Merge branch '0功能/silingshilian' of http://60.1.1.230/gaoxin/JL_Client into 0功能/silingshilian

dev_chengFeng
jiaoyangna 2021-03-10 17:31:58 +08:00
commit 6b5b1f934e
14 changed files with 443 additions and 969 deletions

View File

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@ -861,6 +861,11 @@ RedPointType = {
BuddishTrailHelp = 803,--佛禅试炼
DemonTrailHelp = 804,--妖灵试炼
TaoistTrailHelp = 805,--道玄试炼
--建木神树界面
Sacred = 900,--神树
Sacred_roleList = 903,--神树在rolelist中
Sacred_roleInfo = 902,--神树在装备中
--鸿蒙阵
HongMeng = 8010, -- 鸿蒙阵界面

View File

@ -26,7 +26,6 @@ function this:OnShow(_parent)
sortingOrder = _parent.sortingOrder
parent.BG:SetActive(false)
local curNum = SacredTreeManager.GetTowerLevel()
-- attriList = {}
local data = SacredTreeManager.treeSettingData
for i = 1, #data do
local go = attriList[i]
@ -45,10 +44,11 @@ function this:OnShow(_parent)
local name = Util.GetGameObject(go,"name"):GetComponent("Text")
local num = Util.GetGameObject(go,"num"):GetComponent("Text")
num.gameObject:SetActive(false)
local str = string.format("%s四灵试炼通关%s层(%s/%s)",PropertyConfig[data[i].id].Info,data[i].allNum,curNum,data[i].allNum)
if SacredTreeManager.GetTowerLevel() >= data[i].allNum then
name.text = "<color=#66FF00>"..PropertyConfig[data[i].id].Info..":四灵试炼通关"..data[i].allNum.."层("..curNum.."/"..data[i].allNum..")</color>"
name.text = "<color=#66FF00>"..str.."</color>"
else
name.text = "<color=#B9AE97>"..PropertyConfig[data[i].id].Info..":四灵试炼通关"..data[i].allNum.."层("..curNum.."/"..data[i].allNum..")</color>"
name.text = "<color=#B9AE97>"..str.."</color>"
end
end
end

View File

@ -2776,7 +2776,7 @@ function this.GetFormationHeroRedPoint()
return true
end
end
return false
return SacredTreeManager.CheckRedPoint()
end
--单个英雄所有红点判断
function this.GetCurHeroIsShowRedPoint(curHeroData)

View File

@ -278,6 +278,10 @@ function this.InitRedPointAllRelate()
RPData:SetParent(RedPointType.HongMeng_Evory,RedPointType.HongMeng)
RPData:SetParent(RedPointType.HongMeng_OpenBox,RedPointType.HongMeng)
RPData:SetParent(RedPointType.HongMeng_UpTower,RedPointType.HongMeng)
--建木神树
RPData:SetParent(RedPointType.Sacred,RedPointType.Sacred_roleInfo)
RPData:SetParent(RedPointType.Sacred_roleInfo,RedPointType.Sacred_roleList)
end
-- 注册红点检测方法
@ -476,6 +480,9 @@ function this.RegisterRedCheckFunc()
RPData:AddCheckFunc(RedPointType.BuddishTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
RPData:AddCheckFunc(RedPointType.DemonTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
RPData:AddCheckFunc(RedPointType.TaoistTrailHelp, MonsterCampManager.CheckHelpFightRedPoint)
--建木神树
RPData:AddCheckFunc(RedPointType.Sacred, SacredTreeManager.CheckRedPoint)
end
-- 向红点绑定物体

