diff --git a/Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua b/Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua index 11b37d0449..7a7f2b0064 100644 --- a/Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua @@ -301,7 +301,7 @@ function this:SetSoulPrintData(_go, _itemData,index) quality.sprite = Util.LoadSprite(_itemData.frame)--GetQuantityImageByquality(_itemData.quality)) icon.sprite = Util.LoadSprite(_itemData.icon) circle.sprite = Util.LoadSprite(SoulPrintSpriteByQuantity[_itemData.quality].circle) - name.text = GetLanguageStrById(_itemData.itemConfig.Name) + name.text = SubString2(GetLanguageStrById(_itemData.itemConfig.Name), 8) level.gameObject:SetActive(false) chooseImage:SetActive(_itemData.isSelect) Util.AddOnceClick(chooseBtn, function()