,6 +135,7 @@ function RoleListPanel:BindEvent()
|
|||
UIManager.OpenPanel(UIName.VipPanelV2)
|
||||
end)
|
||||
BindRedPointObject(RedPointType.VipPrivilege, this.vipRedPoint)
|
||||
BindRedPointObject(RedPointType.Sacred_roleList,this.treeRed)
|
||||
|
||||
|
||||
end
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ local jewerLevelUpConfig = ConfigManager.GetConfig(ConfigName.JewelRankupConfig)
|
|||
function this.Initialize()
|
||||
this.treeLevel = 0
|
||||
|
||||
this.treeLevelConfig={}
|
||||
this.SacredtreeLevelConfig={}
|
||||
this.getGodHoodTreeLevelConfigData()
|
||||
|
||||
this.treeSettingData={}
|
||||
|
|
@ -29,7 +29,7 @@ end
|
|||
--树等级表数据
|
||||
function this.getGodHoodTreeLevelConfigData()
|
||||
for i, v in ConfigPairs(treeLevelConfig) do
|
||||
this.treeLevelConfig[v.Id] = v.LvupCost
|
||||
this.SacredtreeLevelConfig[v.Id] = v.LvupCost
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -128,4 +128,10 @@ function this.GetCurLvPropertyValue(_type, _id, _lv)
|
|||
return proList
|
||||
end
|
||||
|
||||
function this.CheckRedPoint()
|
||||
local needId = treeLevelConfig[this.treeLevel].LvupCost[1]
|
||||
local needCost = treeLevelConfig[this.treeLevel].LvupCost[2]
|
||||
return BagManager.GetTotalItemNum(needId) > needCost
|
||||
end
|
||||
|
||||
return this
|
||||
|
|
@ -15,6 +15,7 @@ function SacredTreePanel:InitComponent()
|
|||
self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
|
||||
self.attriBtn = Util.GetGameObject(self.transform, "attriBtn")
|
||||
self.upgradeBtn = Util.GetGameObject(self.transform, "upgradeBtn")
|
||||
self.treeRed = Util.GetGameObject(self.transform, "upgradeBtn/redPoint")
|
||||
|
||||
--show
|
||||
self.treeLevel = Util.GetGameObject(self.transform, "bg/level"):GetComponent("Text")
|
||||
|
|
@ -53,6 +54,7 @@ function SacredTreePanel:BindEvent()
|
|||
end
|
||||
end
|
||||
end)
|
||||
BindRedPointObject(RedPointType.Sacred,self.treeRed)
|
||||
end
|
||||
|
||||
--添加事件监听(用于子类重写)
|
||||
|
|
@ -69,24 +71,34 @@ function SacredTreePanel:OnOpen()
|
|||
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.SacredTree})
|
||||
end
|
||||
function SacredTreePanel:OnShow()
|
||||
CheckRedPointStatus(RedPointType.Sacred)
|
||||
self.treeRed:SetActive(SacredTreeManager.CheckRedPoint())
|
||||
curTreeLevel = SacredTreeManager.treeLevel
|
||||
length = LengthOfTable(SacredTreeManager.treeLevelConfig)
|
||||
length = LengthOfTable(SacredTreeManager.SacredtreeLevelConfig)
|
||||
|
||||
local str1,str2
|
||||
Util.SetGray(self.upgradeBtn,curTreeLevel >= length)
|
||||
if curTreeLevel > 0 and curTreeLevel < length then
|
||||
self.treeLevel.text = string.format(GetLanguageStrById("等级:%s"),curTreeLevel)
|
||||
self.upGrade.text = Language[11063]
|
||||
str1 = string.format(GetLanguageStrById("等级:%s"),curTreeLevel)
|
||||
str2 = Language[11063]
|
||||
elseif curTreeLevel >= length then
|
||||
self.treeLevel.text = string.format(GetLanguageStrById("等级:%s"),length)
|
||||
self.upGrade.text = "等级已满"
|
||||
str1 = string.format(GetLanguageStrById("等级:%s"),length)
|
||||
str2 = "等级已满"
|
||||
elseif curTreeLevel <= 0 then
|
||||
self.treeLevel.text = "未解锁"
|
||||
self.upGrade.text = "解 锁"
|
||||
str1 = "未解锁"
|
||||
str2 = "解 锁"
|
||||
end
|
||||
self.treeLevel.text = str1
|
||||
self.upGrade.text = str2
|
||||
|
||||
local needId = treeLevelConfig[curTreeLevel].LvupCost[1]
|
||||
local needCost = treeLevelConfig[curTreeLevel].LvupCost[2]
|
||||
if curTreeLevel < length then
|
||||
self.needIcon.sprite = Util.LoadSprite(artConfig[itemConfig[treeLevelConfig[curTreeLevel].LvupCost[1]].ResourceID].Name)
|
||||
self.needNum.text = treeLevelConfig[curTreeLevel].LvupCost[2]
|
||||
if BagManager.GetTotalItemNum(needId) < needCost then
|
||||
self.needNum.text = "<color=red>"..treeLevelConfig[curTreeLevel].LvupCost[2].."</color>"
|
||||
end
|
||||
else
|
||||
self.needIcon.gameObject:SetActive(curTreeLevel < length)
|
||||
self.needNum.gameObject:SetActive(curTreeLevel < length)
|
||||
|
|
|
|||
Loading…
Reference in New Issue