View File

@ -1,6 +1,7 @@
require("Base/BasePanel")
RewardTalismanSingleShowPopup = Inherit(BasePanel)
local propertyConfig = ConfigManager.GetConfig(ConfigName.PropertyConfig)
local jewelConfig = ConfigManager.GetConfig(ConfigName.JewelConfig)
local type
local dId
local sId
@ -27,8 +28,6 @@ function RewardTalismanSingleShowPopup:InitComponent()
self.powerNum1=Util.GetGameObject(self.transform, "Content/bg/armorInfo/powerNum"):GetComponent("Text")
self.lv=Util.GetGameObject(self.transform, "Content/bg/armorInfo/lv"):GetComponent("Text")
self.refineLv=Util.GetGameObject(self.transform, "Content/bg/armorInfo/refineLv"):GetComponent("Text")
self.treeImg=Util.GetGameObject(self.transform, "Content/bg/armorInfo/treeImg")
self.treeLv=Util.GetGameObject(self.transform, "Content/bg/armorInfo/treeImg/treeTxt"):GetComponent("Text")
self.curMainProscroll=Util.GetGameObject(self.transform, "Content/mainProScroll")
self.curMainProGrid=Util.GetGameObject(self.transform, "Content/mainProScroll/proGrid")
@ -48,10 +47,8 @@ function RewardTalismanSingleShowPopup:InitComponent()
self.refineAttri = Util.GetGameObject(self.transform, "grid/refineAttri")
self.refineAttriNum = Util.GetGameObject(self.refineAttri, "name/attriNum"):GetComponent("Text")
self.refineAttriGrid = Util.GetGameObject(self.refineAttri, "grid")
self.treeAttri = Util.GetGameObject(self.transform, "grid/treeAttri")
self.treeAttriNum = Util.GetGameObject(self.treeAttri, "name/attriNum"):GetComponent("Text")
self.treeAttriGrid = Util.GetGameObject(self.treeAttri, "grid")
self.TextPre=Util.GetGameObject(self.transform, "TextPre")
self.TextPre = Util.GetGameObject(self.transform, "Content/TextPre")
--装备获取途径
--this.getTuPre=Util.GetGameObject(self.transform, "Content/bg/getTuPre")
@ -133,25 +130,34 @@ function RewardTalismanSingleShowPopup:OnShow()
self:OnShowPanelData()
ForceRebuildLayout(self.curMainProscroll.transform)
ForceRebuildLayout(self.curotherProscroll.transform)
self.bg1Scroll:SetActive(true)
end
function RewardTalismanSingleShowPopup:OnShowPanelData()
local curEquipTreasureFigData = {}
local curEquipTreasureStrongFigData = {}
local curEquipTreasureSefineFigData = {}
local curEquipTreasureTreeFigData = {}
local data = EquipTreasureManager.GetSingleTreasureByIdDyn(dId)
local data = {}
if dId then
data = EquipTreasureManager.GetSingleTreasureByIdDyn(dId)
else
data.levelPool = jewelConfig[sId].LevelupPool
data.refinePool = jewelConfig[sId].RankupPool
data.maxLv = jewelConfig[sId].Max[1]
data.maxRefineLv = jewelConfig[sId].Max[2]
data.lv = lv
data.refineLv = refineLv
end
if type == 1 then
self.powerNum1.text=EquipTreasureManager.CalculateWarForce(dId)
itemConfig = data.itemConfig
curEquipTreasureFigData = ConfigManager.GetConfigData(ConfigName.JewelConfig, data.id)
curEquipTreasureStrongFigData,curEquipTreasureSefineFigData,curEquipTreasureTreeFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,data.lv,data.refineLv,data.treeLv)
curEquipTreasureStrongFigData,curEquipTreasureSefineFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,data.lv,data.refineLv,data.treeLv)
else
self.powerNum1.text=EquipTreasureManager.CalculateWarForceBySid(sId,lv,refineLv,treeLv)
itemConfig = ConfigManager.GetConfigData(ConfigName.ItemConfig,sId)
curEquipTreasureFigData = ConfigManager.GetConfigData(ConfigName.JewelConfig, sId)
curEquipTreasureStrongFigData,curEquipTreasureSefineFigData,curEquipTreasureTreeFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,lv,refineLv,treeLv)
curEquipTreasureStrongFigData,curEquipTreasureSefineFigData = self:GetStrongAndRefineConFig(curEquipTreasureFigData,lv,refineLv,treeLv)
end
self.curEquipDesc1.text=GetLanguageStrById(itemConfig.ItemDescribe)
self.qualityText.text=GetStringByEquipQua(itemConfig.Quantity,GetQuaStringByEquipQua(itemConfig.Quantity))
@ -168,12 +174,7 @@ function RewardTalismanSingleShowPopup:OnShowPanelData()
else
self.refineLv.gameObject:SetActive(false)
end
if data.upHeroDid == "" or data.upHeroDid == "0" or treeLv == 0 then
self.treeImg:SetActive(false)
else
self.treeImg:SetActive(true)
self.treeLv.text=treeLv
end
self.curEquipFrame.sprite = Util.LoadSprite(GetQuantityImageByquality(itemConfig.Quantity))
self.curEquipIcon.sprite = Util.LoadSprite(GetResourcePath(itemConfig.ResourceID))
self.proIcon.sprite = Util.LoadSprite(GetProStrImageByProNum(itemConfig.PropertyName))
@ -194,59 +195,6 @@ function RewardTalismanSingleShowPopup:OnShowPanelData()
self.bg1Scroll:GetComponent("RectTransform").sizeDelta = Vector2.New(800,250)
self:SetPropertyShow1(refineInfo,curRefinePropertyList,self.refineAttriGrid)
end
--(神应属性)
local treeInfo=EquipTreasureManager.GetCurLvPropertyValue(3,data.treePool,data.treeLv)
self.treeAttriNum.text = "[神应等级:"..data.treeLv.."/"..data.maxTreeLv.."]"
