From 52a2b6ca63531c840f07ddb3fdbf9177959c7ea9 Mon Sep 17 00:00:00 2001 From: gaoxin Date: Sun, 7 Mar 2021 17:00:15 +0800 Subject: [PATCH] =?UTF-8?q?=E3=80=90=E6=9C=AC=E5=9C=B0=E5=8C=96=E3=80=91?= =?UTF-8?q?=E9=AD=82=E5=8D=B0=E5=88=86=E8=A7=A3=E7=95=8C=E9=9D=A2=E6=96=87?= =?UTF-8?q?=E5=AD=97=E9=87=8D=E5=90=88=E4=BF=AE=E5=A4=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua b/Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua index 11b37d0449..7a7f2b0064 100644 --- a/Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua +++ b/Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua @@ -301,7 +301,7 @@ function this:SetSoulPrintData(_go, _itemData,index) quality.sprite = Util.LoadSprite(_itemData.frame)--GetQuantityImageByquality(_itemData.quality)) icon.sprite = Util.LoadSprite(_itemData.icon) circle.sprite = Util.LoadSprite(SoulPrintSpriteByQuantity[_itemData.quality].circle) - name.text = GetLanguageStrById(_itemData.itemConfig.Name) + name.text = SubString2(GetLanguageStrById(_itemData.itemConfig.Name), 8) level.gameObject:SetActive(false) chooseImage:SetActive(_itemData.isSelect) Util.AddOnceClick(chooseBtn, function()