主城修改
parent
6669c2edbd
commit
6bcb1da7d0
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@ -210,7 +210,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -265, y: -20}
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m_SizeDelta: {x: 181, y: 46}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &725641757
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@ -352,7 +352,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 327, y: -52}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &743071139
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@ -630,7 +630,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 259, y: 404}
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m_AnchoredPosition: {x: 1007, y: 545}
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m_SizeDelta: {x: 300, y: 76}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &915627656
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@ -1155,7 +1155,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 264.4, y: 37}
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m_AnchoredPosition: {x: -11, y: 216}
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m_SizeDelta: {x: 200, y: 46}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1586863083
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@ -1497,15 +1497,15 @@ RectTransform:
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m_GameObject: {fileID: 36996742129138317}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.85, y: 0.85, z: 1}
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m_Children: []
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m_Father: {fileID: 1473827928010218247}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 980, y: 1820}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 46, y: 68}
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m_SizeDelta: {x: 1294, y: 2269}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &1134658107095842465
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CanvasRenderer:
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@ -1535,7 +1535,7 @@ MonoBehaviour:
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m_Calls: []
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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m_Sprite: {fileID: 21300000, guid: 407cf3908bc4acd48ad4dea0c821b2a4, type: 3}
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m_FillCenter: 1
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@ -14702,7 +14702,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 162, y: 131}
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m_AnchoredPosition: {x: 969, y: 223}
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m_SizeDelta: {x: 181, y: 46}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &6051061268542503837
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@ -21139,6 +21139,7 @@ RectTransform:
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- {fileID: 4722879865143186141}
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- {fileID: 6802873073147467582}
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- {fileID: 3124744241822447714}
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- {fileID: 5442857418856254261}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -22082,6 +22083,101 @@ MonoBehaviour:
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- component: {fileID: 5442857418856254261}
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- component: {fileID: 697943883425746310}
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m_GameObject: {fileID: 2125246215195173998}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!1 &2195545492824401345
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GameObject:
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m_ObjectHideFlags: 0
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@ -22687,7 +22783,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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--- !u!222 &2954066821813189518
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@ -24372,7 +24468,7 @@ RectTransform:
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--- !u!222 &3070463499676263502
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@ -26167,7 +26263,7 @@ RectTransform:
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--- !u!222 &3840882077209159326
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@ -37253,7 +37349,7 @@ RectTransform:
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--- !u!222 &5896771730922339854
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@ -48056,15 +48152,15 @@ RectTransform:
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m_GameObject: {fileID: 4237694208662489784}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 0.5, y: 0.5}
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CanvasRenderer:
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@ -48094,7 +48190,7 @@ MonoBehaviour:
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m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
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@ -58671,7 +58767,7 @@ RectTransform:
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@ -64564,7 +64660,7 @@ RectTransform:
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--- !u!222 &5752923341379510209
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