if data.upHeroDid == "" or data.upHeroDid == "0" or treeLv == 0 then
self.treeAttri:SetActive(false)
else
self.treeAttri:SetActive(true)
self.bg1Scroll:GetComponent("RectTransform").sizeDelta = Vector2.New(800,500)
self:SetPropertyShow2(treeInfo,curTreePropertyList,self.treeAttriGrid)
end
--强化属性
-- Util.ClearChild(self.curMainProGrid.transform)
-- if #curEquipTreasureStrongFigData.Property>0 then --
-- self.curMainProscroll:SetActive(true)
-- for i = 1, #curEquipTreasureStrongFigData.Property do
-- local go = newObject(self.otherProPre)
-- go.transform:SetParent(self.curMainProGrid.transform)
-- go.transform.localScale = Vector3.one
-- go.transform.localPosition = Vector3.zero
-- go:SetActive(true)
-- local proConFig = ConfigManager.GetConfigData(ConfigName.PropertyConfig,curEquipTreasureStrongFigData.Property[i][1])
-- if proConFig then
-- Util.GetGameObject(go.transform, "proName"):GetComponent("Text").text =proConFig.Info
-- Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "+"..GetEquipPropertyFormatStr(proConFig.Style,curEquipTreasureStrongFigData.Property[i][2])
-- end
-- end
-- else
-- self.curMainProscroll:SetActive(false)
-- end
-- --精炼属性
-- Util.ClearChild(self.otherProGrid.transform)
-- if curEquipTreasureSefineFigData.Property and #curEquipTreasureSefineFigData.Property>0 then --
-- self.curotherProscroll:SetActive(true)
-- for i = 1, #curEquipTreasureSefineFigData.Property do
-- local go = newObject(self.otherProPre)
-- go.transform:SetParent(self.otherProGrid.transform)
-- go.transform.localScale = Vector3.one
-- go.transform.localPosition = Vector3.zero
-- go:SetActive(true)
-- local proConFig = ConfigManager.GetConfigData(ConfigName.PropertyConfig,curEquipTreasureSefineFigData.Property[i][1])
-- if proConFig then
-- Util.GetGameObject(go.transform, "proName"):GetComponent("Text").text =proConFig.Info
-- if curEquipTreasureSefineFigData.Property[i][2]==0 and proConFig.Style~=1 then
-- Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "+0%"
-- else
-- Util.GetGameObject(go.transform, "proVale"):GetComponent("Text").text = "+"..GetEquipPropertyFormatStr(proConFig.Style,curEquipTreasureSefineFigData.Property[i][2])
-- end
-- end
-- end
-- else
-- self.curotherProscroll:SetActive(false)
-- end
--装备获得途径
Util.ClearChild(self.getTuGrid.transform)
@ -292,7 +240,6 @@ end
function RewardTalismanSingleShowPopup:GetStrongAndRefineConFig(curEuipTreaSureConfig,lv,rlv,tlv)
local curEquipTreasureStrongFigData = {}
local curEquipTreasureSefineFigData = {}
local curEquipTreasureTreeFigData = {}
for _, configInfo in ConfigPairs(ConfigManager.GetConfig(ConfigName.JewelRankupConfig)) do
--强化的属性
if configInfo.PoolID == curEuipTreaSureConfig.LevelupPool and configInfo.Type == 1 and configInfo.Level == lv then
@ -302,52 +249,8 @@ function RewardTalismanSingleShowPopup:GetStrongAndRefineConFig(curEuipTreaSureC
if configInfo.PoolID == curEuipTreaSureConfig.RankupPool and configInfo.Type == 2 and configInfo.Level == rlv then
curEquipTreasureSefineFigData = configInfo
end
--神应的属性
if configInfo.PoolID == curEuipTreaSureConfig.GodHoodPool and configInfo.Type == 3 and configInfo.Level == tlv then
curEquipTreasureTreeFigData = configInfo
end
end
return curEquipTreasureStrongFigData,curEquipTreasureSefineFigData,curEquipTreasureTreeFigData
end
--神应专用
function RewardTalismanSingleShowPopup:SetPropertyShow2(_infos,_preList,_grid)
local curTree = SacredTreeManager.CulAttri()
local attriConfig = ConfigManager.GetConfigDataByKey(ConfigName.GodHoodTreeSetting,"Id",0).PropertyUnlcokLevelForClient
local dataCount=LengthOfTable(_infos)
local preCount=#_preList
for i = 1, dataCount-preCount do
local go = newObject(self.TextPre)
go.transform:SetParent(_grid.transform)
go.transform.localScale = Vector3.one
go.transform.localPosition = Vector3.zero
go.gameObject:SetActive(false)
table.insert(_preList,go)
end
local index=1
for key, value in pairs(attriConfig) do
local obj=_preList[index]
local proper=propertyConfig[value[1]]
local string
if proper.Style==1 then
string = GetLanguageStrById(proper.Info).."+".._infos[value[1]].currValue--value.currValue
else
string = GetLanguageStrById(proper.Info).."+".._infos[value[1]].currValue/100 .."%"
end
if index <= curTree then
string = "<color=#3CD200>"..string.."</color>"
else
string = "<color=#828282>"..string.."\n".."<size=25>(四灵试炼"..attriConfig[index][2].."层解锁)</size></color>"
end
obj.transform:GetComponent("Text").text = string
obj.gameObject:SetActive(true)
index=index+1
end
for i = 1, #_preList do
if i>=index then
_preList[i]:SetActive(false)
end
end
return curEquipTreasureStrongFigData,curEquipTreasureSefineFigData
end
function RewardTalismanSingleShowPopup:SetPropertyShow1(_infos,_preList,_grid)

View File

@ -302,7 +302,7 @@ function this.SetWindShow(_index)
end
Util.AddClick(Util.GetGameObject(obj,"icon"),function ()
if jewelConfig[v.id] then
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,"",v.id,0,0,0)
UIManager.OpenPanel(UIName.RewardTalismanSingleShowPopup,2,nil,v.id,0,0,0)
else
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,v.id)
end

View File

@ -3,25 +3,14 @@ local spcialConfig = ConfigManager.GetConfig(ConfigName.SpecialConfig)
local equipConfig = ConfigManager.GetConfig(ConfigName.EquipConfig)
RoleEquipPanel = Inherit(BasePanel)
local isGonming = 0
--local SortTypeConst = {
-- Natural = 1,--品阶 ur+ --> r 6 --> 1
-- Lv = 2
--}
local PosIdConst = {
All = 0,
--全部
WuQi = 1,
--武器
ZhanFu = 2,
--战服
TouShi = 3,
--头饰
ZhanXue = 4,
--战靴
Hun = 5,
--魂宝
Ling = 6
--灵宝
All = 0,--全部
WuQi = 1,--武器
ZhanFu = 2,--战服
TouShi = 3,--头饰
ZhanXue = 4,--战靴
Hun = 5,--魂宝
Ling = 6--灵宝
}
local this = RoleEquipPanel
--当前英雄穿的装备
@ -113,17 +102,7 @@ function RoleEquipPanel:InitComponent()
this.ScrollBar = Util.GetGameObject(self.gameObject, "Scrollbar"):GetComponent("Scrollbar")
local v2 = Util.GetGameObject(self.gameObject, "scroll"):GetComponent("RectTransform").rect
this.ScrollView =
SubUIManager.Open(
SubUIConfig.ScrollCycleView,
Util.GetGameObject(self.transform, "scroll").transform,
this.equipPre,
this.ScrollBar,
Vector2.New(v2.width, v2.height),
1,
5,
Vector2.New(40, 15)
)
this.ScrollView = SubUIManager.Open(SubUIConfig.ScrollCycleView,Util.GetGameObject(self.transform, "scroll").transform,this.equipPre,this.ScrollBar,Vector2.New(v2.width, v2.height),1,5,Vector2.New(40, 15))
this.ScrollView.moveTween.MomentumAmount = 1
this.ScrollView.moveTween.Strength = 1
Util.GetGameObject(self.transform, "powerBtn"):GetComponent("Image").sprite = Util.LoadSprite("t_tongyong-zhanli_zh")
@ -132,6 +111,7 @@ function RoleEquipPanel:InitComponent()
this.upLvEffect = Util.GetGameObject(self.transform, "powerBtn/effect")
this.equipTreasureBtn = Util.GetGameObject(self.transform, "equipTreasureBtn")
this.sacredTreeBtn = Util.GetGameObject(self.transform, "sacredTreeBtn")
this.treeRed = Util.GetGameObject(self.transform, "sacredTreeBtn/redPoint")
this.sacredTreeBtn:GetComponent("Image").sprite = Util.LoadSprite("j_jianmushenshu_anniu_01_zh")
this.equipTreasureBtn:GetComponent("Image").sprite = Util.LoadSprite("b_baowuxitong_gongmin_zh")
this.treasure1 = Util.GetGameObject(self.transform, "bg/equipInfo/equip5")
@ -152,96 +132,69 @@ end
--绑定事件(用于子类重写)
function RoleEquipPanel:BindEvent()
Util.AddClick(
this.btnBack,
function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
if openThisPanel.RefreshHeroDatas then
openThisPanel:RefreshHeroDatas(curHeroData, HeroManager.heroSortedDatas)
end
self:ClosePanel()
Util.AddClick(this.btnBack,function()
PlaySoundWithoutClick(SoundConfig.Sound_UICancel)
if openThisPanel.RefreshHeroDatas then
openThisPanel:RefreshHeroDatas(curHeroData, HeroManager.heroSortedDatas)
end
)
Util.AddClick(
this.leftBtn,
function()
isPlayAnim = true
this:LeftBtnOnClick()
end
)
self:ClosePanel()
end)
Util.AddClick(
this.rightBtn,
function()
isPlayAnim = true
this:RightBtnOnClick()
end
)
Util.AddOnceClick(
this.allEquipUp,
function()
this:AllEquipUpBtnOnClick()
end
)
Util.AddClick(this.leftBtn,function()
isPlayAnim = true
this:LeftBtnOnClick()
end)
Util.AddOnceClick(
this.allEquipDown,
function()
--HarmonyManager:IsShowGongMingEqiup(curHeroData.dnyamicId) and
--print(tostring(HarmonyManager:IsShowGongMingEqiup(curHeroData.dnyamicId)),tostring(curHeroData.harmonyGongMing))
if HarmonyManager:IsShowGongMingEqiup(curHeroData.dynamicId) and curHeroData.harmonyGongMing then
-- body
PopupTipPanel.ShowTip(Language[12222])
else
this:AllEquipDownBtnOnClick()
end
Util.AddClick(this.rightBtn,function()
isPlayAnim = true
this:RightBtnOnClick()
end)
Util.AddOnceClick(this.allEquipUp,function()
this:AllEquipUpBtnOnClick()
end)
Util.AddOnceClick(this.allEquipDown,function()
if HarmonyManager:IsShowGongMingEqiup(curHeroData.dynamicId) and curHeroData.harmonyGongMing then
PopupTipPanel.ShowTip(Language[12222])
else
this:AllEquipDownBtnOnClick()
end
)
end)
for i = 0, 6 do
Util.AddClick(
tabs[i],
function()
isPlayAnim = true
if i == indexBtnNum then
return
end
indexBtnNum = i
if indexBtnNum == PosIdConst.All then
this:OnClickAllBtn()
else
this:OnClickTabBtn(indexBtnNum)
end
end
)
end
Util.AddClick(
this.equipTreasureBtn,
function()
if LengthOfTable(curEquipTreasureDatas) < 2 then
PopupTipPanel.ShowTip(Language[11797])
Util.AddClick(tabs[i],function()
isPlayAnim = true
if i == indexBtnNum then
return
end
UIManager.OpenPanel(UIName.EquipTreasureResonancePanel, curHeroData)
indexBtnNum = i
if indexBtnNum == PosIdConst.All then
this:OnClickAllBtn()
else
this:OnClickTabBtn(indexBtnNum)
end
end)
end
Util.AddClick(this.equipTreasureBtn,function()
if LengthOfTable(curEquipTreasureDatas) < 2 then
PopupTipPanel.ShowTip(Language[11797])
return
end
)
UIManager.OpenPanel(UIName.EquipTreasureResonancePanel, curHeroData)
end)
Util.AddClick(this.sacredTreeBtn,function()
JumpManager.GoJump(3004)
end)
Util.AddClick(
this.equipBtn5,
function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,9999,nil)
end
)
Util.AddClick(this.equipBtn5,function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,9999,nil)
end)
Util.AddClick(
this.equipBtn6,
function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,9998,nil)
end
)
Util.AddClick(this.equipBtn6,
function()
UIManager.OpenPanel(UIName.RewardItemSingleShowPopup,9998,nil)
end)
BindRedPointObject(RedPointType.Sacred_roleInfo,this.treeRed)
end
--添加事件监听(用于子类重写)
@ -298,6 +251,7 @@ function RoleEquipPanel:OnShow()
this.ShowHeroEquip(true)
this:OnClickAllBtn()
this.UpView:OnOpen({showType = UpViewOpenType.ShowLeft, panelType = PanelType.Main})
this.sacredTreeBtn:SetActive(ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.SACREDTREE))
end
function this:OnSortingOrderChange()
@ -404,11 +358,6 @@ function this:AllEquipUpBtnOnClick()
equiData = curEquip
end
end
-- if index == 5 or index == 6 then
-- LogYellow("宝物id"..equiData.idDyn.." id:"..equiData.id)
-- else
-- LogYellow("装备id"..equiData.id)
-- end
if (index == 5 or index == 6) then
if ((curHeroEquipDatas[index] and equiData.idDyn ~= curHeroEquipDatas[index].idDyn)
@ -447,44 +396,31 @@ function this:AllEquipUpBtnOnClick()
-- LogGreen("一键装备"..allEquipIds[i])
-- end
--穿装备协议
NetManager.EquipWearRequest(
curHeroData.dynamicId,
allEquipIds,
1,
function()
this.UpdateEquipPosHeroData(1, 4, allEquipIds)
--特效播放
if equipEffectPos then
for i = 1, #equipEffectPos do
effectList[equipEffectPos[i]]:SetActive(false)
effectList[equipEffectPos[i]]:SetActive(true)
end
NetManager.EquipWearRequest(curHeroData.dynamicId,allEquipIds,1,function()
this.UpdateEquipPosHeroData(1, 4, allEquipIds)
--特效播放
if equipEffectPos then
for i = 1, #equipEffectPos do
effectList[equipEffectPos[i]]:SetActive(false)
effectList[equipEffectPos[i]]:SetActive(true)
end
end
)
end)
end
if curHeroData.harmonyGongMing then
PopupTipPanel.ShowTip(Language[12223])
end
--穿戴宝物
if isCanUpEquipTreasure and allTreasureIds and #allTreasureIds > 0 then
-- for i = 1, #allTreasureIds do
-- LogGreen("一键宝物"..allTreasureIds[i])
-- end
--穿装备协议
NetManager.EquipWearRequest(
curHeroData.dynamicId,
allTreasureIds,
2,
function()
this.UpdateEquipPosHeroData(2, 4, allTreasureIds)
--特效播放
for i, v in pairs(treasureEffectPos) do
effectList[v]:SetActive(false)
effectList[v]:SetActive(true)
end
NetManager.EquipWearRequest(curHeroData.dynamicId,allTreasureIds,2,function()
this.UpdateEquipPosHeroData(2, 4, allTreasureIds)
--特效播放
for i, v in pairs(treasureEffectPos) do
effectList[v]:SetActive(false)
effectList[v]:SetActive(true)
end
)
end)
end
else
if not allEquipIds or #allEquipIds < 1 then
@ -508,26 +444,16 @@ function this:AllEquipDownBtnOnClick()
(curHeroData.jewels and #curHeroData.jewels > 0 and isCanUpEquipTreasure)
then
if curHeroData.equipIdList and #curHeroData.equipIdList > 0 then
NetManager.EquipUnLoadOptRequest(
curHeroData.dynamicId,
curHeroData.equipIdList,
1,
function()
this.UpdateEquipPosHeroData(1, 5, curHeroData.equipIdList)
end
)
NetManager.EquipUnLoadOptRequest(curHeroData.dynamicId,curHeroData.equipIdList,1,function()
this.UpdateEquipPosHeroData(1, 5, curHeroData.equipIdList)
end)
end
--寶物
if curHeroData.jewels and #curHeroData.jewels > 0 then
-- 一键卸下音效
NetManager.EquipUnLoadOptRequest(
curHeroData.dynamicId,
curHeroData.jewels,
2,
function()
this.UpdateEquipPosHeroData(2, 5, curHeroData.jewels)
end
)
NetManager.EquipUnLoadOptRequest(curHeroData.dynamicId,curHeroData.jewels,2,function()
this.UpdateEquipPosHeroData(2, 5, curHeroData.jewels)
end)
end
else
PopupTipPanel.ShowTip(Language[11800])
@ -611,9 +537,9 @@ function this.ShowHeroEquip()
Util.GetGameObject(go.transform, "mask"):SetActive(false)
--Util.GetGameObject(go.transform,"proIcon"):SetActive(false)
Util.GetGameObject(go.transform, "frame/icon"):GetComponent("Image").sprite =
Util.LoadSprite(curHeroEquipDatas[i].icon)
Util.LoadSprite(curHeroEquipDatas[i].icon)
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite =
Util.LoadSprite(curHeroEquipDatas[i].frame)
Util.LoadSprite(curHeroEquipDatas[i].frame)
--Util.GetGameObject(go.transform,"proIcon"):GetComponent("Image").sprite=Util.LoadSprite(curHeroEquipDatas[i].frame)
if lvObj then
lvObj:SetActive(false)
@ -635,9 +561,9 @@ function this.ShowHeroEquip()
Util.GetGameObject(go.transform, "mask"):SetActive(false)
--Util.GetGameObject(go.transform,"proIcon"):SetActive(true)
Util.GetGameObject(go.transform, "frame/icon"):GetComponent("Image").sprite =
Util.LoadSprite(curEquipTreasureDatas[i].icon)
Util.LoadSprite(curEquipTreasureDatas[i].icon)
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite =
Util.LoadSprite(curEquipTreasureDatas[i].frame)
Util.LoadSprite(curEquipTreasureDatas[i].frame)
--Util.GetGameObject(go.transform,"proIcon"):GetComponent("Image").sprite=Util.LoadSprite(GetProStrImageByProNum(curEquipTreasureDatas[i].itemConfig.PropertyName))
Util.GetGameObject(go.transform, "frame/star"):SetActive(false)
Util.GetGameObject(go.transform, "num").gameObject:SetActive(false)
@ -645,14 +571,12 @@ function this.ShowHeroEquip()
Util.LoadSprite(GetProStrImageByProNum(curEquipTreasureDatas[i].itemConfig.PropertyName))
--鸿蒙阵 共享数据判断
if HarmonyManager.IsInfo(curEquipTreasureDatas[i].upHeroDid) and HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint) ~= -1 then
-- body
--curEquipTreasureDatas[i].lv = curEquipTreasureDatas[i].lv > HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint) and curEquipTreasureDatas[i].lv or HarmonyManager.GetSingleAdditions(HarmonyAddType.HunSoulPrint)
Util.GetGameObject(go.transform, "HongMenging"):SetActive(true)
elseif HarmonyManager.IsInfo(curEquipTreasureDatas[i].upHeroDid) and HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint) ~= -1 then
--curEquipTreasureDatas[i].lv = curEquipTreasureDatas[i].lv > HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint) and curEquipTreasureDatas[i].lv or HarmonyManager.GetSingleAdditions(HarmonyAddType.LingSoulPrint)
Util.GetGameObject(go.transform, "HongMenging"):SetActive(true)
else
-- body
Util.GetGameObject(go.transform, "HongMenging"):SetActive(false)
end
@ -699,40 +623,27 @@ function this.ShowHeroEquip()
-- end
end
local iconBtn = Util.GetGameObject(go.transform, "icon")
Util.AddOnceClick(
iconBtn,
function()
if curHeroEquipDatas[i] then
curSelectEquipData = curHeroEquipDatas[i]
UIManager.OpenPanel(UIName.RoleEquipChangePopup, this, 2, curHeroData, curHeroEquipDatas[i])
Util.AddOnceClick(iconBtn,function()
if curHeroEquipDatas[i] then
curSelectEquipData = curHeroEquipDatas[i]
UIManager.OpenPanel(UIName.RoleEquipChangePopup, this, 2, curHeroData, curHeroEquipDatas[i])
elseif curEquipTreasureDatas[i] then
if itemConfig[curEquipTreasureDatas[i].id].ItemType == ItemType.EquipTreasure then
local pos = 0
local jewerConfig =
ConfigManager.TryGetConfigData(ConfigName.JewelConfig, curEquipTreasureDatas[i].id)
if jewerConfig then
if jewerConfig.Location == 1 then
pos = 5
elseif jewerConfig.Location == 2 then
pos = 6
end
UIManager.OpenPanel(
UIName.RoleEquipTreasureChangePopup,
this,
2,
curHeroData,
curEquipTreasureDatas[i],
nil,
pos
)
elseif curEquipTreasureDatas[i] then
if itemConfig[curEquipTreasureDatas[i].id].ItemType == ItemType.EquipTreasure then
local pos = 0
local jewerConfig =
ConfigManager.TryGetConfigData(ConfigName.JewelConfig, curEquipTreasureDatas[i].id)
if jewerConfig then
if jewerConfig.Location == 1 then
pos = 5
elseif jewerConfig.Location == 2 then
pos = 6
end
UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup,this,2,curHeroData,curEquipTreasureDatas[i],nil,pos)
end
end
end
)
end)
end
-- local allAddProVal = HeroManager.CalculateHeroAllProValList(1, curHeroData.dynamicId, false)
local allAddProVal
@ -759,18 +670,14 @@ end
function this:OpenTips(nextEquipData,pos)
local content = Language[12224]
MsgPanel.ShowTwo(content,function ()
end,function ()
local equipIdList={}
local equipDataList={}
table.insert(equipIdList,tostring(nextEquipData.id))
table.insert(equipDataList,nextEquipData)
NetManager.EquipWearRequest(curHeroData.dynamicId,equipIdList,1,function ()
this.UpdateEquipPosHeroData(1,3,equipDataList,nextEquipData,pos)
end)
end,Language[10731],Language[11934])
end
@ -779,16 +686,15 @@ function this:UpdateEquipItem(go,data,lvObj,refineObj)
Util.GetGameObject(go.transform, "frame"):SetActive(true)
Util.GetGameObject(go.transform, "mask"):SetActive(false)
if HarmonyManager:IsShowGongMingEqiup(curHeroData.dynamicId) and curHeroData.harmonyGongMing then
-- body
Util.GetGameObject(go.transform, "HongMenging"):SetActive(true)
else
Util.GetGameObject(go.transform, "HongMenging"):SetActive(false)
end
--Util.GetGameObject(go.transform,"proIcon"):SetActive(false)
Util.GetGameObject(go.transform, "frame/icon"):GetComponent("Image").sprite =
Util.LoadSprite(data.icon)
Util.LoadSprite(data.icon)
Util.GetGameObject(go.transform, "frame"):GetComponent("Image").sprite =
Util.LoadSprite(data.frame)
Util.LoadSprite(data.frame)
--Util.GetGameObject(go.transform,"proIcon"):GetComponent("Image").sprite=Util.LoadSprite(curHeroEquipDatas[i].frame)
if lvObj then
lvObj:SetActive(false)
@ -808,9 +714,9 @@ function this:OnClickAllBtn()
local itemData = BagManager.GetEquipDataByEquipPosition(curHeroData.heroConfig.Profession)
this:SortEquipDatas(itemData)
local count = 0
for i=1,#itemData do
count = count + 1--itemData[i].num
end
for i=1,#itemData do
count = count + 1--itemData[i].num
end
--加上宝器数据
local curAllEquipTreasure = EquipTreasureManager.GetAllTreasures(curHeroData.heroConfig.PropertyName)
--宝器排序
@ -837,25 +743,21 @@ function this:OnClickTabBtn(_index)
this:SetItemData(allEquip)
else
local allEquipTreasure
allEquipTreasure =
EquipTreasureManager.GetAllTreasuresByLocation(_index - 4, curHeroData.heroConfig.PropertyName)
table.sort(
allEquipTreasure,
function(a, b)
if a.refineLv == b.refineLv then
if a.lv == b.lv then
return a.id > b.id
else
return a.lv > b.lv
end
allEquipTreasure = EquipTreasureManager.GetAllTreasuresByLocation(_index - 4, curHeroData.heroConfig.PropertyName)
table.sort(allEquipTreasure,function(a, b)
if a.refineLv == b.refineLv then
if a.lv == b.lv then
return a.id > b.id
else
return a.refineLv > b.refineLv
return a.lv > b.lv
end
else
return a.refineLv > b.refineLv
end
)
end)
--"装备数量:"
this.itemNumText.text = Language[12181] .. LengthOfTable(allEquipTreasure)
this:SetItemData(allEquipTreasure)
this:SetItemData(allEquipTreasure)
end
end
@ -889,18 +791,18 @@ function this:SetItemData(_itemDatas)
this.SingleItemDataShow(go, _itemDatas[index])
end
)
if isPlayAnim then
if isPlayAnim then
if isFristOpenTime then
isFristOpenTime:Stop()
isFristOpenTime = nil
end
isFristOpenTime = Timer.New(function()
this.mask:SetActive(false)
end, 0.3):Start()
this.mask:SetActive(true)
end, 0.3):Start()
this.mask:SetActive(true)
SecTorPlayAnimByScroll(this.ScrollView)
isPlayAnim = false
end
end
end
function this.SingleItemDataShow(_go, _itemData)
if not itemConfig[_itemData.id] then
@ -956,29 +858,13 @@ function this.SingleItemDataShow(_go, _itemData)
end
-- 0.查看属性 1.穿戴 2.卸下 3.交换
--宝物界面
Util.AddOnceClick(
Util.GetGameObject(_go.transform, "icon"),
function()
if curEquipTreasureDatas[pos] then
UIManager.OpenPanel(
UIName.RoleEquipTreasureChangePopup,
this,
3,
curHeroData,
curEquipTreasureDatas[pos],
_itemData,
pos
)
-- end
else
UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup, this, 1, curHeroData, _itemData, nil, pos)
end
end
)
Util.AddOnceClick(Util.GetGameObject(_go.transform, "icon"),function()
if curEquipTreasureDatas[pos] then
UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup,this,3,curHeroData,curEquipTreasureDatas[pos],_itemData,pos)
else
UIManager.OpenPanel(UIName.RoleEquipTreasureChangePopup, this, 1, curHeroData, _itemData, nil, pos)
end
end)
else
frame.sprite = Util.LoadSprite(_itemData.frame)
icon.sprite = Util.LoadSprite(_itemData.icon)
@ -1005,38 +891,16 @@ function this.SingleItemDataShow(_go, _itemData)
redPoint:SetActive(false)
end
Util.GetGameObject(_go.transform, "num"):GetComponent("Text").text = _itemData.num
Util.AddOnceClick(
Util.GetGameObject(_go.transform, "icon"),
function()
print(Language[12225])
Util.AddOnceClick(Util.GetGameObject(_go.transform, "icon"),function()
if curHeroEquipDatas[equipConfig[_itemData.id].Position] then
local nextEquipData = EquipManager.GetSingleEquipData(_itemData.id)
print(Language[12226]..#curHeroData.equipIdList)
if curHeroData.harmonyGongMing then
-- body
this:OpenTips(nextEquipData,equipConfig[_itemData.id].Position)
else
UIManager.OpenPanel(
UIName.RoleEquipChangePopup,
this,
3,
curHeroData,
curHeroEquipDatas[equipConfig[_itemData.id].Position],
nextEquipData,
equipConfig[_itemData.id].Position
)
end
UIManager.OpenPanel(UIName.RoleEquipChangePopup,this,3,curHeroData,curHeroEquipDatas[equipConfig[_itemData.id].Position],nextEquipData,equipConfig[_itemData.id].Position)
end
else
print(Language[12227])
UIManager.OpenPanel(
UIName.RoleEquipChangePopup,
this,
1,
curHeroData,
_itemData,
equipConfig[_itemData.id].Position
)
UIManager.OpenPanel(UIName.RoleEquipChangePopup,this,1,curHeroData,_itemData,equipConfig[_itemData.id].Position)
end
end
)

View File

@ -33,6 +33,7 @@ function RoleListPanel:InitComponent()
--this.fenJieBtn:SetActive(false)
this.formationBtn = Util.GetGameObject(self.gameObject, "formationBtn")
this.treeBtn = Util.GetGameObject(self.gameObject, "treeBtn")
this.treeRed = Util.GetGameObject(this.treeBtn, "redPoint")
this.BtView =SubUIManager.Open(SubUIConfig.BtView, self.gameObject.transform)
this.UpView = SubUIManager.Open(SubUIConfig.UpView, self.gameObject.transform)
@ -134,6 +135,7 @@ function RoleListPanel:BindEvent()
UIManager.OpenPanel(UIName.VipPanelV2)
end)
BindRedPointObject(RedPointType.VipPrivilege, this.vipRedPoint)
BindRedPointObject(RedPointType.Sacred_roleList,this.treeRed)
end

View File

@ -7,7 +7,7 @@ local jewerLevelUpConfig = ConfigManager.GetConfig(ConfigName.JewelRankupConfig)
function this.Initialize()
this.treeLevel = 0
this.treeLevelConfig={}
this.SacredtreeLevelConfig={}
this.getGodHoodTreeLevelConfigData()
this.treeSettingData={}
@ -29,7 +29,7 @@ end
--树等级表数据
function this.getGodHoodTreeLevelConfigData()
for i, v in ConfigPairs(treeLevelConfig) do
this.treeLevelConfig[v.Id] = v.LvupCost
this.SacredtreeLevelConfig[v.Id] = v.LvupCost
end
end
@ -128,4 +128,10 @@ function this.GetCurLvPropertyValue(_type, _id, _lv)
return proList
end
function this.CheckRedPoint()
local needId = treeLevelConfig[this.treeLevel].LvupCost[1]
local needCost = treeLevelConfig[this.treeLevel].LvupCost[2]
return BagManager.GetTotalItemNum(needId) > needCost
end
return this

View File

@ -15,6 +15,7 @@ function SacredTreePanel:InitComponent()
self.helpPos = self.helpBtn:GetComponent("RectTransform").localPosition
self.attriBtn = Util.GetGameObject(self.transform, "attriBtn")
self.upgradeBtn = Util.GetGameObject(self.transform, "upgradeBtn")
self.treeRed = Util.GetGameObject(self.transform, "upgradeBtn/redPoint")
--show
self.treeLevel = Util.GetGameObject(self.transform, "bg/level"):GetComponent("Text")
@ -53,6 +54,7 @@ function SacredTreePanel:BindEvent()
end
end
end)
BindRedPointObject(RedPointType.Sacred,self.treeRed)
end
--添加事件监听(用于子类重写)
@ -69,24 +71,34 @@ function SacredTreePanel:OnOpen()
self.UpView:OnOpen({ showType = UpViewOpenType.ShowLeft, panelType = PanelType.SacredTree})
end
function SacredTreePanel:OnShow()
CheckRedPointStatus(RedPointType.Sacred)
self.treeRed:SetActive(SacredTreeManager.CheckRedPoint())
curTreeLevel = SacredTreeManager.treeLevel
length = LengthOfTable(SacredTreeManager.treeLevelConfig)
length = LengthOfTable(SacredTreeManager.SacredtreeLevelConfig)
local str1,str2
Util.SetGray(self.upgradeBtn,curTreeLevel >= length)
if curTreeLevel > 0 and curTreeLevel < length then
self.treeLevel.text = string.format(GetLanguageStrById("等级:%s"),curTreeLevel)
self.upGrade.text = Language[11063]
str1 = string.format(GetLanguageStrById("等级:%s"),curTreeLevel)
str2 = Language[11063]
elseif curTreeLevel >= length then
self.treeLevel.text = string.format(GetLanguageStrById("等级:%s"),length)
self.upGrade.text = "等级已满"
str1 = string.format(GetLanguageStrById("等级:%s"),length)
str2 = "等级已满"
elseif curTreeLevel <= 0 then
self.treeLevel.text = "未解锁"
self.upGrade.text = "解 锁"
str1 = "未解锁"
str2 = "解 锁"
end
self.treeLevel.text = str1
self.upGrade.text = str2
local needId = treeLevelConfig[curTreeLevel].LvupCost[1]
local needCost = treeLevelConfig[curTreeLevel].LvupCost[2]
if curTreeLevel < length then
self.needIcon.sprite = Util.LoadSprite(artConfig[itemConfig[treeLevelConfig[curTreeLevel].LvupCost[1]].ResourceID].Name)
self.needNum.text = treeLevelConfig[curTreeLevel].LvupCost[2]
if BagManager.GetTotalItemNum(needId) < needCost then
self.needNum.text = "<color=red>"..treeLevelConfig[curTreeLevel].LvupCost[2].."</color>"
end
else
self.needIcon.gameObject:SetActive(curTreeLevel < length)
self.needNum.gameObject:SetActive(curTreeLevel < length)